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Watch trailer on Steam ↗Ranch Farm and Store Simulator
Bewolba Studios · Published by Bewolba Studios · Official site ↗
Very Positive — 87% positive (319 reviews) · 30 achievements
Last updated 9 Oct 2026
Enjoy the experience of running your own ranch and store from the ground up. Grow crops, raise livestock, and keep your customers stocked with fresh products. Defend your farm from wild animal attacks. Hire employees and grow from a humble beginning into a thriving business.
£10.99
Lowest price we've ever recorded
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Price history
Indie, Simulation · 2025 · More £5 - £15 games
Manage every aspect of a thriving farm and store, from raising livestock to hiring employees. Defend your growing business in Ranch Farm and Store Simulator, an indie simulation where success starts small.
About this game
Take control of your own farm, manage your livestock, grow your crops, and sell your fresh products directly in your very own store!
• Raise Livestock for Eggs, Milk, and Meat
Start by purchasing chicks, goslings, goat kids, or calves. Build pens to care for them, and collect their produce like eggs and milk. When they are fully grown, you can also sell them as meat products to expand your business offerings.
• Grow and Harvest Your Own Crops
Buy seedlings such as chili, cucumber, apple, and tomato. Build planter boxes, plant your crops, and patiently wait for them to grow and bear fruit. Some plants allow for multiple harvests before they stop producing, giving you continuous farming satisfaction.
• Guardian Animals
Wild animals may sometimes sneak into your farm and disturb your livestock or crops. Fortunately, your loyal guardian animals will alert you and help chase away these intruders, keeping your farm safe. Keep them well fed by catching fish so they stay happy and always ready to defend your farm.
• Run and Manage Your Own Store
Place your harvested crops and livestock products on your store shelves. Set the prices, serve customers at the cashier, and build your reputation as the best local farm store.
• Hire Employees to Help You Grow
As your farm and store grow bigger, you can hire employees to assist you. Assign them to help manage the cashier, take care of your livestock, tend to your crops, or restock your store to keep customers happy.
Can you build the most successful farm and store in town? Get ready to experience the full cycle of farming, ranching, and selling in Ranch Farm and Store Simulator!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64bit
- Processor: AMD Ryzen 5 1600 / Intel Core i5-8400
- Memory: 8 GB RAM
- Graphics: GeForce GTX 970
- DirectX: Version 11
- Storage: 10 GB available space
- Sound Card: DirectX compatible
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 64bit
- Processor: AMD Ryzen 5 3600 / Intel Core i7 7700K
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1060 6GB
- DirectX: Version 11
- Storage: 10 GB available space
- Sound Card: DirectX compatible
Supported Languages
Latest news
Patch NotesOfficial
v1.1.02 – Employee Update, Container Handling and Store Management Improvement
Hello, Ranchers 😀🧑🏻🌾🐮It’s been a while since our last devlog, and we’d like to thank you for continuing to support Ranch Farm and Store Simulator.Over the past few months, we’ve been carefully reviewing feedback from the community, especially around employee behavior and how they handle daily tasks on the ranch. Many of you shared insights about inefficiencies, task prioritization, and overall workflow, and those inputs have helped shape this update.With that in mind, this update focuses mainly on improving the employee system to make it more consistent, balanced, and reliable during long gameplay sessions. Alongside that, we’ve also added a few supporting features to improve overall management and quality of life.Main Updates1. Employee Algorithm OverhaulWe’ve reworked how employees handle tasks to improve efficiency and ensure all tasks are handled more evenly.a. Animal and Plant Harvesting Employees will now harvest in rotation instead of prioritizing only the earliest placed animal pens or planter boxes. For animals, harvesting is now balanced between tool-based actions (like milking and shearing) and non-tool actions (like collecting eggs), ensuring all harvestable outputs are handled more consistently.b. Machine Worker Employees will now process all available production tools instead of focusing only on the earliest placed machines.c. Maintenance Maintenance tasks will now be processed progressively from earlier to later placed animal pens and planter boxes, ensuring all areas receive attention.d. Trap Worker Employees will alternate between managing insect traps and fish traps, both for filling and harvesting.e. Nutrient Worker Employees will distribute nutrients in rotation across animal pens and planter boxes, ensuring more balanced coverage.2. Employees Can Now Use Commodity ContainersEmployees can now carry commodity containers purchased by the player.This allows them to harvest up to 144 items depending on the container size, improving efficiency compar...Read full article on Community Announcements (Bewolba Studios)Patch NotesOfficial
v1.0.11 - Interaction Improvements, Clearer Employee Indicators, and Bug Fixes
Hello, Ranchers 😀🧑🏻🌾🐮We’ve released a new update for Ranch Farm and Store Simulator that focuses on improving player interaction flow, making employee-related settings easier to understand at a glance, and fixing several blocking issues reported by the community.Many of these changes are based on feedback about interaction interruptions, unclear employee permissions, and cases where important actions felt slower than necessary. This update aims to make daily activities feel smoother, faster, and easier to manage.Main Updates1. Improved Player Interaction FlowWe updated the interaction process so player actions are no longer blocked by employees or animals.Previously, if an employee or animal stood in front of or aligned with the player, interaction triggers could be blocked and disrupt gameplay flow. This is no longer the case. Player actions will now always take priority, even when employees or animals move in front of you.2. Faster Hold InteractionsSeveral frequently repeated interactions have been sped up. Based on community feedback, some actions felt too slow due to long hold durations. We have reduced the required hold time to be twice as fast as before. This affects interactions such as:MilkingShearingUsing the ChainsawCleaning Animal WasteCleaning Old PlantsAnd other similar repetitive actionsThis change is intended to reduce slowdown during daily routines and make long play sessions more comfortable.3. Unified No Employee Work Icon for Shelves and StorageWe updated the icons used on shelves and commodity storage slots that cannot be handled by employees.Previously, we notice different icons such as padlocks or player icons caused confusion to the player and some players happen to get problem because of that, even though they represented the same restriction. These have now been replaced with a single clear icon: a worker symbol with a slash, indicating that employees are not allowed to work on that shelf or storage slot.4. Spatial No Employee Work Icon for...Read full article on Community Announcements (Bewolba Studios)AnnouncementsOfficial
1.0.07 – Diamond Fixes, Salesperson Adjustment, and UX Improvements
Hello, Ranchers 😀🧑🏻🌾🐮We’ve released a new update for Ranch Farm and Store Simulator that focuses on fixing several progression issues, improving kiosk pricing controls, and refining the user experience when returning to the main menu. This update is based on issues and feedback reported by many of you, and it aims to prevent accidental progression loss while making daily management more comfortable.Here’s what’s included in this update:Fixes and Improvements1. Diamond Deduction Issue FixedWe fixed an issue where Diamonds could be deducted incorrectly after canceling a kiosk purchase and then buying an animal pen or planter box.This issue has now been resolved. For players who were affected previously, the lost Diamonds have been restored to the correct amount. The player who still affected can send bug report with in game bug report through Menu -> Feedback or Main Menu -> Report button.Extra Note: If the diamond had been used for upgrading second floor store expansion it will not be returned.2. Odd Number Input Enabled in Price UIPreviously, entering odd numbers such as 3, 5, or 7 in the price input field was not possible. This has now been fixed, and you can freely type these values.Please note that final item prices still cannot be odd numbers, as prices must remain divisible by two. However, the input process itself is now much smoother and more flexible.3. Salesperson Can Now Be DismissedSalespeople who visit your ranch to offer paintings can now be dismissed if you are not interested.Once dismissed, the salesperson will leave and return again at a random time in the future. This gives you more control over when you want to interact with them.4. Updated Back to Main Menu UXWe updated the flow when returning to the Main Menu.You can now choose whether to save to the autosave slot or return without saving. This change was made after we noticed cases where players unintentionally lost progression due to autosave overwriting their progress when exiting to the main...Read full article on Community Announcements (Bewolba Studios)Patch NotesOfficial
1.0.03 - Employee Role Improvements, Controller Update, and Fix Fishing State
Hello, Ranchers 😀🧑🏻🌾🐮Following the release of version 1.0 and our transition out of Early Access, we’ve continued working on improving core systems based on player feedback and real gameplay usage. This update focuses on refining employee roles, improving controller handling, and fixing a control issue related to fishing.Even after leaving Early Access, we remain committed to polishing the experience and addressing issues that affect day-to-day gameplay. Here’s what’s included in this post-1.0 update:1. Employee Role Adjustment: Maintenance and Machine WorkerWe have updated how employee jobs are structured to better reflect their responsibilities.Tasks related to producing Fertilizer and Animal Feed using production tools have been moved from the Maintenance role to the Machine Worker role. This change ensures that maintenance employees can stay focused on tasks such as cleaning animal pens and clearing old plants, without being interrupted by production work.In addition, the role previously named Commodity Machine Worker has been renamed to Machine Worker. This better represents the actual scope of the job, as Machine Workers are responsible for handling all types of machines, not just commodity production tools.2. Improved Controller System SupportThe controller system has been updated to better support multiple input devices at the same time.• Controllers can now be used alongside keyboard and mouse without conflicts. • Issues caused by DualShock gyro input interfering with controls have been resolved. • Keyboard and mouse input will no longer be locked when a controller is still connected.This should result in a smoother and more flexible control experience, especially for players who switch between input devices.3. Fixed Fishing Control FreezeWe fixed an issue where player controls could become locked during fishing.In certain situations, the fishing state could be duplicated, causing the player to lose control input while fishing. This has now been resolved, ...Read full article on Community Announcements (Bewolba Studios)AnnouncementsOfficial
v1.0 is Here and Officially Left Early Access!
Hello, Ranchers 😀🧑🏻🌾🐮This update marks an important milestone for Ranch Farm and Store Simulator. The game has now officially left Early Access after six months of development, following our initial plan to keep the game in Early Access for around 3 to 6 months. Since the Early Access launch in July 2025, we have been actively developing, refining, and expanding the game based on your feedback, and this month marks the sixth month of that journey.We want to take a moment to sincerely thank everyone who supported the game during Early Access. Your active feedback, bug reports, discussions, and involvement have played a major role in shaping the current version of the game. Many of the systems, improvements, and fixes that exist today were directly influenced by your reports and suggestions.Leaving Early Access does not mean that development is stopping. Instead, it marks a transition into a more stable release phase, where we will continue listening to the community and improving the game moving forward. With that in mind, this update includes new content, acknowledgements for Early Access supporters, and several important improvements as part of the version 1.0 release.Here’s what’s included in this release:Main Updates1. More PaintingsWe’ve added new paintings that you can collect and display on your farm. These paintings help make your farm feel more lively and also provide better price bonuses, supporting your overall farm value.2. More Steam AchievementsNew Steam Achievements have been added. These give you additional long-term goals to work toward and recognize your progress across different aspects of the game.3. Special Thanks Credits for Early Access SupportersA special Credits page has been added to the Main Menu to recognize players who supported the game during Early Access. This includes players who helped us through active feedback, bug reports, and by sharing the game with others. We sincerely apologize if any names are missing. If your username was n...Read full article on Community Announcements (Bewolba Studios)






