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middenmoon
Dorfl · Published by Dorfl · Official site ↗
Positive — 100% positive (11 reviews)
Last updated 28 Sept 2026
That's no moon. It's a giant ball of garbage. Build a factory to excavate, wash, sort, classify and disassemble the detritus of ages past.
£8.50
Lowest price we've ever recorded
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Price history
Indie, Simulation, Early Access · 2026 · More £5 - £15 games
Transform a colossal detritus sphere into an industrial wonderland in Middenmoon, where every fragment tells a story of ages past. Build and innovate in this unique simulation experience from Dorfl.
About this game
Mission Briefing
Location: Skubalon IV
Survey notes:
Old Empire waste facility (type 3b; a midden-moon)
Energy crystals present (zero-point tech; still active)
Reclaimable resources estimated worth: 7 trillion kudos
Directives:
Excavate the identified sites
Power the facility using the crystals
Deliver all resources requested by the Hub
A factory game in reverse
Take complete products and strip them down into materials and resources. Juggle recipes that yield more items than you put in. Sort sushi-belts. Deal with the irredeemable waste and excess items somehow.
No ordinary base layouts here
The ancients left free energy just laying around in crystals, yay! But they emit energy beams that don't behave like your familiar set-and-forget electricity grid, boo! At first glance the colorful beams don't seem to cross, but there's probably a way to engineer your way around that problem with some tricky optics.
Old-empire AI can help out
AI trained on advanced ancient tech is potent and you'll need them to help with safe disassembly and classification of stuff. They're also extra creative when in groups so delivering a bunch to your Hub to collaborate together will unlock a range of base upgrades.
The Monolith
Craft one of these to win the game!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: 10
- Processor: 64 bit
- Memory: 4 GB RAM
- Graphics: OpenGL 4
- Storage: 250 MB available space
Recommended
- Requires a 64-bit processor and operating system
- Storage: 100 MB available space
Supported Languages
Latest news
Patch NotesOfficial
A260717
Bugfix: crash when pasting entity config to a Belt Merger Bugfix: blank icons showing in the UI due to misnaming returning an empty texture Added crafting animations: Sorting Visualisation, Climate Spiral, Crystal Formation Added recipe animation override; set AI training to Matrix Rain, AGI to Maze Solver, ASI to Crystal FormationRead full article on Community Announcements (Dorfl)Patch NotesOfficial
A260523
* Bugfix: Crafting machines I/O stalling when loading items (save/reload bug) * Bugfix: Belts backing up and blocking splitters / stalling machine I/O (stall+deadlock detection and recovery) * Bugfix: Compression reinflation causing truncation and failure when loading **good** save files * Bugfix: ECS not clearing component pools allowed old state to affect new entities of the same class * Bugfix: ECS simulation iteration order could become non-deterministic across save/reload * Bugfix: Machines failing to detect input/output belts reliably when pasted from blueprints * Performance: Replaced fixed-point rendering math with floating-point (faster, no need for FPM outside simulation layer) * Added Classifier crafting animationRead full article on Community Announcements (Dorfl)






