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Watch trailer on Steam ↗Suburbia
Cade Tomaszewski · Published by Palm Tree Studios
Last updated 28 Sept 2026
A strategy game with camera elements inlcuding Top down and 3rd person gameplay. Role Playing, Real time, Open world, ability trees, charcater customizations, sandbox, class system, voxel inspired
Action, Adventure, Indie, RPG, Strategy, Early Access · More free games
Explore and shape your own open-world adventure in Suburbia, an indie strategy game where you craft characters through ability trees and customize them with countless options.
About this game
Suburbia takes place in a small town full of kids with nothing but time on their hands. Enough time to start a block war. Take a journey through childhood.
Every day the kids in the neighborhood gather to play a game of war that spans the entire neighborhood street block but things will inevitably get out of hand and the battle will eventually expand to take place throughout the entire county. Explore a Vibrant Handcrafted Voxel World, discovering unlikely allies and unsuspecting betrayal as you build your team throughout your adventure.
They play different games like:
Capture the flag
Freeze Tag
Hide and Seek
King of the hill
War
The war efforts will be expensive as you and your friends must fight in real-time combat, navigate the town to secure resources to fund your campaign, ensuring your troops are well armed, and able to function adequately in combat, and defend the headquarters and chokepoints while simultaneously preventing the enemy faction from securing resources, this game will be a strategy game involving pawn & resource management and combat logistics to ensure victory.
Games that inspired this project:
Cube World - Art Style
Minecraft - Art Style
Rimworld - RPG ~ Game Mechanics
Halo Wars - Gameplay ~ Game Mechanics
Stellaris - Gameplay ~ Game Mechanics
Streets Of Rouge - Character Skills ~ Game Mechanics
Toy Soldiers Cold War - Gameplay ~ Game Mechanics
System Requirements
Will my PC run this? →Minimum
- OS: Windows 11
- Processor: 3.6 Ghz 12 Core CPU or faster
- Memory: 8 GB RAM
- Graphics: 2 GB Dedicated Memory
- Storage: 2 GB available space
- Sound Card: Sound Card: DirectX® Compatible
- VR Support: Meta Quest Planned
Recommended
- OS: Windows 11
- Processor: 3.4 Ghz 20 Core CPU or faster
- Memory: 16 GB RAM
- Graphics: 4 GB Dedicated Memory
- Storage: 3 GB available space
- Sound Card: Sound Card: DirectX® Compatible
- VR Support: Meta Quest Planned
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update 0.042 Devlog
Good Eveni... Oh gosh is it morning already?Player and NPCS (Humanoid Rig)Anyhow I've been hard at work animating and finalizing the player model, what's special about this one is that it can accommodate not only the player, but also the NPC's as well!Along with that I'm in the process of setting up the weapon and clothes anchors as well so it will be super easy to expand upon in the future!Construction System ImplementationOver the last two days I significantly improved the Build Mechanics, accounting for collision with existing structures, as well as NPC's and Players thus preventing placement. UI improvements were debugged, its now in a shippable state.There are several other things I've added and redesigned this week focusing on back-end Dev Cycle improvements... The list as follows below:Version 0.0421. Improved world rendering depending on active player selected (Human-FPS or Drone-RTS).2. Fixed NPCs falling through world in unrendered chunks.3. Significantly improved Constructables building system.4. Added a way to re-enter the player editor after initial player creation in the Main Menu.5. Redesigned the Chunk Loading System for easier expandability.6. Added a Developer Log to the Main Menu.7. Added Save States for Player Units and Constructables.8. Added Day/Night Cycle Persistency.Read full article on Community Announcements (Game_Dev_Cade)Community & EventsOfficial
Community Page is LIVE
Good Afternoon folks, its clear skies today in South Carolina. Sending Love from the Palmetto State!Read full article on Community Announcements (Game_Dev_Cade)






