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Copperfell

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Copperfell

Grandayy · Published by Grandayy

Last updated 28 Sept 2026

Journey to Copperfell, a vast magical land teeming with charming villages, dangerous monsters, and an abundance of items to craft. Get those level 100's, will you?

Free to PlayComing SoonDJCTQ 12

Free

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Adventure, Indie, RPG · More free games

Explore the enchanting landscapes of Copperfell, where charming villages and perilous monsters await. Craft items and level up as you journey through this vast, magical world created by Grandayy.

About this game

Journey to Copperfell, a vast magical land teeming with charming villages, dangerous monsters, and an abundance of items to craft. Get those level 100's, will you?

Explore

Venture into an open world, help its inhabitants through interactive quests, train a variety of skills, and craft your own equipment. Delve deep into the caves and take on the fiercest foes using different weapons and combat styles to exploit their weaknesses.

Grind

Inspired by the spirit of old-school RPGs, Copperfell provides you with a wide selection of skills ranging from resource gathering, equipment creation, combat prowess, and utility skills. As you level them up and become more proficient, you will unlock new materials, unique activities, and even greater challenges.

Game Features

🗺️ Open world exploration across multiple realms and settlements

⚔️ Tactical combat with challenging boss fights

🪓 24 skills to grind and level up

🎣 Relaxing activities such as mining, woodcutting, farming, and fishing

🧙‍♂️ Humorous, story-rich questlines with memorable NPCs

🏡 Ability to build and customize your very own home

Whether you're looking to loot rare treasures, master your skills, or simply help out the people around you, the world of Copperfell is yours to shape.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: 2 GHz
  • Memory: 2 GB RAM
  • Graphics: 500 MB video memory, Shader Model 3.0
  • DirectX: Version 10
  • Storage: 250 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Final Demo Update Before Full Game Release!

    Demo update v0.5 has just been released! This is the final demo update before Copperfell's full release, which will be coming out later this year. Hopefully, I'll be able to give you an exact release date soon. While finishing off the main game's content, I've added a bunch of the new features to the demo too. The more playtesting, the better! You will also see more greyed out content in the game UI, in preparation for the full release. As you may have noticed, I've changed the Steam art assets to newer, nicer ones as well.These are the biggest features included in this update:Loot TabYou will now find a loot info tab when clicking on the trophy icon button in the bottom right of the screen. This tab contains a list of all major mobs in the game, and also all unique loot that each mob can drop. You'll be able to track how many of each type of mob you've killed, and your current drop rates for each mob unique loot. The longer you go without getting a unique drop, the better your odds of getting it become. Additionally, you'll be able to see the stats and weaknesses of each mob from within this tab as well.SittingMinecraft just got sittable cushions, and now Copperfell just got sittable stools! You can now sit on the stools you find scattered around most villages. While sitting down, your status bars, including health and stamina, regenerate twice as fast!Bank Deposit ChestThe house estate bedroom finally has a proper use! You can now build a bank deposit chest in it, which enables you to deposit any items into your bank, but does not allow you to withdraw anything from the bank. Can come in handy if you're using facilities in your house to craft items.Improved Mouse ControlsThe previous update added a new mouse movement setting, enabling you to click anywhere with your mouse to have your player keep walking in that direction. Based on your feedback, I've now added a new continuous option for this setting. If selected, this will have your player continuously follow yo...
    Read full article on Community Announcements (Grady)
  • Patch NotesOfficial

    Demo Update: Improved Graphics (DLSS5) and Skill Recipe Panel

    The Copperfell Demo has been updated to v0.4! Here's what's changed.DLSS5I have been working on improving the visuals for Copperfell. I made 5 main custom shaders, all part of a master graphics system I'm naming "Dynamic Lowkey Sussy Shading 5™" (DLSS5). Here are the 5 main components of this system, showcased with a before and after so you can see the differences more easily.Color CorrectionEach realm now has a slight color tint to make it more defined. The surface realm has a warmer hue now. I also upped the exposure and modified the shadows and highlights. Finally, I also added a vignette-like effect where areas closer to the edge of the screen are less vibrant than the middle portion.Ambient OcclusionI made a fake-ambient-occlusion-like shader so that most world objects and buildings have a darker tint near the boittom, while their colors get brighter near the top. This makes them pop out more nicely.Indoor LightingIndoor areas now have an added warmer light color to make them feel more indoors-y. Shadows for objects that are indoors have also been made smaller than for those that are outdoors. This shader is dynamic so that its effects can be seen immediately when you or any other NPC enters or exits a building.Shadow OverlayWhen you or any other world object is standing inside a shadow, you will now get a darker tint. The tint can also be applied only partially, depending on which area is actually inside the shadow and which isn't.Water ReflectionThis was probably the most complex shader to make out of the 5. There are now fully dynamic water reflections! Any object can be reflected by the water. The reflections also move in a wave-like manner.Animated GrassApart from these DLSS5 shaders, tiles with tufts of grass that are scattered across the world are now also animated, adding a bit more of a breeze-y vibe.More Video SettingsIn case you're not a big fan of some of these new effects, or if you're playing Copperfell on a potato and want to squeeze out as much ...
    Read full article on Community Announcements (Grady)
  • Patch NotesOfficial

    Demo Update and Game Release Content Info

    The Copperfell Demo has been updated to v0.3! For the change log take a look further below. But first, here's some info about future content for the game.Planned Content for the Full Game ReleaseIn the mean time for these past months I've been actively working on adding more and more content for the full game release. Work is progressing very nicely, and now I can share more concrete info about what content you can expect in the full release version.Here's a quick run-through of new content that will be available:A Much Bigger WorldThe game world will be around 5 times bigger than that available in the demo. It will also contain the following:A large central city, including a castle2 new villages and several more small settlements, camps, and hutsNew biomes - underwater, snow, swamp, jungle, desert, volcano, rocks4 new higher leveled tiers of metals, wood, textiles, and leatherOver 15 new questsOver 15 new monsters, including 2 boss monsters that have their own special mechanicsOrdersOrders will be a new way to train your skills. They are meant to be a more varied and less repetitive option to get your levels up, while giving you special rewards in the process. There will be 4 different types of orders:Work Orders: You will be given a list of equipment that you have to create and deliver. You'll have to create them from scratch, ie first extract the resources and then craft them. If for example you try to deliver a copper sword that you made using copper ores that you already had before starting the order, it won't count.Bounty Orders: You will be given an order to kill a specific amount of a type of monster.Construction Orders: You will need to go to a specified location and reconstruct a damaged wall using planks or slabs. This is meant to be an alternative way to level up the construction skill.Delivery Orders: You will be given a package that you have to deliver to a specified NPC. You have to actually walk to the destination. Teleporting will break the package....
    Read full article on Community Announcements (Grady)
  • Patch NotesOfficial

    Demo Update: Christmas, Music & More!

    The demo has now been updated to v0.2! Here's what's been added:ChristmasA couple of world objects now have a more Christmas-y look during the Christmas period, which is already active with the launch of this update.Music3 whole new music tracks have been added to the game! Even more music tracks will be available in the full Copperfell release. I created the new songs with different themes so they can be played automatically in their own specific regions The track you're already familiar with will now only play around villages. The 3 new tracks will play in the following regions:One track in woodland areas in the surface outisde of villagesAnother track in caves within the underground realmAnd another track within the cosmic realmTradingAdded item bills, allowing you to withdraw large amounts of usually non-stackable items from the bank - there's a new button toggle in the bank window to allow you to withdraw themAdded a new salvage merchant that buys any items for cheaper prices - he can be found by the kiln east of BreezerockProcurement storekeepers and the salvage merchant can now buy item bills as wellSelling items will now consistently give you the exact same coin tier as shown in the price UIImproved logic that updates store prices as more items are tradedFixed alignment of store price text UIOther FixesFixed Resurrect Monsters spell behaviorAdded empty glass cups and buckets as possible loot for stealing from coffeehouse and tavern shelvesFixed minor bugs with the dialogue panelTo keep you updated about game progress, I've been actively working on new content for the full release of Copperfell in the mean time. The content in this update is only a small percentage of what I've been working on! I am hoping the release will be possible some time in early 2026 but no promises as of yet, sorry! The top priority for me is that I want it to be properly ready before releasing it.As always, feedback is always welcome! Feel free to join the Copperfell discord should ...
    Read full article on Community Announcements (Grady)
  • Patch NotesOfficial

    Demo Update: New Gameplay Settings

    Yet another update for the Copperfell demo, now onto v0.1.3! This update adds a new gameplay settings tab along with a few other changes, mostly following the suggestions I have been getting from the community. Here's the full change log:New Gameplay SettingsAdded a new Gameplay tab in the Settings panel, which includes the following toggles:- A new Auto Move setting, which enables you to just press a movement key once and have your player move continuously in that direction (work on this feature is ongoing)- A new Always Hide Roofs setting, which will have roofs always be hidden- Removed the Hide Overlay UI action as a keybind and instead added it as a gameplay setting Improvements- Added more pine trees to the east of Breezerock for easier twig gathering- Added a new sound for transferring items between your inventory and other containers- Modified the number 1 in the small font variant to make it more legible- XP bubbles are now also hidden if Hide Overlay UI is enabled- Improved logic for assigning keybinds to actions that were already in use Balancing- Increased healing amounts of all food items - Slightly increased respawn times of most resources- Slightly reduced combat XP rates as they were faster than other skills Bug Fixes- Fixed an exception when equipping items while having tutorial indicators hidden- Corrected a few misplaced terrain tilesIf you want to leave your own feedback, the Copperfell Discord server is the best way to do that! Feel free to join here: https://discord.gg/k6C7WPwc5U
    Read full article on Community Announcements (Grady)

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