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Watch trailer on Steam ↗Love Blades and Run
ArcWillow · Published by ArcWillow
Positive — 100% positive (11 reviews) · 8 achievements
Last updated 9 Oct 2026
Viva la Revolution—tear through a parkour action game where every move is rebellion, every fight is a swift flair, and style rules the streets.
£4.50
Lowest price we've ever recorded
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Price history
Indie, Racing · 2026 · More under £5 games
Experience non-stop racing and parkour challenges in Love Blades and Run, an indie game where you tear through the streets with rebellious flair. Released in 2026, this high-octane adventure combines precision jumps and stylish combat.
About this game
Love, Blades, and Run is a high-mobility parkour game where style is survival and freedom is everything. You play as a masked urban rebel in a city that wants to cage your soul. Run, swing, wall-run, and slash your way through an oppressive regime while uncovering a hidden story of truth, justice, and personal liberation.
Feel the movement-driven combat, stylish traversal, and identity-defining choices that shape the full game. Whether you're sprinting across rooftops, dueling enforcers mid-air, or defacing propaganda with your own flair, this is your invitation to rebel—with elegance.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7, Windows 8, Windows 10, Windows 11
- Processor: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6300 @ 3.5 GHz or equivalent
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 670 or AMD R9 270 (2GB VRAM with Shader Model 5.0 or better)
- Storage: 8 GB available space
- Additional Notes: have fun^^
Recommended
- OS: Windows 10, Windows 11
- Processor: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6300 @ 3.5 GHz or equivalent
- Memory: 6 GB RAM
- Graphics: NVIDIA GeForce GTX 970 or AMD R9 290X (4GB VRAM with Shader Model 5.0 or better)
- Storage: 8 GB available space
- Sound Card: Standard audio device
- Additional Notes: have even more Fun!
Supported Languages
Latest news
Patch NotesOfficial
Update is delayed for a week
I'm incredibly sorry, but due to my current workload, I'm not able to deliver an update on the 14th day of the month as was promised in a post about the release. However, I'm very positive that it will be ready this month, and I'm aiming at the 21st of March to be precise^^ This update is planning to bring more achievements, some QoA features, and mainly a new minimap to choose levels! I'm very sorry to bring this news, but I'm excited to see what you think about this update. If you have suggestions on what to add, I would love to see them under this post:3 toodle-oo~Read full article on Community Announcements (Floky_09)Patch NotesOfficial
The update that TRIPLED the number of challenges!^^~~
i'm very that this blog-post is so damn late, i was crunching to get this update out for the whole Valentine's Day and barely managed it. So after that I just lay in bed for a whole day, and now I'm back to work 2 New locations! To the starting Bellwatch, now there is also NewNewYork and Seashore! NewNewYork is the grand new governmental project that, due to miscalculations, was done and dusted in sand and was scraped from all the papers. Bring awareness by completing challenges there^^ Seashore is in the process of building, but it got flooded with a river that is so dense with litter that you can actually stand on it QoA Now every waypoint is directed to the next one, making it easier to follow a challenge Vectors added to the waypoints to point Overall waypoint design was changed Fixed the bag when swinging stops automatically when you touch the ground Partial Xbox controller support! Now you can navigate the menus and the game using the controller, tutorial input as soon as the game registers, and the face button is used Future I'm planning to support this game with updates for a year, so the last update will be on Feb 14 2027 Content updates will be once a month, with a big one coming in 3 months^^Read full article on Community Announcements (Floky_09)Patch NotesOfficial
First gameplay update!
Achievements! 8 new achievements have been added to the game, and I'm excited to know which one will take you the most amounts of tries^^ Most of them are centered around getting the highest possible style, and others are for completing all available content at the display:3 Progression system Now every challenge is recording a lot of info about how you beat it! You can view your style, time, and rankings On top of that, just completing a challenge is also recorded and changes the way the Challenge waypoint looks. On top of the waypoint, you can see the rank achieved, so go and put S on top of every waypoint!^^ QoA Little changes in shading make it easier to see a character Challenge UI has been reworked so it no longer counts down and instead just clocks how long you have been in a challenge. Challenge UI now gives you a ranking on Style and Time in real time, so you can predict results Total Ranking consists of a middle rank between Time and Style ranks To make it easier to find where the next waypoint is in a challenge, a little dot has been added on the distance UI When the challenge is completed, you can see a little animation to make it more satisfying to finish a challenge Future Next update will be even bigger and will bring 3 main thingsSeparate level for TutorialWhole new level with different buildings and layoutNeat little way of how to choose levels(I'm preparing a little secret^^)and even more QoA changes^^Read full article on Community Announcements (Floky_09)






