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Watch trailer on Steam ↗Doctrine: C.U.L.T.
Miracles on a Stick · Published by Miracles on a Stick
Mixed — 69% positive (13 reviews) · 20 achievements
Last updated 10 Oct 2026
Build your own religion from the ground up. Forge dogma. Recruit followers. Expand your influence. Every decision shifts your power - and every power has a price. Will you be a savior or a tyrant? The world awaits your move.
£3.69
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Price history
Indie, Simulation, Strategy · 2026 · More under £5 games
Create your own religion, expand influence, and decide if you'll be a savior or tyrant. Every choice in Doctrine: C.U.L.T. shifts power dynamics and comes with a price.
About this game

CREATE A RELIGION THAT WILL CHANGE THE WORLD
From your first believer to millions of devoted followers — every decision you make will forever alter the fate of humanity.
DESIGN THE FAITH THEY WILL WORSHIP
Build your religion from the ground up. Define dogma, create rituals, forge sacred symbols, and shape reality through the actions of your followers. Will your faith be enlightened and merciful, or ruthless and despotic? Every choice writes itself into the DNA of your cult- into history, into people, and into the hearts of your believers. Your belief system can be mysterious and open to interpretation… or unyielding as stone, refusing compromise. Your religion lives - and the world reacts to every decision you make.

TAKE CONTROL OF THE MASSES
Recruit followers through preaching, charity, or manipulation. Build temples, train prophets, control the media, and orchestrate rituals that move crowds. But remember - authority is easy to win, hard to keep. One scandal. One exposed lie. One dead follower — and your empire of faith can turn to dust. People are unpredictable. Your religion? Even more so.

FACE THE IMPOSSIBLE CHOICES
The dynamic event system knows no “happy ending,” and every decision carries both benefits and costs. Economic collapse? Decide: the community’s poverty or spiritual growth forged through exploitation. Internal schism? Keep liberals and orthodox factions in balance before they tear each other apart. A natural disaster tests your faith - what will you and your followers do when the world says, “prove it”? Every choice has consequences. Some are simply better hidden.

FROM LOCAL CULT TO GLOBAL DOMINATION
Start in a single city, then expand your influence across nations. Every region has different traditions, politics, and resistance to change. Some countries will embrace your faith. Others will fight it. A few will try to co-opt it for their own ends. Will you adapt your doctrine - or remain unbending? The choice, and the burden, is yours.

COMMAND EVERY ASPECT OF YOUR CULT
Develop a skill tree with three paths: ENLIGHTENMENT, MATERIALISM, and… EXTINCTION.
Choose your strategy, define your leadership style, and shape the world by your rules. Will your religion bring salvation… or ignite a new era of (bloody) fanaticism?

THE POWERFUL DON’T USE MONEY - FAITH IS YOUR CURRENCY
The powerful don’t trade in cash. They trade in faith, influence, and obedience. Wealth is measured in followers, authority, connections, and reputation - volatile resources that rise and fall with every decision you make. Instead of hoarding coins, you leverage devotion: volunteers build your temples, loyalists secure favors, insiders divert supplies, and fear or charity bend officials to your will.
This design enforces meaningful scarcity (population limits, shifting morality, waning legitimacy) and removes the comfort of infinite credits - you must constantly earn obedience, protect trust, and manage political ties.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 32 bit
- Processor: 2 cores 3.0 GHz
- Memory: 4 GB RAM
- Graphics: GT 430 or Radeon 6450
- Storage: 10 GB available space
Recommended
- OS: Windows 64 bit
- Processor: Intel Core i5-4460 or AMD FX 8350
- Memory: 6 GB RAM
- Graphics: GTX 960 or Radeon R9 280
- Storage: 10 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Doctrine: C.U.L.T. 1.0 - Full Release
Doctrine: C.U.L.T. has reached 1.0 The full release marks the complete vision of Doctrine: C.U.L.T. Build your following across the globe, confront rival faiths, and decide what your cult will ultimately become. Version 1.0 deepens the choices at the heart of every campaign while making the game easier to play for more people around the world. Choose what your cult stands forThe seven doctrine paths are now more than a measure of your decisions. Each path develops its own passive strengths, clashes with opposing beliefs, and can be declared as the official doctrine of your cult. Commitment brings power, but changing course has consequences. To achieve victory, you must not only fulfill your doctrine, but also prove it through a matching condition in the world. Every doctrine now leads to its own final challenge and epilogue. New goals and new storiesTwenty achievements now follow the many ways an empire can rise: expansion, survival, successful operations, relations with other faiths, and final victory. The world also has more ways to test your leadership. Thirty-six new events and incidents introduce fresh dilemmas, consequences, and artwork across the campaign, giving every growing cult more unexpected situations to face. Play in your languageDoctrine: C.U.L.T. is now available in nine languages:EnglishPolishGermanFrenchItalianSpanish - Latin AmericaBrazilian PortugueseRussianSimplified Chinese The language system covers both the interface and narrative content, with dedicated font support for Simplified Chinese. A clearer, more adaptable interfaceInterface scaling can now be adjusted from 60% to 140% in the settings. Major screens have also been refined to scale more consistently, while buttons and scrollbars have received a clearer visual treatment. Thank you for joining us on the road to 1.0. Your doctrine is ready. The world is waiting.Read full article on Community Announcements (LUXO Interactive)Patch NotesOfficial
Update 0.6 - Faiths in Conflict
A living religious landscape Update 0.6 unlocks the expanded Religions system. The Pantheon lets you explore major religions and their branches, compare their influence around the world, and follow how each faith responds to your cult. Relations, cohesion, and regional presence provide a clear picture of the religious landscape. You can expand a major religion to examine its individual branches, then decide whether to engage with the entire faith or focus on a specific group. Shape relations through the Pantheon Choose how your cult approaches other faiths. Open dialogue, attract their followers, undermine their unity, or create divisions from within. Every operation uses one of your available Pantheon slots, making timing and priorities an important part of your strategy. The new Relations path in Revelations expands your available approaches and operation capacity. Outcomes remain visible in the Pantheon, so you can follow the impact of your decisions and plan what comes next. Every choice has consequences Other religions can become valuable allies or persistent enemies depending on how you treat them. Friendly relationships can strengthen your influence, while hostile faiths place pressure on your cult. Push a weakened faith too far and it may fracture or collapse. Its followers and regional influence will not simply disappear; the balance of belief shifts, creating new opportunities and new threats across the campaign. Open the Pantheon in Update 0.6 and decide whether the world's faiths will stand beside your cult, resist it, or be reshaped by it.Read full article on Community Announcements (LUXO Interactive)Patch NotesOfficial
Update v0.5.0 - Regional Influence
Update v0.5.0 is now live Version 0.5.0 makes the world map a more important part of every campaign. More actions now begin by choosing a location on the globe, so expansion is not only about what you do, but where you decide to do it. At the same time, actions, events, and incidents have been rebalanced to scale with the size of your cult. The campaign also has a clearer destination, with full victory and defeat conditions for the first time. Regional influence matters more Several actions that previously required a Cult Center can now be launched by selecting a location on the world map. This gives you more freedom to choose where major initiatives begin and makes the globe a more active part of action planning. More map-targeted actions - several major actions now use the world-map location flow instead of requiring a Cult Center.Location-first planning - select the target area on the globe before the action begins, then follow its progress directly from the map.Clearer commitment - action details now show Allocated Leverage, making the cost of a regional move easier to judge before you commit.Rebalanced regional campaigns - action durations, Leverage costs, success chances, and effects were retuned across the action set. The goal is to make each chosen location feel like a deliberate part of your expansion rather than a background detail. Growth that scales with your cultFixed Convert rewards no longer dominate the entire campaign. Actions, event decisions, and incidents now calculate Convert changes as a percentage of your current following, so their impact remains meaningful as your influence grows. Actions now use percentage-based Convert results and can grant a custom amount of Transcendence on success.Events are selected for early, mid, or late stages of the campaign and for low, medium, or high Unity.Incidents now use percentage-based Convert changes and grant 1 Transcendence when completed.Event rotation correctly considers the 20 most recently completed ...Read full article on Community Announcements (LUXO Interactive)AnnouncementsOfficial
Doctrine: C.U.L.T. - Early Access Launch
Today we’re releasing Doctrine: C.U.L.T. in Early Access.This project started as a small idea between three friends and slowly grew into something we wanted to share with players. What you’re getting today is an early version of the game, with core systems in place, but still a long way from the full vision.You can expect ongoing changes to gameplay, balance, and content as development continues. Your feedback at this stage is extremely important and will directly influence how the game evolves.If you want to be part of that process, we encourage you to join our Discord, share your thoughts, report issues, and suggest ideas.Thank you for being here at the beginning.~Miracles on a StickRead full article on Community Announcements (LUXO Interactive)AnnouncementsOfficial
Doctrine: C.U.L.T. Demo Is Live
The wait is over. The demo for Doctrine: C.U.L.T. is officially available.Step into the role of a founder whose ideas are powerful enough to move nations. In this early slice of the game, you take command at the moment your movement begins attracting worldwide attention. From there, every decision matters: shaping public perception, internal stability, and the future of your growing faith.Doctrine: C.U.L.T. challenges you to lead without simple answers. Influence must be earned. Authority must be maintained. And once your ideology spreads, controlling its consequences becomes a test of strategy and conviction.This demo offers a focused look at the core systems, tone, and moral tension of the full experience. Whether you rule through inspiration or control, the outcome is entirely in your hands.The world is watching.— Miracles on a StickRead full article on Community Announcements (LUXO Interactive)






