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Watch trailer on Steam ↗Brick By Brick
Delirium Tremens Games · Published by Delirium Tremens Games
7 user reviews — 86% positive (7 reviews) · 40 achievements
Last updated 28 Sept 2026
A fast-paced fantasy brick-breaker where you control heroes with unique powers, unlock companions, and dodge deadly attacks. Build synergies, master chaos, and grow stronger with every run, all with just your mouse.
£4.29
Lowest price we've ever recorded
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Price history
Indie, Casual · 2026 · More under £5 games
Control diverse heroes with special abilities, dodge attacks, and unlock companions in this fast-paced brick-breaker. Each run brings new strategies and growth, all controlled with just your mouse.
About this game
Brick by Brick reimagines classic breakout gameplay as a roguelite packed with fast arcade action and deep strategy. Control your paddle, launch your ball into shifting walls of bricks, and outmaneuver enemy projectiles. Each run offers 20 varied stages filled with dynamic events, bosses, and recruitable companions, making every playthrough a thrilling adventure.
Elemental Synergies & Buildcraft
What makes Brick by Brick unique is its elemental synergy system. Each element you choose brings distinctive effects that can transform your playstyle-boosting damage, healing, summoning allies, or altering the way your ball behaves. Collect quirky companions and fun upgrades as you play to stack and combine these effects, unlocking powerful synergies and new strategies.
Unlockable Heroes & Abilities
Start each run by selecting from a roster of 11 unlockable heroes, each with their own elemental affinities and signature active and passive abilities. Your hero choice shapes your early strategy, while companions and upgrades evolve your build as you progress. Experiment with different combinations to discover unique playstyles and satisfying tactics.
Replayability & Progression
Designed for endless replayability, Brick by Brick offers a wide range of heroes, elemental builds, and unlockable content. The game is easy to pick up, but mastering its synergies and smart upgrades offers endless depth and variety, ensuring every session feels new and rewarding.
Key Features:
Fast-Paced Breakout Action: Smash bricks and dodge enemy fire in lightning-quick, arcade-inspired stages.
Elemental Synergy System: Each element changes your playstyle-craft your build for powerful and surprising effects.
Unlockable Heroes: Choose from a diverse cast, each with unique abilities and elemental affinities.
Quirky Companions & upgrades: Discover and combine companions and upgrades for passive bonuses, extra projectiles, shields, and more.
20-Stage Roguelite Campaign: Battle through a campaign full of enemies, traps and bosses.
Meaningful Progression: Every upgrade and item changes your playstyle, delivering a true roguelite experience.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz
- Memory: 2 GB RAM
- Graphics: 2006 or newer graphics card
- Storage: 300 MB available space
- Sound Card: Any
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Patch Notes - 1.0.2
Quality of Life & UI Improvements Achievement Pop-ups Adjusted: Achievement notifications are now slightly transparent and repositioned to the top right corner of the screen. They also stay on screen for a shorter duration, ensuring they no longer block the paddle or distract from gameplay. Instant Score Tally: No more waiting at the end of a round! You can now click anywhere during the end-of-level screen to instantly skip the animations, tally your total score, and jump straight to the next screen. Optional Damage Slow-Mo: We've added a new toggle in the Options menu. If you find the "hit-stop" (slow-motion) effect disruptive when taking damage, you can now completely disable it. Affinity Highlight Fix: Hovering over a companion will now highlight its corresponding elemental affinity icons on the side of the screen, making it much easier to plan your builds at a glance.Read full article on Community Announcements (Delirium Tremens)Patch NotesOfficial
Patch Notes 1.0.1
Hey everyone, First patch is out. Thanks for the feedback on the initial release—here's what's changed: Fixes & Improvements Hitboxes adjusted: Tightened up player and projectile hitboxes. They should now actually match what you're seeing on screen. Momentum transfer added: The ball now reacts to your paddle movement at impact. You can use this to add more spin and control. Mouse control smoothed out: The paddle follows your mouse more directly now. Should feel way less floaty.Also changed the way the damage is display, should cause a lot less lag now :)More updates coming. Let me know how this feels ːsteamhappyːRead full article on Community Announcements (Delirium Tremens)AnnouncementsOfficial
Brick by Brick is Out Now!
I’m proud to officially announce that Brick by Brick is now available. This is my take on a roguelike brick-breaker: focused on build variety, strong artifact synergies, and fast runs. If you enjoy synergy-driven roguelikes and arcade-style gameplay, this one is for you. Bug Reports & FeedbackIf you encounter any bugs, please post them in the dedicated bug report thread on the Steam forum for the game. Keeping reports in the correct thread helps me track issues faster and push fixes more efficiently. Your feedback genuinely matters, and I’ll be actively monitoring the forum. Thank you for the support. Now go break some bricks! ːsteamhappyːRead full article on Community Announcements (Delirium Tremens)






