
Screenshots

Watch trailer on Steam ↗Furry Fantasy Adult World
TundraClaw Studio · Published by TundraClaw Studio
Content notice: This game contains explicit fictional adult sexual content and strong language. Mature content may include nudity, sexual activity, adult-oriented cutscenes, interactive NSFW content, and fantasy/fetish themes such as watersports, tentacles, oviposition, bodily fluids, and belly or abdominal inflation. The game also includes stylized, cartoon-like physics interactions such as character dragging, impacts, falls, collisions, and ragdoll reactions. All characters appearing in sexual or NSFW content are fictional anthropomorphic adults aged 18 or older. The game is not intended to depict sexual activity presented as non-consensual.
Last updated 9 Oct 2026
Explore a sandbox open world, customize anthro furry characters, build, fly and create your own fantasy adventures alone or with friends.
Indie, Simulation, Casual · 2026 · More free games
Embark on endless creative journeys in Furry Fantasy Adult World, where you can build and fly your custom furry characters through a vast open world. Explore alone or with friends, crafting unique fantasies from the ground up.
About this game
Furry Fantasy Adult World is an open-world sandbox game for adults where you can have fun exploring and interacting with fantasy characters, either alone, online with friends, or with bots (NPCs).
Features:
Anthro fantasy furry characters (not real).
Customize your characters to your liking.
Explore the world however you like; you can even have your companion follow you.
Relax and enjoy every unique experience in the game.
Configure graphics options to your liking.
Integrated dialogue and sound effects.
Play with Steam friends (without integrated chat or voice).
Create and share animations or skins via the Workshop.
Build in the world.
And more!
All characters are of legal age and consent to the sexual acts performed in the game. Each character is already proportionally scaled to an adult size.
This game was developed in Argentina using Unreal Engine 5, DirectX 12, and programmed in Blueprint with very few C++ plugins.
Compatibility with VR and Lovense devices cannot yet be implemented in the game due to hardware limitations.
New features and bug fixes will continue to be implemented in the game in the future.
No personal user data is collected or stored. All online functionality is managed exclusively through Steam services.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: AMD Ryzen 5 1600 or equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 6 GB or equivalent
- DirectX: Version 12
- Storage: 6 GB available space
- Additional Notes: 1080p / Low settings / 30 FPS target. SSD recommended.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: AMD Ryzen 5 2600 or better
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 3050 8 GB or equivalent
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 8 GB available space
- Additional Notes: 1080p / Epic settings / 30 FPS target. SSD recommended.
Supported Languages
Latest news
AnnouncementsOfficial
Game available on Patreon
The game is still pending approval on Steam. Depending on the review, I may need to make additional changes before the final release.While we wait, the game is already available through Patreon. Your support will also help fund the development of my next project, a new 100% feral game with no anthro characters. You can also complete the questionnaire available for this upcoming project.You can get the game here:https://www.patreon.com/cw/tundraclawstudio/membershipThe Patreon version only requires you to successfully pay for the membership at least once. After that, when you launch the game, you will simply need to log in with Patreon so the game can verify your purchase. You can cancel the membership afterward and keep access as long as that qualifying payment remains valid.Future updates will continue to be available through the same system whenever possible.I will also do my best to provide a Steam key to users who purchased the game through Patreon once the game becomes available on Steam, as long as I have Steam keys available.Moving to Patreon was not originally planned, but it allows players to access the game while the Steam approval process continues. Your feedback and suggestions during this period will also be very helpful in continuing to improve the game.(I want to clarify once again that the problem is Steam; there is nothing I can do, and since some users wanted to play the game, I decided to go with Patreon, the tier price on Patreon is much lower than it will be on Steam, as it provides me with financial support)Read full article on Community Announcements (TundraClaw)Patch NotesOfficial
Final 2.7 Version Progress: Known Issues & Bug Fixes
Hello everyone!The final version of the game is getting closer. I'm currently focusing on the remaining bug fixes and final testing. I want to publish it in September but right now Steam's approval for the game is still pending.I'll keep this post updated so you can follow which issues are still pending, which ones I'm working on, and which have been resolved.Last updated: 23/09/2026Future ideas (Postponed for now — will take time to implement):Rain / SnowSkateboardGraffiti on wallsDriving carsEye shapes (hearts/polygons/etc.)Consensual vore systemImproved fluid particle qualityAdd tentacle interaction/animationsInteraction with multiple NPCsHolding hands with NPCsOptimization of city NPCs (since the movement capsule consumes more resources than "Set Actor Location")More avatarsMore animationsClimbing animationsJoystick supportPartner interaction menuVR System: I plan to include a custom widget setting to send position/rotation via TCP/UDP, allowing the character to sync any movement without needing expensive FBT setups.Wing particle: size, color, and configurationFacial expression settingsPending bugs/features that I want to do before release:Fix errors in the animation studio widgetToggle default engine animations on/offPendants, necklaces, and tail adjustments.176 animations remaining (24 animations to be completed in 3–6 hours)."Cylinder animation".Check for replication bugs in multiplayer (Update: Remain 2 small bugs)Increase time info HUD in interaction UIFixed, but it needs to be checked:AchievementsFixed:Patreon Version Finished.Counter info for motor default animationsRagdoll small bug (shock force)Ragdoll small bug in host (instead ragdoll the capsule component, will ragdoll in mesh)When stop the pawn ragdoll it goes to air a bit instead same z location.Delete unused variables and nodes that occupy memory.Ragdoll now works in multiplayer but two small bugs were created, in total 3 bugsDecrease sound voice volume multiplier by dividing the float by 2Milk ma...Read full article on Community Announcements (Luna)Community & EventsOfficial
My Next Feral Game: Community Survey
Hello everyone!I'm exploring an idea for a future game focused on feral (non-anthro) characters, and I'd love to hear your thoughts.What features and activities would you enjoy? If the game includes multiplayer, what would you like to do with your friends?Share your ideas through the survey:https://forms.gle/zF6JdiQVrSntXB929Participation is voluntary. I currently plan to keep the survey open for at least two years, with no fixed closing date yet.The survey is hosted on Google Forms. Please avoid including personal information in your answers.You're also welcome to discuss your ideas in the comments. Please submit your survey answers through the form so I can review everyone's feedback together.Thank you for taking the time to share your ideas!Read full article on Community Announcements (Luna)AnnouncementsOfficial
Changes made before the first release
Oh, hey! I'm so excited about uploading and releasing the first release of the game, but first I need to fix some bugs and add some features so I make sure it's fully playable and everyone can enjoy it. I'm doing the best that I can since I'm just a single developer, but it seems it's going well. :)There are tons of things that changed in the game...About the map: I had to put the map together, so now it has a forest, a club, a farm, and a city. After the release of the game, I want to make a lake or beach too.About physics: There are some problems yet that I need to fix. I know that I need collision. I think it's the hardest thing in the game. For now, I added jiggle physics only in female bits. The hard thing is collision with other avatars and walls since each avatar needs a physics asset for that, and it will take a long time to make it if so.About graphics: The materials are optimized and in the settings menu can be fully customizable so they can run on different computers, from bad to powerful GPUs, but I recommend a powerful one for rendering real fur once the release is done. For the security of the user, it will have a shortcut key to reset everything.About animations: Now they will run smoothly thanks to the "state machine." I just need to fix small bugs, but it seems good to me. There are some features like X-Ray that I will implement once bugs get fixed. After all bugs and features are done, I will add more animations and also at least 5 cuddle animations.About character customization: Each time is now more customizable, and my idea is also that the user can change colors or upload/edit the skin.About mods: I added a node that will make sure that the mods folder exists in the game so you can add/edit/share JSON files that can be character settings and, in the future, will be animations. I want to have steam workshop in the game for this so everyone can enjoy any mod that any author publishes.About VR, Steam Deck, and Lovense: Sadly I can't implement it y...Read full article on Community Announcements (Luna)






