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Watch trailer on Steam ↗Cube Foundry
Mostly Negative — 40% positive (48 reviews) · 100 achievements
Last updated 10 Oct 2026
Cube Foundry is a cosmic idle & incremental clicker. Click to forge cubes, automate with generators, and stack upgrades. Prestige to grow stronger, unleash Overclock surges, draw high-risk roguelite cards, brew potions, and play minigames.
£4.99
Lowest price we've ever recorded
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Price history
Indie, Simulation, Strategy, Casual · 2026 · More under £5 games
Forge cubes, automate processes, and unlock upgrades in this indie simulation where idle clicks lead to big rewards. Dive into cosmic adventures crafted by Jabran.
About this game







"In the beginning was the Void. Then came the Click. Then came everything."
One Click shattered infinite stillness and forged the First Cube. Six faces. Twelve edges. Eight vertices. Now you stand at the Foundry. The Architects are watching.
The First Click 
"Every click echoes the original act of creation."
Generators — The Eight Ages of Ascension 
From Assembler Static to Dimensional Nexus. 600+ upgrades across 20+ specialization paths.
Prestige — Metamorphosis, Not Loss 
"The caterpillar does not mourn its cocoon. Why do you mourn your Cubes?"
187 permanent upgrades. The first Prestige is fear. The hundredth is something else entirely.
New Game+ — Infinite Cycles 
Reset. Keep what matters. 5 NG+ Abilities. At Cycle 5, Auto-Prestige dissolves the boundary between player and perpetual creation.
Astral Essence & Roguelite Cards 
Draw cosmic cards. Massive bonuses. Real penalties. Bold or reckless — you decide.
Mastery — You Become It 
"Mastery is not a skill. It is who you are."
Five attributes. Five abilities. One identity.
Worlds Within Worlds — 7 Minigames 
Win Potions in minigames. They persist across every Prestige and NG+ cycle.
81+ Lore Fragments — The Architects Are Watching 
Five Architects: the Observer, the Cultivator, the Transformer, the Destroyer, the Transcendent.
A forbidden Sixth. Behind it all: The Dreamer.
"Creation is its own reward."
The Void is waiting. The Foundry is ready. Click.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows: 7 / 10 / 11 (64-bit recommended)
- Processor: Intel Pentium 4 or better
- Memory: 1024 MB RAM
- Graphics: Integrated graphics
- Storage: 512 MB available space
Recommended
- OS *: Windows: 7 / 10 / 11 (64-bit recommended)
- Processor: Dual-core processor or better.
- Memory: 2048 MB RAM
- Graphics: Integrated graphics
- Storage: 512 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
[1.8.0] The Big Rebalance
The Big RebalanceIt's been about two and a half months since the demo update, and this one touches almost every number in the game. The short version: the first prestige comes way sooner, the numbers are smaller and easier to read, every upgrade tells you exactly what it does, and the game loads and runs a lot faster. It's a big one, so the important part first. Your saveYour save carries over and converts itself the first time you load. Cubes, prices and prestige points are all on a new, smaller scale, so the numbers will look very different, but you keep your place in the game.Your next prestige pays a full reward, so an old record can't leave you stuck earning nothing.Removed prestige, NG+ and garden upgrades are refunded.The late game went from 101 generators to 81. If you owned one of the 20 that were cut, it's gone (no refund, sorry). The ones that stayed were re-spaced, so a new generator shows up at a steady pace instead of every few seconds.Astral tiers above 5 are set to 5, the new max (see Astral below). Faster, cleaner progressionThe first prestige takes about an hour instead of almost three.The whole economy was compressed. The last generator used to cost 1e210, now it's 1e94. Upgrades and bonuses actually move the needle now instead of being rounding errors.Generators pay for themselves faster. Each unit costs 1.6x the last one (it was up to 1.7x), and generator output was hand-tuned across the mid and late game.No more hidden bonuses. The invisible +30% "diversity bonus", the Harmony system and the secret x1.5 for 10 minutes after every prestige are gone. What you see is what you get.The upgrade pool went from 735 to 599. Near-duplicates were merged, useless ones cut, and dozens of new upgrades do something other than "+X% CPS" (cost cuts, overclock, clicks).Every generator has its own Combo Upgrade again.Upgrades say what they really do. Hundreds of descriptions quoted numbers that weren't true. They now read their numbers straight from the game, in ...Read full article on Community Announcements (Jabran)Patch NotesOfficial
Demo OUT! + MASSIVE POLISH UPDATE
There's a Demo now!(Yesterday i pushed the update but not the patch note sorry)A standalone Steam demo: the first 10 generators, a simplified Prestige, a "taste" of Astral boosts and its own set of achievements. Your demo progress carries into the full game via a new Save Export / Import "continue code" (Settings → Data Management), which also just makes backing up your save easy. The game can even run in a browser now through itch io.UX/UIGenerators can now "Ascend": max out a generator's astral tier and it goes out in a blaze of glory, then retires.Hover any upgrade to see exactly how much each generator will produce before you buy.Multi-Core Processing toggle with a thread slider for big late-game saves.Quick generator filters: "Affordable only" + Expand/Collapse all.Way more "juice"Buying things feels good now, count-ups and flashes on purchase, cards that animate in, punchier floating click numbers, and top-bar counters that motion-blur as they climb. The 3D starfield was rebuilt as a living sky that grows with your empire (twinkles, shooting stars, cursor parallax, event flares). Fresh fonts, a cleaner mastery bar, polished tutorials, and a revamped language-select screen.Balance you'll feelMastery is actually reachable now (the old milestones were mathematically impossible).Prestige & NG+ pacing smoothed: gentler walls, better early-cycle rewards, a real head-start.Clicking matters again in the late game.Astral boosting is now a fast, frequent loop instead of a rare slog.Fixed a nasty math bug where buying a generator past ~200 units could lower your CPS. Never again.Big stability winsFixed the dreaded "cube clicks freeze the game" bug (three separate causes).Frozen panels, stale/jumping CPS numbers, and a silently-lost astral bonus all fixed.Crash-proof saves (atomic writes, bigger cap, cloud-fail warning).Windows no longer get lost off unplugged monitors or oversized on small laptops.Runs better on low-core and other machines; the Prestige cooldown works ag...Read full article on Community Announcements (Jabran)Patch NotesOfficial
[1.7.5] QOL Improvements
Suppress offline-progress panel when returning from Prestige / NG+ pages Increase refresh rate for mastery/prestige unlock countdown Double the potion drop rate (10 min → 5 min) Tiny increase to crop base values (+10%) Lower default master audio to 50% Double the power of early upgrades costRead full article on Community Announcements (Jabran)Patch NotesOfficial
Hot FIxes Stability & Polish Patch
Stability & Polish Patch A few players have reported rare cases where the game window would freeze or go black during play sessions. This update ships a wave of defensive fixes targeting the most likely culprits. FixesSplash screen — Added a safety timer so the intro always fades out cleanly, even if the underlying event glitches. No more "stuck on logo."Prestige loading overlay — Same safety net. The overlay is now guaranteed to clear.Page transitions — Hardened against timer throttling when the tab is in the background. Coming back from Prestige or NG+ should no longer leave a dark screen on top of the game.WebGL recovery — If the GPU context is lost mid-session and fails to restore (driver glitch, out-of-memory), the game now automatically falls back to a lightweight 2D renderer instead of leaving you with a black cube area.Read full article on Community Announcements (Jabran)Patch NotesOfficial
[1.7.4] Polish Prestige Page && Minor Improvements
Prestige PageAuto-center on the first available upgrade now actually worksUpdated misleading copy in the prestige tutorialsSVG connector lines no longer trigger per-frame getBoundingClientRect reflows — they stay glued to the cards during pan/zoom without lagRemoved Quick Start I/II/III and the Momentum 1/2/3 chain from the prestige tree GeneralFixed first-launch language detection — the game now respects your Steam UI / OS language on first runTuned several generators across the whole game Cube GardenBrewing a crop into a potion now grants mastery progress (previously only selling did)New per-plant Growth Mastery multiplier — cumulative sales reduce that plant's grow time by up to 30%The seed picker menu now shows the mastery-adjusted grow timeRead full article on Community Announcements (Jabran)






