
Screenshots

Watch trailer on Steam ↗The Secret of Weepstone
Talesworth Game Studio · Published by DreadXP
Content notice: The game includes fantasy violence, mild black and white gore, and occasional crude or profane language.
Last updated 9 Oct 2026
In a hand-drawn black and white dungeon crawler RPG inspired by classic D&D of the 80’s - Roll Dice, Fight Monsters, Loot Dungeons, Embrace Death, and unravel The Secret of Weepstone.
Indie, RPG · 2027 · More free games
Embark on a hand-drawn adventure inspired by 80s D&D, rolling dice to fight monsters and loot dungeons in The Secret of Weepstone. Embrace the challenge as you unravel the mysteries of this eerie world.
About this game
In the shadow of an abandoned keep lies the all-but-forgotten village of Weepstone. Once a thriving settlement, its fields now stand barren, and its people desperate.
Byron, the Lord of Weepstone, has taken ill, his dreams plagued with visions of unholy rituals and occult symbols.
Six unlikely commonfolk are tasked to explore the keep to discover the mysterious source of Byron's suffering. There are no heroes here.
The Secret of Weepstone is a black-and-white, dungeon crawling love letter to old school role-playing games.
Experience gameplay heavily inspired by classic D&D:
Roll dice for skill checks and combat.
Solve the dangerous puzzles guarding each dungeon’s secrets.
Fight a wide variety of creatures through hand-drawn black and white art.
Level up your characters as you find treasure and triumph in combat.
Outfit your party with the new weapons and equipment you loot on your journey.
Embrace death and gain unique "Mortal Favors" whenever characters die.
Gather a party of up to 8 members from common villagers to battle-worn adventurers, recruiting new characters along the way.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64bit
- Processor: Intel Core i5-2300 or AMD FX-4350
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 660 / AMD HD 7870 (2 GB VRAM)
- DirectX: Version 11
- Storage: 3 GB available space
- Sound Card: DirectX 11 Sound Device
Recommended
- OS: Windows 10 64bit
- Processor: Intel Core i5-8400 or AMD Ryzen 5 1600
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1060 / AMD RX 580 (4–6 GB VRAM)
- DirectX: Version 11
- Storage: 3 GB available space
- Sound Card: DirectX 11 Sound Device
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
In Defense of THAC0
The year is 1981. Your trusty human fighter swings an axe at the goblin…aaaand it’s time to break out the attack matrix to find out if you hit. A lot of people keep asking why we’re not using something like the combat charts below, or THAC0 in The Secret of Weepstone, and let me tell you exactly why we’re keeping it simple.In reality, after a while of playing any roleplaying system, whatever arcane methodology the designers use to determine something like success in combat usually does become easier to do on the fly. That said, there’s been many, many more ways to calculate combat in Dungeons & Dragons in addition to the charts above, so there’s no one “true” answer or solution to it, or for a game paying homage to it. So… let’s talk about the one that seems to be the most beloved and hated in equal measure, THAC0. If you’re somehow this deep into a blog dedicated to retro RPG combat resolution mechanics and don't know what THAC0 stands for, hats off to you, but it stands for ‘To Hit Armor Class 0’. What’s the deal with THAC0? Like the examples above, many methods over the years were used to figure out how to represent the difficulty of a given monster or character succeeding in an attack against a foe. Different accounts are given of how they landed on THAC0 specifically, who called it that first, and the very first time it was officially used as the method. What’s certain is that the mechanic appeared in an un-named form in AD&D 1st Edition (1977), only to become the official method for AD&D 2nd edition (1989).Another notable place that people became aware of THAC0 was the original Baldur's Gate game series from Black Isle. As it was made in the 90’s, it used the current ruleset, which was 2nd Edition AD&D, in all its THAC0-laden glory. That being said, with a computer doing all the calculations, the player didn't need to follow what was happening under the hood. The differences are more obvious when playing at the table in person. Ascending Armor Class is what mo...Read full article on Community Announcements (HunterXP)AnnouncementsOfficial
Behind the Screen
Hey Delvers, It’s been so amazing to see the support for the game following the Showcase and the Demo launch. We can’t thank you enough for showing love to a project we have both been dreaming about making for over a decade. From the very beginning, the goal was to evoke the vibe of playing those games with your friends, probably in a basement, maybe in Ohio. That’s a tricky thing, of course. It was months of experimentation and iteration until it even started to get there. We wanted to pay tribute to all the things we loved from that era, namely the stark B&W line-art, the rules that are both simple and arcane, and the pulpy stories.The first hurdle was to create visuals that conveyed almost being inside that stark, often somewhat crude, art from the earlier TTRPG books of the day. Sean spent the better part of a year tinkering off and on creating a custom shader that let us dynamically generate cross-hatch shadow and lighting effects to complement the plan to have the 3D environment rendered with black and white line-art textures. There’s so much art in the rulebooks and modules that the player never gets to enjoy, and we wanted to create something that gave a look from both sides of the screen.Once the nuts and bolts of rendering the environment was sorted, the real work began, which of course led to the next thing that makes the game visually what it is… so, so much art. Very much like how the original Dungeons & Dragons books (especially Basic/Expert, but 1st Edition AD&D as well) showcased an assortment of artists in the rulebooks, monster manuals, and other places, we wanted to do the same. The sheer volume of work involved would make it difficult for a single artist to keep up, but also the varied art styles of the old books are part of the charm we wanted to also bring to our game. Uniquely familiar, where it’s cohesive, but yet we still get to enjoy the individual style each artist brings.Our memories are full of imagery from all the greats from classic TT...Read full article on Community Announcements (HunterXP)Patch NotesOfficial
Hotfix - Demo v 1.30
The Ring of Regeneration no longer causes a hard-lock if right-click > examined immediately after being obtained.Fixed Rae's blacksmith hammer to prevent it from magically upgrading to +1 when dropped.Read full article on Community Announcements (Talesworth)Patch NotesOfficial
Hotfix - Demo v 1.29
Fixed an issue where some players could get hard locked after swapping a party member's position with a dead party member.Read full article on Community Announcements (Henry Hoare)AnnouncementsOfficial
The Demo is Live!
I am so very stoked to finally launch this public demo. At the last Penny Arcade Expo, we watched people stomp through Weepstone Keep for 4 days straight. After a year of work, it was so rewarding to see the smiles and laughs in person. There’s literally no bigger dopamine generator for a game dev. We left that dream weekend hyper motivated and desperate to get back to creating. Armed with a notepad full of great suggestions and tweaks, we got to work making changes and further polishing the demo. Now, here we are, ready to face the final boss of being a creative person online: exposing your creation publicly! I considered coming to each and every house to stand behind you as you play, menacingly, but it falls squarely outside the budget.We still have a ways to go, primarily lots of content for you to delve. More Dungeons, crypts, and abbeys. Lots of weird, desperate, and/or unhinged people. Classic baddies stepping right out of those dungeon crawling ‘80s D&D modules. The town of Weepstone has some issues, and this town ain’t going to save itself. We would really love to hear your post-demo thoughts via the Talesworth Game Studio Discord. Also, follow on Instagram or Twitter for sneak peaks and art bits as we tell our story in the Kingdom of Talesworth.\10/20 Twitter post: It really reinforces our belief that this is a game that so many of us want (have wanted) to exist. Thank you for the kind words, the likes, the shares and the encouragement. We read every comment and they've all made a difference.]- Sean & HunterRead full article on Community Announcements (Talesworth)






