
Screenshots

Watch trailer on Steam ↗Internal Incident
Deadly Donut · Published by Deadly Donut
Content notice: The game features horror elements, including violence, blood, disturbing creatures, darkness, and jump scares.
Mixed — 50% positive (10 reviews)
Last updated 28 Sept 2026
Internal Incident – a top-down survival horror extraction shooter. Explore the hidden corners of a vast facility in search of resources while fighting off terrifying creatures lurking in the dark. Unveil the secrets of the abandoned complex and do everything you can to make it out alive.
£9.09
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Price history
Action, Indie, Early Access · 2026 · More £5 - £15 games
Venture into the eerie corridors of Internal Incident, an action-packed survival horror game where every corner hides danger. Navigate through deadly threats and uncover secrets in this top-down shooter from Deadly Donut, set for release in 2026.
About this game
The Main Concept
Our game is a slow-paced PvE extraction shooter with a tense atmosphere, balancing action, horror, and survival.
It is a project we want to keep growing together with the community for a long time.
Why Early Access?
We released the game in Early Access because we want to develop it together with the players. We have learned a lot throughout the development process, and we continue to improve the game every day. This is an important project for us, and we have put a lot of time, ideas, and effort into it.
We understand that the game is still in development. There may be bugs, design decisions that need improvement, and features that will change over time. That is why player feedback is very important to us. We read reviews, follow discussions, and try to take your ideas into account as we continue development.
About the Development Team
Our team consists of two people who love games. Our goal is to create engaging and immersive gameplay for players, while developing a game that we ourselves would want to play.
All creative decisions are made with these goals in mind, and we hope the game will find its audience.
Brace yourself to face the chilling horror of the unknown.
Every descent into the facility will uncover new dangers lingering in the dark, as the further down you go, the less light you’ll find. Gear up and beware of the unexpected that comes your way.
Use a vast arsenal of weapons from pistols to grenade launchers in order to survive.
Danger lies in the darkness, and only light can protect you, so make it your friend.
Seeing what hurts you is the first step to survival. Thus, balance risk and reward and don’t let greed get the best of you.
Every corner has something worth discovering.
However, the facility hides its resources among the endless dangers. One chest might contain the light you need to survive or a valuable asset to fight back.
Most importantly, a trusted partner is your best ally.
Watch each other’s backs against ambushes from the dark. Two flashlights in the darkness will serve you better than one.
The only way out is extraction. Will you escape the shadow or get lost in it?
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 6GB or AMD Radeon RX 580 8GB
- Network: Broadband Internet connection
- Storage: 40 GB available space
- Additional Notes: SSD recommended for better loading times. These system requirements are preliminary and may be updated closer to the game's Early Access release.
Supported Languages
Latest news
Patch NotesOfficial
Patch 1.3.0
NEW CONTENT Added two new extraction points. Added a new large-caliber revolver. Added a new elite enemy called the Bomber, which appears on Hazard difficulty and above. Added a new enemy that patrols the corridors. GAMEPLAY Ventilation passages now have numbers, making it easier to navigate between them. Pressing Escape now closes the inventory. Improved random events, making them much easier to locate. Adjusted monster balance. Added several minor gameplay improvements. ACCESSIBILITY Added a new Accessibility category to the Gameplay settings. Added an option to disable camera shake caused by gunfire. Added an option to disable muzzle flashes. ANIMATIONS Updated the weapon inspection animation. Updated the weapon reload animation. Updated the grenade throw animation. USER INTERFACE Reworked the character stats interface. FIXES Fixed an issue where ventilation passages did not always connect to a matching passage. Fixed an issue where ventilation passages could spawn inside the environment. Fixed the cause of invisible inventory slots. If you are currently experiencing invisible inventory slots, place all your equipment in the stash and die during a raid. Fixed various minor bugs. STABILITY AND VISUALS Improved multiplayer stability. Slightly increased the lighting in the hubRead full article on Community Announcements (deadlydonut.c)Patch NotesOfficial
Patch 1.2.2
Gameplay Added vents to corridors, allowing players to move around the location more quickly. Rebalanced rewards for some quests. Combat Fixed an issue where the weapon muzzle could clip through monsters at close range, causing bullets to spawn behind them and deal no damage. Fixed an issue where stunning a monster during its attack could cause it to stop attacking completely. Items & Vendors Added more starting items to vendors. Slightly adjusted the balance of headlamps. They are now a bit brighter. Multiplayer Fixed an issue where the laser sight did not work correctly for clients. Quests Fixed a crash related to the quest that requires finding notes. Settings & Controls Fixed an issue where the flashlight key binding could reset after restarting the game.Read full article on Community Announcements (deadlydonut.c)Patch NotesOfficial
Patch 1.2.1
Fixes Fixed the replication of usable items. Dynamic corpses are now displayed correctly on both the server and clients. Clients can now purchase items from vendors correctly. Fixed an issue that occurred when purchasing more items than could fit into a single stack. Previously, the full price was charged, while the remaining items were not added to the inventory. Monster stuns now work correctly. Fixed item usage for clients. Fixed the notification displayed after using keys. Fixed an issue where the character could continue firing after opening the inventory. Clients can now open and read notes correctly. Fixed an issue where the reload animation could play while the weapon was not equipped. Weapons with integrated magazines now spawn with ammunition correctly. Inventory weight is now displayed correctly when the player spawns. Gameplay Changes Updated the models and animations of all existing monsters. Added a tooltip informing players that inventory items can be rotated by pressing R. Glow stick duration has been increased to 500 seconds, and their light radius has been slightly increased. Glow sticks can now be used as navigation markers to identify previously explored areas. Player punches now knock monsters back, making it easier to avoid damage during unarmed combat. Added a separate laser sight state for hip-fire mode. Game Pace Improvements Character movement speed has been increased by 12.5%. A combat state system has been added. Stamina regeneration is now twice as fast outside combat, making corridor exploration faster and more comfortable. Item search speed now depends on the item's quality.Read full article on Community Announcements (Radastra)Patch NotesOfficial
Patch 1.2.0
Gameplay Fixed an issue where monster attacks could incorrectly interrupt weapon reloads. Added a blood screen effect when the player takes damage. Fixed an issue where monsters could fail to attack when the player was standing too close to them. Doors now open more smoothly and should no longer block the player as often. Multiplayer Fixed flashlight replication, so flashlights now display correctly for clients. Fixed the flashlight indicator for clients. Fixed an issue where camera shake from one player’s shot could affect all players in the session. Fixed incorrect behavior of the death menu for clients. Fixed the Spectate button. Fixed extract widget replication. UI The maximum magazine ammo count is now displayed. Loot & Inventory Fixed an issue where Unit corpses were not highlighted like other loot containers. Fixed an issue where items could be dragged into sealed loot boxes. Fixed an issue where trader items were not listed correctly for clients. Economy & Traders Fixed an issue where clients did not receive money after selling items to traders. Fixed several item prices where some items could be sold for more than their purchase price.Read full article on Community Announcements (deadlydonut.c)Patch NotesOfficial
Patсh 1.1.0
Update Notes – May 30, 2026 Gameplay Weapon now rotates toward the aim reticle Added new laser sight option with customization settings in Gameplay Options menu Added a red exclamation mark above the vendor when a quest is ready to be completed Minor adjustments to loot drop distribution Added a sound effect when selling an item Magazines with higher ammo capacity are now prioritized for auto-selection Multiplayer Fixes Fixed progress bar replication in multiplayer Fixed grenade throwing on the client side in multiplayer Fixed ammo widget replication (alt slot) in multiplayer Fixed animation replication in multiplayer Fixed sell sound not playing for the client in multiplayer Fixed quest reward icon above the Quartermaster not appearing for the client in multiplayer Added client disconnect function in multiplayer Level Design Dungeon danger zone exit is now highlighted in green Temporary DLSS has been temporarily disabled due to crash issues.Read full article on Community Announcements (Radastra)






