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Watch trailer on Steam ↗Bunnimon
Spacefarer Games · Published by Spacefarer Games · Official site ↗
1 user reviews — 0% positive (1 reviews) · 15 achievements
Last updated 28 Sept 2026
Bunnimon is a cozy yet mysterious adventure where puzzles, spirits, and the secrets of a fractured world collide. Dive into Pocket, a handcrafted realm on the brink, where you'll calm ancient guardians and guide lost Wanderers back to themselves.
£9.99
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Price history
Action, Adventure · 2026 · More £5 - £15 games
Explore the enigmatic realm of Pocket as Bunnimon guides lost Wanderers back to themselves. In this cozy yet mysterious adventure, your puzzles solve the secrets of a fractured world.
About this game
Bunnimon is set in the whimsical yet mysterious world of Pocket, where the spirit guardians have grown restless and many inhabitants have become Wanderers. Players are called from your universe to restore balance by uncovering secrets, solving puzzles, and navigating a richly stylized environment.
Puzzle-Solving Exploration: Players traverse the world of Pocket, solving environmental puzzles to uncover secrets and restore balance. Expect mechanics that involve interacting with the environment in creative ways.
Three Characters with unique abilities: Azure, Moro and Verdant. Our three Bunnimon must traverse the Pocket Prison, The Wisp Woods and the Insomnia City.
Spirit Guardian Interactions: The narrative centers around calming restless spirit guardians and helping “Wanderers,” including mechanics tied to spiritual restoration or emotional resonance.
Narrative Discovery: The game leans into lore and world-building, uncovering story fragments through exploration.
Fully Voice Acted and Humble Score: Incredible talented individuals carry out the narration to help immerse you in the experience, with a lovely musical score with emotional motifs.
Harmony is calling. Will you answer?
*Chapter One 'Azure' is available now, Chapters 'Morro' and 'Verdant' will be coming soon.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 or higher
- Processor: Intel Core i5 2.3GHz (8th Gen) or higher
- Memory: 6 GB RAM
- Graphics: NVIDIA RTX series or higher 8GB VRAM / AMD RYZEN 8GB
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 3 GB available space
- Sound Card: Yes
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 or higher
- Processor: Intel Core i5 2.3GHz (8th Gen) / AMD RYZEN Series 5 or higher
- Memory: 8 GB RAM
- Graphics: Intel HD / NVIDIA GeForce / AMD Radeon
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 3 GB available space
- Sound Card: Yes
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
1.0.1 Patch
Bunnimon 1.0.1 Patch Hi all! We hope you are enjoying BUNNIMON since it's release so far, and we are happy to release the first patch for the game which addresses several issues reported by players and makes some welcome changes and overhauls many systems in the game. As you are aware, Chapters 2 + 3 are still being worked on, due for release in October 2026, so much more is to come in BUNNIMON. Here's a list of the new changes and fixes (it's extensive!) -Resolution dropdowns no longer are unreadable when selecting 1080p. -CDs work immediately on contact and support the E/interact action. -Unstuck/respawn clears fall-damage and platform state before teleporting. -Player model fades when camera obstruction forces an extreme close-up. -Jump now mantles a valid ledge; mantling temporarily bypasses collision seams to prevent getting stuck. -Displays “Checkpoint” after touching the CDs or pressing E/interact nearby. -Fixed the Memories UI lockup. -Unified conflicting save-key formats and added automatic migration for existing saves. -Fixed writes made before initial save loading being lost. -Added atomic save writes and backup recovery. -Normalized incomplete/older save-slot data. -Properly isolates dialogue, collectibles, checkpoints, and spirit progress per slot. -Save deletion now clears all slot-prefixed progression instead of a hardcoded collectible list. -Spirits persist immediately. -Collectables now pop, shrink, and fly toward the player. -Added animated HUD stars and smoother counter feedback. -Improved menu panel easing without destroying authored UI positions. -Added button hover, press, and click feedback. -Save cards and level cards now enter with staggered fade/scale animations. Implemented the minimap/full-map overhaul. New features: - Live directional player marker and view cone. - Dynamic icons for collectables, save points, enemies, tagged enemies, and destinations. - Collected items automatically disappear from the map. - Moving enemies update continu...Read full article on Community Announcements (spacefarergames)AnnouncementsOfficial
Bunnimon (Azure's Chapter) Now released!
The first chapter of Bunnimon is now here! And coming October 2026, Chapters 'Verdant' and 'Morro' will be coming too!We hope you enjoy Bunnimon and can't wait for you to explore it's world!Read full article on Community Announcements (spacefarergames)AnnouncementsOfficial
Bunnimon Demo (Final Version) Released
Today we’re unleashing the final, polished, production‑ready demo of Bunnimon, built from the same codebase that powers the full release. The definitive first step into the world of glowing eyes, shifting shadows, and deceptively adorable danger.What’s New in the Final DemoFully upgraded visuals with cinematic lighting and atmospheric depthRefined controls & movement for smooth, responsive explorationOptimised performance across the entire demo scenesFinal UI experience including customisable controls and adaptable prompts🐰 Why This MattersThis demo represents the final version of the game — the tone, the pacing, the atmosphere, the mechanics. If you want a taste of what’s coming at launch, this is it. (minus the VR headset experience, that will be in a day one patch)Play the demo now and wishlist Bunnimon to join the world of Pocket.Read full article on Community Announcements (spacefarergames)AnnouncementsOfficial
Full Release Coming October 2026
Hey everyone! We’ve got a big update to share.After a lot of discussion, testing, and feedback, we’ve made the decision to move the release of BUNNIMON to Halloween 2026. We know delays are never fun, but this one is for the right reasons.We want Bunnimon to launch as the best, most polished, most fun version of itself — with smoother gameplay, tighter mechanics, better emotions, and more personality in every creature and environment. Hitting that standard required more time than originally planned.Here’s what the extra development time is going into:Improving gameplay feel and responsivenessExpanding content and explorationEnhancing visuals, lighting, and atmosphereRefining combat, puzzles, and creature behaviourEnsuring performance and stability across systems including Steam Deck.We’re incredibly grateful for your patience and support. The game is shaping up beautifully, and we can’t wait to show you more of the final game as we get closer to Halloween.Thanks for being part of this journey with us. We will be launching the Gold Master version of the Demo Shortly which includes a preview of Azure's Chapter and the starting area of the game. So please do check that out. 🎃Read full article on Community Announcements (spacefarergames)Patch NotesOfficial
Demo 0.5 Update!
Bunnimon is drawing closer to our end-goal!There's still much to be done, but here's the latest update for the DEMO VERSION:### 🐛 CRITICAL BUG FIXES#### Crash Prevention- **Fixed star collection crash** - Star collection no longer crashes when collecting stars at array boundaries- **Fixed coin counter crash** - UI no longer crashes if secondary coin counter is missing- **Fixed infinite coroutine memory leak** - Dialog timer now properly stops on scene change, eliminating memory leak over extended play#### Stability Improvements- **Enhanced star detection** - Stars now properly validate before collection attempts- **Improved save system** - Centralized save key management prevents data corruption- **Better camera stability** - Camera vectors now properly validated to prevent jitter and freezing- **Safer collectable spawning** - Collectibles no longer crash on spawn if parent missing### 🔧 GAMEPLAY IMPROVEMENTS#### Save System Refactoring- **Unified save key generation** - Consistent save key formatting across all systems- **Cleaner code** - Reduced 25+ hardcoded strings to centralized configuration- **Better maintainability** - Adding new save data now takes seconds instead of minutes- **Fewer corrupted saves** - Systematic approach prevents inconsistent save states#### Camera Enhancements- **Auto-refocus feature** - Camera smoothly refocuses behind player when inactive- **Smoother transitions** - Improved camera following with better dead zones- **Better vector handling** - Camera won't jitter from corrupted transform data#### UI Fixes- **Proper cleanup** - Dialog UI properly cleans up when scenes change- **Better responsiveness** - UI elements respond immediately to input### 📊 PERFORMANCE OPTIMIZATIONS- Eliminated memory leak from infinite coroutines- Optimized save system with centralized configuration- Reduced garbage collection from string operations- More efficient dialog rendering pipelineThis is more of a technical foundation update, more content updates (and ...Read full article on Community Announcements (spacefarergames)






