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Watch trailer on Steam ↗NAPOLEON: RULE OF IRON
Eisengeist Studio · Published by Eisengeist Studio
Content notice: This game shows violence within a historical setting (war). Blood can be disabled in the settings.
Positive — 92% positive (25 reviews)
Last updated 28 Sept 2026
1:1 scale brings Napoleon Bonaparte's most legendary battles to life in this tactical real-time strategy game. Experience a story-driven campaign where you'll command 33 massive engagements like Waterloo with 200.000 or Leipzig with 500.000 soldiers.
£16.75
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Price history
Action, Strategy · 2025 · More £15 - £30 games
Experience the thrill of commanding massive armies in NAPOLEON: RULE OF IRON, a tactical real-time strategy game where every engagement is as epic as Waterloo or Leipzig.
About this game
NAPOLEON: RULE OF IRON is a tactical real-time strategy game where you can command Napoleon Bonaparte's most epic historical battles in 1:1 scale. At the battle of Borodino you will see 200.000 actual soldier models on screen engaging in vicious ranged and melee combat. At the battle of Leipzig even up to 500.000. Of course this depends on how well you do in the campaign.
Charge of the french cavalry.
The Campaign follows the story of Napoleon Bonaparte and his largest battles from Toulon to Waterloo: Fight in Italy, Egypt, Europe, Spain and Russia. This doesn't mean that the outcome is clear: there are three alternate endings, two of which are fictitious. Between battles you can manage your Grand Armée: buy supplies, recruit and disband infantry, cavalry and artillery and organize them into Corps. Units can gain experience over the course of the campaign and become your Old Guard. One of them can even bear an imperial eagle standard that inspires nearby soldiers - but be careful. Once it is lost to the enemy it is lost forever. Before each battle there is an immersive briefing and Napoleon will hold a speech infront of your army. The real-time battles give you full tactical control over historical formations like infantry and cavalry divisions and artillery batteries (up to 5000 rendered soldiers or 50 guns each). The maps were carefully reconstructed using NASA satellite data and historical records (though sometimes adjusted for gameplay reasons). These are the 33 battles you can fight in NAPOLEON: RULE OF IRON:
Siege of Toulon, 1793
Mondovi, 1796
Lodi, 1796
Castiglione, 1796
Arcole, 1796
Rivoli, 1797
Pyramids, 1798
Abukir, 1799
Montebello, 1800
Marengo, 1800
Austerlitz, 1805
Jena, 1806
Auerstedt, 1806
Eylau, 1807
Friedland, 1807
Coruna, 1809
Aspern-Essling, 1809
Wagram, 1809
Salamanca, 1812
Witebsk, 1812
Smolensk, 1812
Borodino, 1812
Beresina, 1812
Vitoria, 1813
Lützen, 1813
Bautzen, 1813
Leipzig, 1813
Montmirail, 1814
Vauchamps, 1814
Montereau, 1814
Paris, 1814
Ligny, 1815
Waterloo, 1815
And two secret fictitious battles.
The AI will throughout this present a formidable challenge. Innovative mechanics allow it for example to intelligently evade flanking maneuvers or countercharge when charged. On lower difficulties these behaviours are tuned down or removed. The AI employs a Corps System to utilize or defend against strategies like defeat in detail, distraction attacks, defense in depth etc... The AI has no cheat bonuses or maluses on any difficulty level.
The AI evades a flanking maneuver by the player.
Epic sound effects and visual effects have been implemented to match the soldier numbers. Among these are: super powerful marching drums, huge plumes of smoke, artillery impacts, fires and much more. If your unit has a marching band attachement you can order it to play authentic march music and inspire nearby soldiers. Unlike in other games of this genre fallen soldiers never despawn so the field will soon be strewn with the dead (Blood can be disabled in the settings).
The price of taking a fortified position.
The combat is tactical: Morale, stamina, unit weight, speed and terrain height are just some of the factors that influence combat. Terrain cover like trees or villages play a large role. Ammunition travels at the physically accurate speed. Soldiers will step to the side to make way for friendly units trying to pass through them. In melee brawls realistic clusters form. During rain muskets don’t function. Blizzards make your soldiers tire out faster.
Soldiers step to the side to let a friendly elite unit through to the front.
The fate of France hangs in the balance. Take command of the legendary Grande Armée, shape the destiny of Europe and experience the ultimate Napoleonic simulation.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 or 11 64-bit
- Processor: Intel Core i3-12100 / AMD Ryzen 5 5500 or higher
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1050 or higher
- DirectX: Version 12
- Storage: 6 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Path 1.0.7
Hello, just a tiny update with some performance improvements.Read full article on Community Announcements (Candyman)Patch NotesOfficial
Update 1.0.6
Hello everyone, here with another update:adjusted scroll sensitivity settings to have a larger range. You might have to readjust your settings.fixed a bug where when controllers were connected this was causing issues with the camera controls.french guard and eaglebearer units now reload faster (20s) than grenadiers as they should when the eaglebearer is not taken into battle from the campaign the eagle is not lost anymoreRead full article on Community Announcements (Candyman)Patch NotesOfficial
❗Update Required
I want to let you know about an important update.A recently identified security vulnerability with Unity has been spotted, and while there is currently no evidence of impact on users, I'm taking all relevant steps to ensure you’re on the latest and safest version of the game.To keep you safe, I’ve released a new patch that addresses the issue. Please update your game as soon as possible to stay protected.You can read more about it here:https://unity.com/security/sept-2025-01As always, my priority will be on keeping my games safe and enjoyable for everyone.Read full article on Community Announcements (Candyman)Patch NotesOfficial
Update 1.0.5
Hello everyone, here with another update:when hovering your mouse over multiple units the game will now cycle through them for the tooltip. This allows you to see each units status all the time which is especially useful in meleeautosaves implementedstring error in Austerlitz speech fixedfixed deployment attack order bugthe resolution displayed in the settings is now accurate on first game startupThank you. Also make sure to check out my new project Rule of Iron: Dark Age.Read full article on Community Announcements (Candyman)AnnouncementsOfficial
Announcing my next project
Hello everyone,First things first: I’m still working on Napoleon, and the next update is coming tomorrow.I’ve also been working on a new game. Rule of Iron: Dark Age takes you to the medieval era, still at true 1:1 scale with tens of thousands of soldiers, now in full 3D with a free camera. It will also feature a Total War-style turn-based campaign. The most exciting feature is a custom physics engine I have developed that will make units push, shove and collide making formation depth and tightness matter beyond pure spreadsheeting.You can view the game’s page here:If you want to support development, the best way is to add the game to your wishlist and spread the word!More soon. If you have any questions, please post them there. Thanks for reading and for your support so far!Read full article on Community Announcements (Candyman)






