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Watch trailer on Steam ↗Shattered Realms
Spellbound Studios · Published by Spellbound Studios
Last updated 10 Oct 2026
Battle hordes of enemies, unlock powerful abilities and new characters, and conquer unique bosses in this dark fantasy roguelite ARPG packed with loot, upgrades, and deep build customization. Traverse the Shattered Realms and reclaim the fragments of a broken world.
Action, Indie, RPG, Early Access, Casual · 2026 · More free games
Embark on a journey through the Shattered Realms, reclaiming fragments of a broken world by battling hordes and unlocking diverse abilities.
About this game
Shattered Realms is a dark fantasy roguelite action RPG set in the aftermath of a world-shattering betrayal. As one of the last surviving Guardians of Aetherhold, you must battle through ever-changing corrupted realms, face powerful enemies, and gather the strength to restore balance to the world.
Each realm is a fragment of the world’s heart—shards of the Aether Crystal reshaped by corrupted power. To heal the world, you must face those who broke it.
No two runs are the same. Procedurally generated maps, randomized wave encounters, and unique world events ensure fresh combat every time you enter each realm. Face enemies with distinct movement, behavior, and attack patterns, wave bosses with challenging mechanics, and powerful world bosses that test the full power of your build.

Play as one of several Guardian classes (2 available for early access, more to come), each with unique, powerful abilities. Combine these with a pool of shared elemental and physical magic to create custom builds that fit your playstyle. Inflict a variety of status effects to gain control of the battlefield.

Loot randomized gear across multiple rarity tiers, with stat rolls and powerful modifiers. Discover unique boss drops that add high-impact traits to your build and offer exciting new ways to play. Return to Aetherhold between runs to craft new items, enhance existing ones, and reshape your loadout. Every run brings back resources to help you prepare for the next challenge.

With every run, you gain both temporary abilities that shape your strategy on the fly and permanent upgrades that strengthen your Guardian long-term. Discover new ability combinations during each level, customize your playstyle, and return to Aetherhold to unlock lasting stat boosts, upgrades, and new gear between runs. Every failure is progress—and every run is a chance to experiment and evolve.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel® Core™ i7-7700 or AMD™ Ryzen 5 2500x
- Memory: 8 GB RAM
- Graphics: NVIDIA® GeForce® GTX 960 (3GB), Intel® Arc™ A380, or ATI Radeon™ RX 470
- DirectX: Version 11
- Storage: 15 GB available space
- Additional Notes: System requirements subject to change as development progresses
Recommended
- OS: Windows 10
- Processor: Intel® Core™ i5-10500 or AMD™ Ryzen 5 3700X
- Memory: 16 GB RAM
- Graphics: NVIDIA® GeForce® RTX 2060, Intel® Arc™ A770, or ATI Radeon™ RX 5600XT
- DirectX: Version 12
- Storage: 15 GB available space
- Additional Notes: Solid State Storage is recommended
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Demo Version 0.1.6
Display & Controls Added ultrawide support.Added Click to Move and Teleport to Direction in Gameplay Options.Interaction Nearby objects no longer require you to face them, but facing still takes priority.Increased interaction range.Added an animated sheen to highlight interactable objects. Items & Pickups Improved item drop performance.Dropped items now display their own icons instead of loot bags.Potions and magnets now appear on the minimap.Removed poison chance and poison damage from items. Skill Trees Added multiple pages to save different builds for each character. Bosses Malakar’s body no longer disappears after death. CraftingReworked the crafting window.Added Possible Outcomes to preview crafting results.Unavailable actions are now greyed out, with tooltips explaining why.Read full article on Community Announcements (Spellbound Studios)Patch NotesOfficial
Hotfix 0.1.8
• Fixed brightness calibration window from not showing • Removed Firebolt variants from CodexRead full article on Community Announcements (Spellbound Studios)Patch NotesOfficial
Demo Version 0.1.5
New FeaturesAdded a brightness slider and display calibration.Added extra storage tabs that can be unlocked with gold.Balance ChangesReduced movement slowdown while attacking to 15% and while casting to 20%.Reduced early XP requirements by approximately 15%.Trista and Korr now start with 3 rerolls.Increased potion drop chance and healing.Reduced Skeleton Commander health by 25%, supporting enemies by 50%, flag count by 50%, and movement speed buffs by 50%.Reduced Soul Collector and Last Kingsblade health by 25%, and Malakar health by 20%.Reduced boss damage and several early enemies’ damage and defenses.Added optional World Tree challenges.Increased Fireball base damage from 180 to 225 and base area of effect from 180 to 225.Increased Ice Lance base damage from 190 to 235.Improved weak ability modifiers, reduced harsh trade-offs, and removed ineffective modifier choices.Abilities and ProgressionComet, Phantom Blades, Sunbeam, Meteor Strike, and Lightning Strike are now mutually exclusive within a run.Cinderborn now rewards acquiring Fireball.Corrected starter achievement item tiers.CraftingReduced Forge Scrap costs for all crafting actions by approximately 75%:Recast: 30 → 8; Polish: 20 → 5; Awaken: 50 → 13.Purge: 30 → 8; Hone: 50 → 13; Reforge: 60 → 15.Seal: 20 → 5; Crown: 100 → 25; Infuse: 50 → 13.Fuse: 80 → 20; Anneal: 100 → 25.Reforge gold costs now increase by 10% per previous Reforge, down from 50%.Sealed modifiers now double Reforge costs instead of quadrupling them.Performance and Bug FixesImproved performance when gold and crafting materials drop at the end of a run.Auto Aim settings now persist between levels.Auto Attack now activates only when enemies enter the screen, preventing attacks in the Aether Sanctum.Fixed Freeze modifiers not working on several cold abilities.Updated Codex descriptions, achievement text, and translations to match the progression changes.Read full article on Community Announcements (Spellbound Studios)Patch NotesOfficial
Demo Version 0.1.4
Demo Version 0.1.4 New FeaturesAdded item slot highlights.Added key glyphs for different keyboard layouts and languages.ServerUpgraded the leaderboard server to improve stability and prevent frequent leaderboard crashes.Bug Fixes and UIFixed key bindings not working correctly.Fixed an issue where Malakar would not spawn.Fixed an issue where players could teleport at the start of a level and fall through the map.Fixed the minimap texture turning black when refreshing.Fixed item tooltips not displaying correctly.Fixed Chain Lightning not working correctly with auto attack.Read full article on Community Announcements (Folken)Patch NotesOfficial
Demo Version 0.1.3
Demo Version 0.1.3 New Features • Added item tier visibility. • Added an item tier filter. • Added a loot filter in the gameplay options menu. • Added an option for feedback submissions. • Added an optional survey with in-game rewards granted upon completion (crafting materials and a rare T2 item). • Added bulk salvage. Balance Changes • Increased Trista and Korr’s base movement speed by 20%. • Reduced Skeleton Spearman health from 400 to 300, matching Skeleton Warriors. • Reduced Skeleton Mage, Ghoul, and both Death Knight variants’ health by 20%. • Reduced Skeleton Commander, Soul Collector, Last Kingsblade, and Malakar health by 20%. • Reduced Worm Stinger, Worm Spitter, and Skeleton Warrior damage by 20%. • Increased enemy health and damage bonuses across Death Realm world tree nodes to preserve challenging progression. Skill Trees and Progression • Removed the dedicated movement speed branches from both character skill trees. • Removed main ability gates and restored direct access to those skill tree branches. • Adjusted node placement and connections in both character trees. • Shards will be refunded due to the changes in the skill tree. Bug Fixes and UI • Fixed an issue with the minimap.Read full article on Community Announcements (Spellbound Studios)







