
Screenshots

Watch trailer on Steam ↗till death ROLLS us apart
Vesvese Studios · Published by Vesvese Studios · Official site ↗
Last updated 9 Oct 2026
"till death ROLLS us apart" is a roguelike dice battler where you collect new dice, stack powerful modifiers, and unleash huge combos in stylish, fast-paced duels.
Action, Adventure, Indie, Strategy, Casual · More free games
In "till death ROLLS us apart," you'll masterfully stack modifiers to unleash devastating combos. This indie adventure blends action, strategy, and casual play for fast-paced duels that keep you engaged with each roll.
About this game
till death ROLLS us apart is a hand-drawn roguelite dice battler focused on collecting new dice, stacking modifiers, and creating powerful synergies in fast-paced, tactical duels.
Dice Collection
Find and acquire new dice throughout your run. Each die offers distinct faces and effects that shape your strategy.
Modifier System
Equip modifiers that alter your dice, trigger passive bonuses, or enable complex synergies. Modifiers stack, and combining them effectively is the key to strong builds.
Fast, Tactical Duels
Face opponents with unique mechanics and patterns. Winning requires adapting your dice, modifiers, and strategy to each encounter.
Unlockable Outfits
Earn new outfits that provide permanent gameplay benefits and allow you to customize your playstyle between runs.
Supernatural Setting
Navigate a world of witches, vampires, and magical duels as you progress through increasingly difficult encounters.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 and up
- Processor: It will be okay
- Memory: 2 GB RAM
- Graphics: Yes
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
A Small Note From Vesvese Studios
Hey everyone, We wanted to write a small note about how we make our games. At Vesvese Studios, we do not use AI-generated art during the development of our games. We know this topic can easily become loud and tiring, so we don’t want to turn this into a big speech. We just wanted to be clear about our own way of working. For us, games are personal things. They are not only code, art, music, or mechanics. They are also the weird little choices, mistakes, jokes, moods, and memories that happen while making them. That human part is very important to us. We believe games are one of the strongest ways to tell stories. Sometimes that story is told with a character. Sometimes it is told with a monster standing in the dark for no reason. So we want to keep making our games by hand, with our own taste, our own limits, and our own strange ideas. What We Are Working On Some of you found us through Way of Madness, our handdrawn survival horror game. It is still very important to us. We have been working on it for a long time, and we want it to become the best version of itself instead of rushing it out before it is ready. Way of Madness We are also making till death ROLLS us apart, a small dice roguelike where you start with simple dice and slowly turn them into something very stupid and very dangerous. It is a compact game, but we are putting a lot of care into it. And the demo is out already so you can try it whenever you want to. till death ROLLS us apart And of course, there is CyberCook, our first game. It is a PS1 style experimental horror game about running a cannibal restaurant. It is rough, weird, and very much “us.” We have been updating it because we still care about it and we want people who play it now to have a better experience. CyberCook We also have Silent Fangs: Stealthy Vampire's Tale. It is in hiatus for now, but we still want to return to it one day. We want to make it an open-world vampire RPG in our own way. Not huge just to be huge, but full of weird sto...Read full article on Community Announcements (Teberzin)Community & EventsOfficial
till death ROLLS us apart demo is live for Steam Next Fest!
Our Steam Next Fest demo is live! Hey everyone, We’re happy to say that till death ROLLS us apart is now part of Steam Next Fest, and the demo is ready to play. If you like dice, weird builds, risky decisions, and turning a basic d20 into something completely unreasonable, you can try the demo now. Watch the new trailer YouTube Trailer Play the demo We’re really looking forward to hearing what you think. Your feedback during Next Fest will help us understand what works, what feels confusing, and what needs more polish before the full release. So please try the demo, break the game a little, make some strange builds, and let us know how it feels. Join our Discord You can also join our Discord if you want to share feedback, report bugs, or just follow what we’re working on. What comes after this? After till death ROLLS us apart, we’ll continue working on our bigger horror project: Way of Madness Thank you for checking out the demo and supporting our games. It means a lot to us. - Vesvese StudiosRead full article on Community Announcements (Teberzin)Community & EventsOfficial
Ready to roll on Next Fest
What we've been working on Hey, as you know, we're making a dice game where you buy modifiers to turn your d20 into an absolute menace. After the playtest, we decided to improve our stats screen, since it wasn't obvious that there are more maps and enemies to discover in the full game. You can see the before and after images below. AFTER {STEAM_CLAN_IMAGE}/45857220/f6a27ce727578a9f00dbf63511c359e76b5729ce.jpg BEFORE {STEAM_CLAN_IMAGE}/45857220/fd02e1b00136843b8c73ef527fbaed13d529b7e1.jpg Also, one of the biggest improvements will be the intro battle. To showcase what you can do with the dice, we will prepare an opening battle with our nemesis. Since it's still WIP, I don't have any image to show you, so instead, I will just put Larry here. The cat of the game. {STEAM_CLAN_IMAGE}/45857220/288f11cc437b0f8e431ff1f2214f77eaa692891d.png So, long story short, we have been working on till death ROLLS us apart for the last few months, and soon you will see what we've been cooking. If you don't want to miss the demo, wishlist now on Steam. till death ROLLS us apart! CyberCook 3.0 Update Not just that, we were also updating CyberCook, the first game we made. With the 3.0 Update, we added more improvements, places to explore, and fixed some bugs that caused bugs in my brain, but it was worth it. If you haven't tried it yet, please go check it out. My boss told me that if we don't get enough reviews, it will be bad for us... doo duu daaa daaa. CyberCook And what about Way of Madness? Also, last but not least, we will be working full-time on Way of Madness after tdRua's release. So, be ready to see and hear more about that too. Way of Madness Join Our Discord DiscordRead full article on Community Announcements (Teberzin)







