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Land of Anima: The Research of Artificer

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Land of Anima: The Research of Artificer

NHS_Projects · Published by NHS_Projects

Last updated 9 Oct 2026

A hybrid of Action RPG and Isometric Tower Defense where you control the flow of enemies. Modify map routes, collect materials, and craft custom towers to unravel the mysteries of the Land of Anima.

Free to PlayComing SoonDJCTQ 10

Free

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Indie, RPG, Strategy · More free games

In Land of Anima: The Research of Artificer, navigate the mysteries of the Land of Anima by modifying map routes and collecting materials to outsmart waves of enemies. This indie RPG blends strategy with action as you craft custom towers to protect your base.

About this game

Forget predefined towers. You are an Artificer apprentice in a dreamlike dimension where each map is a moment frozen in time. Protect the crystals at all costs: if they fall, reality shatters.

🛠️ Total Defense Engineering

Don't just build; design. Mix materials, cores, and weapon archetypes to create dozens of unique combinations. Refine their Purity (+5) to reach their full potential and adapt your arsenal to your playstyle.

🔄 Redesign the Battlefield

The map is your canvas. Interact with obstacles to divert enemy paths and force monsters to walk through your kill zones. But stay alert: some enemies and bosses might ignore your rules and find their own way.

🧠 Real-Time Tactical Flow

Every decision carries weight. Manage your Tolerance, a mental resource that limits your active defenses. You must move, repair, or dismantle towers in real-time to adapt to the evolving chaos of the wave. Your ability to react is as important as your initial strategy.

💎 The Artificer’s Cycle

Detect hidden fissures, deploy extraction drones, and synthesize crystal cores. In this survival loop, every resource you extract is a critical upgrade for your workshop. Defeat means losing the connection, but you keep your loot to return stronger for the next rift.

⚔️ A Dimensional Challenge

Face relentless waves of enemies, from resilient Golems to unforgiving Drakes that will test your wits and reflexes in a high-stakes isometric combat experience.

COMING SOON:

  • 🚀 5 Map-Breaking Bosses: Unique encounters with complex patterns.

  • 📡 Omnidirectional Towers: Advanced tech to cover all angles.

  • 🌲 New Biomes: Higher material tiers.

  • 🏛️ Ruins Maps: A new game mode with forgotten challenges.

  • 🛡️ Elite Enemies & Events: Unpredictable threats in every wave.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Win 7/8/8.1/10/11
  • Processor: Core 2 Quad/2.66Ghz
  • Memory: 8 GB RAM
  • Graphics: 2GB
  • DirectX: Version 11
  • Storage: 1 GB available space

Supported Languages

English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America, Japanese, Portuguese - Brazil, Portuguese - Portugal, Russian

Latest news

  • AnnouncementsOfficial

    Demo v1.0.4 is now available!

    Great news! We'll be participating in the Tower Defense Festival 2026, and to celebrate, Demo v1.0.4 is now available.It took us some time because we made some major changes, primarily to the system controlling material behavior, which ended up breaking everything. Because of that, we had to redo many parts, but in the end, it resulted in the possibility of creating satisfying effects, such as the new elements in the Whispering Hills map and much more.This will be the last content version we have planned for the demo, except for bug fixes. From now on, we'll be working on the full version.If you have any questions, feel free to ask. Without further ado, here are the patch notes:Fixes:Issues with opaque and transparent materials and shadowsSome interactive indicators were behind map elementsThe minimap drag detector was outside its areaSome buttons were malfunctioningSome GUI elements were misplacedChanges:The minimap drag logic was modified for greater efficiencyNews:Pop-up DamageEnemy Defeat Animation for Razors, Vipers, Golems, and DrakesHealth bar for enemiesResistance bar for towersThe macro map is activated with Tab and displays the map from a high-level view, as well as the current wave and difficulty.Mountain and Cave maps reworked
    Read full article on Community Announcements (NHS_Projects)
  • Patch NotesOfficial

    Demo v1.0.3 is now available!

    Fixes:The interaction skill can be incorrectly used from the distance.​GUI navigation error in some buttons.Under certain circunstances, towers do not allow skills to be used on them .Some collisions were fixed.Some elements of the tower GUI do not update correctly.Changes:Relocation of interaction buttons for closing and opening routes.News:Reconstruction of enemy behavior with the blockades.Game speed button (Experimental).
    Read full article on Community Announcements (NHS_Projects)
  • Patch NotesOfficial

    Demo v1.0.2 (Bug fixes)

    We're starting the year with a bug patch.Land of Anima: The Research of Artificer Demo v1.0.2Fixes:The search pulse VFX was not displaying correctly.Drones were behaving incorrectly.Collision issues have been fixed.Interaction buttons with blocks have been fixed.Crystal status system has been fixed.The armory was not hiding the crafting cost.The refinery was not hiding the crafting cost.The refinery was not displaying the success rate.Changes:Drone speed has been increased.The drop rate has been slightly increased.What's next?:
    Read full article on Community Announcements (NHS_Projects)
  • AnnouncementsOfficial

    Demo v1.0.1 is now available! What's next?

    First of all, we want to wish you happy holidays and a prosperous new year.We have 3 important announcements.1. Land of Anima: The Research of Artificer Demo v1.0.1 is now available.What's New:This version primarily contains a remake of the enemy unit behavior system as well as the new crystal status system.Fixes:Collision between stacked loot.Projectile collision with enemies.Items in the shop refreshed incorrectly.Quests refreshed incorrectly.Bugs in the portable and base inventories.The minimap did not update when zooming in or out.2. A few days ago marked the one-year anniversary of the release of Land of Anima: Origin of Union, our first project, and we had planned a minor update... However, after considering it, we concluded that it was time for a complete update. Therefore, we've decided to do a complete remake and want to address several points:The remake will be uploaded over the original version, so you won't have to buy it again.The price will change from 6.99 to 9.99, but this will only be effective from February 15, 2026.We'll be sharing more details about the remake in the coming months.3. We've been working on a new production (Project E.W.N. *provisional title*). The main genres will be Autobattler, Fantasy, 3D, RPG. We'll be sharing more details in the coming months.
    Read full article on Community Announcements (NHS_Projects)
  • AnnouncementsOfficial

    Demo v1.0.0 Out Now!

    We have some great news to announce!Land of Anima: The Research of the Artificer demo v1.0.0 is available now!This is the current full version of the demo.We'll keep working on the complete version of Land of Anima: The Research of the Artificer, and if any bugs appear, we'll be working on patches and fixes.What's next:A small update for Land of Anima: Origin of Union.A surprise announcement, about which we'll be sharing more details in the coming months.The full version of Land of Anima: The Research of the Artificer.Without further ado, the patch notes:News:General Tooltips (Base, Maps, Items, etc.)Shop (After successfully returning from a map, it refreshes with more and better items depending on the map difficulty)Quest System (Hunting, Gathering, and Extermination, plus unlocking part blueprints for the tower crafting station)Quest Tracker (Allows you to keep a summary record of active quests)Map Drop IndicatorRarity System (White, Green, Blue, Yellow, Purple)Refining System (Currently only up to +5)Basic Progression SystemNew NPCs (Protector, Victor, and Violet)Cinematics (For now, only the ones at the beginning of the story)TutorialsCavern Map (5 routes, 2 crystals)New blockage Type: Doors, which hold enemies until its resistance runs out.New languages supported: Spanish (LAT and ES), Italian, French, Portuguese (BR and PT), German, Russian, Korean, Japanese, Chinese (TRAD and SIMPL)Autosave indicator (Don't close while visible)Changes:Increased the size of several GUIs.Enemies become stronger with each wave.Chance drop balanced.Towers stats balanced.Fixes:Practically all systems received fixes. Some systems received minor fixes, others were completely reworked.Note: Saved data from the previous version are not compatible with this new one due to the large number fixes and changes it received.If you find any bugs, please let us know so we can fix them.
    Read full article on Community Announcements (NHS_Projects)

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