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Nocturnal Throne

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Nocturnal Throne screenshot 1
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Nocturnal Throne

Goutrial Game Dev · Published by Goutrial Game Dev

Last updated 28 Sept 2026

Time is difficulty. The longer you play, the harder it gets. Collect 100s of items to secure your build and obliterate anything that crosses your path in Nocturnal Throne. There are no limits in this rogue-lite.

Free to PlayComing SoonDJCTQ 12Full Controller Support

Free

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Prices can lag the live Steam store — always confirm before buying.

Action, Indie, Strategy · More free games

Navigate through increasingly difficult levels as you gather and deploy a vast array of items. In Nocturnal Throne, your strategy and item management are key to survival against relentless enemies.

About this game

WELCOME TO THE GAME

Nocturnal Throne is an action rogue-lite where you go through an endless series of levels collecting items, upgrading weapons and levelling up your character.

ENEMIES LEVEL UP WITH YOU

Enemies never stop getting stronger. The longer you play, the harder they get. Enemies also have buffs which can modify them in many different ways: like making them explode, or freeze you, or set you on fire, or even making them be made of solid gold. The combinations of enemies are truly endless.

THE ONLY LIMITS ARE YOUR IMAGINATION

Collect items that improve your stats. There are no limits, collect as many items as you want and become unbelievably strong. There are dozens of items to find and discover.

PUSHING YOU TO YOUR BREAKING POINT

Complete challenges to unlock new items, weapons and characters. There is a plentiful amount of challenges for you to do, pushing your skills and builds to the limits.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Quad-core Intel or AMD 2.5 GHz or superior
  • Memory: 8 GB RAM
  • Graphics: Any DirectX 11 or 12 compatible card
  • DirectX: Version 11

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Quad-core Intel or AMD 2.5 GHz or superior
  • Memory: 8 GB RAM
  • Graphics: Any DirectX 11 or 12 compatible card
  • DirectX: Version 12

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    EXPERIMENTAL - Update v0.1.4

    Welcome to the experimental branch of the game's demo. Keep in mind most features here will either be changed massively or removed. Also most features are a work in progress.Please report any bugs in the discord serverNotable Updates:New Paladin Character:New Item Models:New Items:EXPERIMENTAL - v0.1.4 Changelog💡Additions:+ Added camera limits for looking straight up and down+ Added a new character: The Paladin+ Added a new weapon: Righteous Hammer+ Added rival battles after stage 2+ Added models for WIP items+ Added a new item: Looking Glass+ Added a new item: Power Shield+ Added a new item: Rubber Duck+ Added a new item: Adrenaline Inhaler+ Added a new item: Drop-Shipper+ Added a new item: Ricochet Crystal+ Added a new item: Lunar Stones🔄Changes:- Game saving has been moved to an asynchronous thread- Mage pulse ability VFX changed- Mage pulse range increased- Mage pulse now deals 75% base damage to enemies- Mage pulse recharges faster- Glue now makes a sound when healing the player- Health pickups are now quieter- Happy drone no longer orbits and instead goes behind the player- Nerfed b-hopping- Removed discord rich presence- Overhauled the settings system (may require you to redo any settings you changed)- Some settings are now checkboxes, making them simpler to use- Jump mines now have a new model and textures- Removed the distortion effect from legendary item drops- happy drone's item drop model is now smaller- The survivalist is back on the roster, his abilities remain unchanged for now🛠️Fixes:* Fixed projectile speed stat being broken* Explosions are more optimized, hopefully fixing any lag spikes that occur due to them* Fixed lag spikes when killing enemies by saving game stats 3 seconds after killing enemies* Fixed skins sometimes displaying wrong in the character select screen* Pheonix feathers now get rid of all debuffs* Fixed furnaces throwing out items through the top* Fixed not being able to navigate to skins on controllers* Generally fixed issues with...
    Read full article on Community Announcements (Goutrial Game Dev)
  • Patch NotesOfficial

    EXPERIMENTAL - Update v0.1.3

    Welcome to the experimental branch of the game's demo. Keep in mind most features here will either be changed massively or removed. Also most features are a work in progress.Please report any bugs in the discord serverNotable Updates:Updated character select screen:Knight Ability Overhaul:Character Skins:EXPERIMENTAL - v0.1.3 Changelog💡Additions:+ Added a build animation to the Engineer's turret+ Added a night variant to the map "Lonely Island"+ Added skins for survivors+ Added a DoF effect to the main menu and character select screen🔄Changes:- Engineer's turret now shoots slower- Engineer's turret has less health- Engineer's turret deals less damage: 225% -> 150%- Engineer's turret now takes a second to activate once built- Engineer's turret ability doesn't reset the charge timer when using- Adjusted shadow direction from the sun in the map "Lonely Island"- Adjusted lighting in the map "Lonely Island"- ➹The map "Grassland" has been made smaller- The weapon shrine is stage 1 levels has been made more obvious- Bounding boxes on levels have been improved, encompassing all of the sides- Changed the Knight's "Dodge Roll" ability into "Striking Leap"- Changed the Knight's "Sky Sword" ability into "Spinning Slash"- The Holy Sword slash sound effect has been made quieter- Levelling up will now heal you with the amount of health gained during the level up, keeping your percentage health the same between level ups- Removed the purple theme from the map "Abandoned Lands"- Removed the ruins from the map "Abandoned Lands"- Adjusted the landscape in the map "Abandoned Lands"- Changed the landscape materials to have a nicer transition between textures- Adjusted the night theme in the map "Abandoned Lands"- ➹Normal difficulty level has been increased- ➹Hard difficulty level has been increased- Changed the UI hover sound effect- Changed the dirt texture on most levels- Updated the rogue's texture- Pots and crystals no longer drop health orbs- Changed the main menu song🛠️Fixes:* Fix...
    Read full article on Community Announcements (Goutrial Game Dev)
  • Patch NotesOfficial

    Demo Update 0.6.0 - Major Overhauls

    Update 0.6.0 - ChangelogNew Stuff:A large port of a lot of the experimental content over to the main demo.- Massive UI overhaul- Knight overhaul- Rogue overhaul- New stage 1 map- Reworked stage maps- Fixed level boundaries- Rebalancing of items- New landscape textures that make texture transitions nicer- Items now fall fasterAnd lots of other stuff that probably wasn't mentioned. This changelog looks really small but there's almost 100 changes, bug fixes and additions. If you want a more comprehensive changelog, take a look at some of the experimental changelogs.
    Read full article on Community Announcements (Goutrial Game Dev)
  • Patch NotesOfficial

    EXPERIMENTAL - Update v0.1.2

    Welcome to the experimental branch of the game's demo. Keep in mind most features here will either be changed massively or removed. Also most features are a work in progress.Please report any bugs in the discord serverEXPERIMENTAL - v0.1.2 ChangelogAdditions:+ Added a new item: Explosive Modulator+ Added a new item: Fireworks+ Added a new enemy: Spikey Mikey+ Added a new enemy: Tiny Rock Minion+ Added a setting to invert X and Y axis+ Added a brief intermission between waves to give players a short rest+ Added a new survivor: The Engineer+ Every stage 1 map has a guaranteed Duplication Skull stand+ Added a new modifier: "Got a license for that bruv?"Changes:- Buffed the jump-mine's damage 100% -> 225%- Buffed the jump-mine's prime time 1 -> 0.55- The pick up item UI has been changed- Pick up item UI don't overlap now and wait till first has disappeared before showing the next- Overhauled most HUDs- Updated rogue model- Updated knight model- Updated Casino-Tropolis map- Happy drone has been modelled and textured- Boss prefixes now don't increase health past 1.5x- Items now drop faster from chests and printers- The Holy Sword now auto-aims- Sword slashes now inherit projectile properties- Buffed Holy Sword damage 110% -> 175%- The fields stage 1 map is now smaller- The ruins on a stage 1 map have been improved- Players now get less health on level up 25% of base health -> 12.5% of base healthFixes:* Fixed a bug where harpy feathers would refresh whilst in the air* Fixed item pickup UI overlapping a lot of game elements
    Read full article on Community Announcements (Goutrial Game Dev)
  • Patch NotesOfficial

    EXPERIMENTAL - Update v0.1.1

    Welcome to the experimental branch of the game's demo. Keep in mind most features here will either be changed massively or removed. Also most features are a work in progress.Please report any bugs in the discord serverEXPERIMENTAL - v0.1.1 ChangelogAdditions:+ Added a new item: Pheonix Feather+ Added a new item: Lil Leechy+ Added a new item: Mr. Pig+ Added a new item: Magic Key+ Added a new character: The Survivalist - UNFINISHED+ Added a new character: Berserker - UNFINISHED+ Added a new stage: Casino-Tropolis - UNFINISHEDChanges:- Cursed shrines are more rare- Smelters are more rare- Rage type abilities start off charging, instead of being readily available- The item tooltips in pause menu will always show long descriptions, no matter if they're enabled or not- Pots now give significantly less credits- Printer holograms now disappear whilst printing- Enemies more blatantly pop out the ground now- Removed merchant socksFixes:* Fixed the speedrun leaderboard showing a number and not a time* Fixed the vacuum module having a higher chance that intended* Fixed the quarry level not playing the opening animation (again)
    Read full article on Community Announcements (Goutrial Game Dev)

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