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Watch trailer on Steam ↗Gunstoppable
CAGE Studios · Published by CAGE Studios
Very Positive — 80% positive (70 reviews) · 21 achievements
Last updated 28 Sept 2026
A momentum-fueled Roguelite FPS where speed is damage. Dual-wield overpowered weapon combos and bend time to obliterate robot hordes and overthrow billionaire bosses!
£10.99
Lowest price we've ever recorded
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Price history
Action, Indie · 2026 · More £5 - £15 games
Gunstoppable challenges you to dodge and weave through intense robot battles, using speed as your weapon. Master dual-wielding combos and outmaneuver billionaire bosses in this high-octane indie shooter.
About this game

The speed limit is infinity.
The faster you move, the harder you hit. Grapple, slide, wall-run, and rail-grind to build momentum. Dodge bullet-hell barrages with wild movement tech and perfectly timed parries. Rip through robots in style to rack up views as your rampage goes viral worldwide in a fully-voiced story campaign.
Craft overpowered weapon combos.
Turn shotguns into flamethrowers. Turn bananas into nukes. Dual-wield 10 distinct weapons with dozens of augments and attachments to create endless game-breaking synergies. Show no mercy on rogue robots and evil billionaires.
Battle legends like Johnny Jetpack.
Clash with quirky villains from giant robot crabs to narcissistic nepo babies. Rack up kills to unleash time-bending powers and shatter clusters of foes in a single moment. Grow stronger and face new challenges with every death.
Save your sister. Save Earth.
Hunt down the architects of endless brutality in a blood-curdling odyssey through underwater prisons, cyberpunk cityscapes, and into the great beyond. Turn the tables on the evil CEO who made you into a killing machine.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel i3 Dual-Core
- Memory: 8 GB RAM
- Graphics: Potato (low graphics mode in settings)
- DirectX: Version 11
- Storage: 950 MB available space
Recommended
- OS: Windows 11
- Processor: Intel i5 Dual-Core
- Memory: 16 GB RAM
- Graphics: NVIDIA 1060 or equivalent
- DirectX: Version 11
- Storage: 950 MB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Patch 30: Gameplay Polish
Hey heroes! 👋 I fixed the most annoying issues!Patch 30 is LIVE with many bugfixes and improvements. Thank you for the wonderful feedback on Discord and in your Steam reviews. I will keep working hard on the game. New content coming soon!Remember, I'm a solo developer, not a full studio. Be kind and leave a review on Steam!What's new in today's patchBalancing / ImprovementsReduced Fluffy damage by 20%Doubled bolt pickup radiusIncreased health orbs in story difficultyRemoved health orbs in nightmare difficultyIncreased health orbs in Act 3Added challenge for damage in one hitReduced hitscan weapon hit delayReduced requirement for "Challenge Accepted" achievement 5,000 -> 3,333BugfixesFixed "One Hit Wonder" achievementFixed out of bounds enemies in Act 1Fixed rebinding multiple controls to same buttonFixed lingering floating orbs VFXFixed when inventory full, have to click 2 upgrades to replace first 1Fixed Vex/Vox laser attacks persisting when they dieFixed Vox boss name UI offsetFixed long attachment descriptions clippingJoin the Discord to share feedback: https://discord.gg/cagestudios Thank you for playing, and for all your support!Sincerely, Salaar (CAGE Studios)Read full article on Community Announcements (CAGE Studios)Press Coverage
Gunstoppable is vibrant, fast and full of explosive wall-running action
Gunstoppable is blazing fast momentum-fueled roguelite shooter, one that fans of fast-paced action will no doubt absolutely love. Read the full article here: https://www.gamingonlinux.com/2026/08/gunstoppable-is-vibrant-fast-and-full-of-explosive-wall-running-action/Read full article on GamingOnLinuxPatch NotesOfficial
Patch 29: Combat Balancing
Hey heroes! 👋 Tons of updates from community feedback.Patch 29 is LIVE with many combat balancing updates and bugfixes. Most of these changes are based on feedback from Discord and watching streamers play.Remember, I'm a solo developer, not a full studio. Be kind and leave a review on Steam!What's new in today's patchBalancing / ImprovementsTuned Black Hole (radius 100 -> 150, radius scaling 3x -> 0.5x, duration 3 -> 2)Tuned Crossbow (gravity 0.6 -> 0.5)Reduced enemy damage scaling by 10%Reduced enemy projectile homing scaling 180 -> 170Reduced enemy explosive projectile radius by 50%Reduced assassin melee damage by 50%Reduced life steal percentages by 50%Increased minimum life steal to 1 health per hitIncreased Vex/Vox health by 30%Increased Dusk health by 35%Reduced Fluffy Prime health by 35%Reduced Killing Spree 5% -> 4% per levelAdded short invulnerability time on parry (katana / knife)Removed attack and reload slowdown when not movingIncreased base slide duration (maintain 125% speed)Added restore health to Kane the Rat's Black MarketSkipped Act 2 tower door camera lock if final boss previously defeatedPrevented Steam Cloud syncing settings between devicesIncreased text size across gameBugfixesFixed "Juno *********" secret achievementFixed life steal applying when enemy shielded or armoredFixed incorrect difficulty displaying in post-run statsFixed collision throughout Act 1 (underwater facility levels)Fixed upgrade menu banners getting cut off in bottom rowFixed spam pause causing weird pause menu behaviorFixed boss health bar stuck in main menu after dyingFixed "End Run" while entering level door spawns in with 0 healthFixed space pistol description (not semi-automatic)Fixed health bloop on life steal at full healthJoin the Discord to share feedback: https://discord.gg/cagestudios Thank you for playing, and for all your support!Sincerely, Salaar (CAGE Studios)Read full article on Community Announcements (CAGE Studios)Patch NotesOfficial
Patch 28: Community Feedback
Hey heroes! 👋 3 days since launch and tons of improvements.Patch 28 is the first patch since the game launch! I'm not resetting the number so it reflects just how many times I'm updating the game based on feedback. The following changes are based on lots of discussions on the Discord and watching streamers play.Remember, I'm a solo developer, not a full studio. So be kind and leave a review on Steam! Join the Discord to send me feedback: https://discord.gg/cagestudiosWhat's new in today's Patch 28Changed "life on hit" to "life steal" (damage percent based)Triggered life on hit when dealing damage in a radius (i.e. rocket launcher)Increased Act 3 boss damage by 50%Increased final boss damage by 25%Increased default pickup radius 60 -> 100 (bolts, health, etc)Reduced assassin melee attack speed 1.2 -> 1.1Improved controller aim when nudging joystick (deadzone)Fixed getting 4 of same weapon places extra weapons in attachment slotsFixed boss health bar showing when game pausedWeapon tuningTuned shotgun (ammo 3 -> 4, damage 15 -> 11)Tuned rocket launcher (reload time 2.6 -> 2.2)Tuned space pistol (reload time 1.4 -> 1.5)Tuned crossbow (gravity 1 -> 0.6, reload time 1.7 -> 1.5, damage 22 -> 20)Tuned banana-rang (10% faster, 10% more range)Tuned black hole (damage 10 -> 12)What's new from the 2 hotfixes post-launchDay 1 HotfixMajor performance improvements for all players, especially low graphics modeFixed low graphics mode issue causing starting levels to appear bright whiteFixed VSync setting not saving between levelsFixed entering level door with 0 health, causing you to get stuck in placeDay 2 HotfixFixed crosshair dot positionIncreased grapple speedFixed remapping right mouse buttonAllowed remapping multiple inputs to the same buttonFixed currency in upgrades menu updating after buying augmentFixed floating VFX after parrying your own weaponsMade crosshair always visible (don't disappear out of combat)Fixed 1 dialogue saying Fenix instead of FluffyReduced texture stre...Read full article on Community Announcements (CAGE Studios)Patch NotesOfficial
Hotfix: Bugfixes and Faster Grapple
Hey heroes! Another patch to address major feedback from the launch so far. Have fun!What's new in this hotfixFixed crosshair dot positionIncreased grapple speedFixed remapping right mouse buttonAllowed remapping multiple inputs to the same buttonFixed currency in upgrades menu updating after buying augmentFixed floating VFX after parrying your own weaponsMade crosshair always visible (don't disappear out of combat)Fixed 1 dialogue saying Fenix instead of FluffyReduced texture stretching in Act 2Join the Discord: https://discord.gg/cagestudiosThank you for playing! More updates coming soon :)Sincerely, Salaar (CAGE Studios)This is me, I'm the solo developer. Please be nice and leave Gunstoppable a positive review on Steam!Read full article on Community Announcements (CAGEStudios)









