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Watch trailer on Steam ↗Swanfield Survival
RJH Studios · Published by RJH Studios
Content notice: Contains the use of Ranged and Melee Weapons used for 3rd person combat. Frequent killing of AI Zombies, Animals, Human AI & Players. Scenes of blood/gore througout.
Last updated 28 Sept 2026
Swanfield Survival is a Post-Apocalyptic Zombie Survival game, with PvE and PvP Elements with Online Co-Op & Multiplayer. You can connect via Dedicated Servers, or host a session with up to 5 friends. Climbing, Swimming, Looting, Crafting, Building, Fishing, Farming are all available from start!
Action, Adventure, Indie, RPG, Massively Multiplayer · More free games
Embark on a thrilling adventure as you navigate through a dangerous post-apocalyptic landscape, battling zombies while crafting and building. Dive into an immersive experience that blends action, adventure, and role-playing, all crafted by RJH Studios.
About this game
How did I get here?
Memories flood back - explosions, gunfire, screams.
What happened? What were those things? Then it hits you - the fall of Swanfield, the chaos, running for your life, the desperate need to escape, and then... darkness.
You passed out, utterly drained, with vague recollections of that night's horrors sending shivers down your spine. But now, a glimmer of hope - rescue. Am I safe?
The world you knew is gone. There's no home, no safety. You have to rebuild. Today marks a new beginning, a chance to start over. A New Dawn.
What to expect?
Explore a detailed open world with diverse environments such as Cities, Forests, Suburbs, and Rural areas
Combat system that includes both melee and ranged weapons, with realistic physics and damage mechanics
Equip and prepare to venture into dangerous locations such as Quarantine Zones, Underground Bases, Airfields and Military Outposts
Manage limited resources such as food, fluids, ammunitions and building materials efficiently to survive
Craft Weapons, Tools, Shelter, and other essential items using resources found in the world
Establish, Build and Upgrade a base for protection against Wildlife, Zombies and Hostile Survivors
Base building includes, Storage, Fortifications and resource production facilities
Craft Basic Weapons and gathering tools from the start of your journey
Scavenge and Loot for everything you need to survive
In-game currency to buy and sell goods at resource vendors, scavenge rare and in-demand items to sell and buy what you need
Be aware of the elements, stay warm, well fed, hydrated and ready to move quickly
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: N/A
- Graphics: N/A
- Network: Broadband Internet connection
- Storage: 12 GB available space
- Sound Card: N/A
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: N/A
- Graphics: N/A
- Network: Broadband Internet connection
- Storage: 12 GB available space
- Sound Card: N/A
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
19th January EMERGENCY UPDATE
EMERGENCY UPDATE VehiclesFixed Players not able to exit vehicle. New volume added to level was blocking exit positions, emergency patch for game-breaking bug CraftingReduced all crafting timers to 1s per craft. There was sometimes an issue when tabbing out or opening/closing inventory during craft time that would cancel the craft.30s-1min on some crafts was taking far too long, so the craft time has been standardized to 1s per craft for all crafts and almost instant. Added Empty Bottle recipe to Chemistry Bench PlantersAdded Sugarcane Seeds and ability to grow Sugarcane to PlantersAdded Carrot Seeds and ability to grow Carrots to PlantersAdded Wheat Seeds and ability to grow Wheat to PlantersAdded Coffee Seeds and ability to grow Coffee to PlantersAdded Blueberry Seeds and ability to grow Blueberries to Planters Changed growth time on planters to 10mins per stage (4 x stages = 40mins to Harvest)Changed Final Harvest mesh to clearly show end stage and harvestable Safe Zone TradersAdded Compost to Resource TraderAdded Metal Sheet to Resource TraderAdded Animal Fat to Resource TraderAdded Cooking Oil to Resource TraderAdded Biofuel to Resource TraderAdded Alcohol to Resource TraderAdded Sugarcane Seeds to Resource TraderRead full article on Community Announcements (RJH-Studios)Patch NotesOfficial
18th January Bug Fixes and Updates
Bug FixesFixed player clothing masks not being applied correctly when exiting vehicleFixed camera distance transition bug when using mouse wheel to scrollFixed Player unable to exit vehicle when driven underwaterVehicle now ejects player when water submerged, destroys vehicle after 30s and spawns new at original spawn locationFixed Vehicle Fuel amount displaying decimal places, it now rounds up correctlyFixed a crash when player drowns while driving vehicle underwater and causing an infinite loop to respawnDamage AdjustmentsChanged Arrow Damage from 15 to 25 with random damage multiplier applied to body hit locationMap & UI ChangesAdded Streetlights evenly spaced to every road surrounding mapAdded Speed Limit Signs evenly spaced to every road surrounding mapAdded Road Debris to all roadsAdded Stop Signs to every road and bridge entrance/exitAdded AI Spawners to Fuel StationsAdded Current Weather Type & Current Time to UIChanged Crafting Menu hover colour to Green (Applies to Player Crafting and all Crafting Benches) VehiclesAdjusted passenger location inside VehicleAdded Player Mappable Keybind "G" for Vehicle HornAdded Player Mappable Keybind "SPACE" for Vehicle HandbrakeAdded Player Mappable Keybind "E" for Driver to exit VehicleAdded Player Mappable Keybind "SPACE" for Passenger to exit VehicleWhen a Vehicle is driven underwater, Engine is cut-off and interaction disabled, all Players & Passengers are ejected. Vehicle destroys after 30s to allow for another vehicle to respawn. Crafting Updates Crafting WorbenchAdded Metal Bar RecipeAdded Metal Sheet RecipeAdded Fuel Can RecipeAdded Cement Block RecipeAdded Furnace RecipeAdded Ammo & Weapon Bench recipeAdded Chemistry Bench recipeAdded Composter RecipeAdded Rain Collector RecipeAdded Distiller Recipe FurnaceAdded Scrap Metal RecipeAdding Wood & Metal Ore to Furnace produces Charcoal and Scrap MetalAmmo & Weapon BenchAdded Gunpowder recipeAdded Ammo Casing recipeAdded Ammo Crafting recipes for Pistols, Rifles, Shot...Read full article on Community Announcements (RJH-Studios)Patch NotesOfficial
11th January Update
Starting ItemsPlayer now starts with a Gathering tool equipped from start and after deathKeybindingsAdded Quest Journal mappable keybind to "J"Changed default keybind for Options/Settings menu to "K"Esc still closes the Options/Settings menu, but now it doesn't render over everything when hitting esc keyChanged default keybind for In-Game menu to "ESC"Set default options/values for the following settingsMaster Volume = 50%Music Volume = 50%SFX Volume = 50%Motion Blur = 0/OffMax Framerate = 60 FPSRanged WeaponsAR4 - Changed damage per-shot to 35, adjusted random damage multiplier and adjusted recoilAK47 - Changed damage per-shot to 32, adjusted random damage multiplier and adjusted recoilScar - Changed damage per-shot to 36, adjusted random damage multiplier and adjusted recoil.50 CAL - Changed damage per-shot to 95, adjusted random damage multiplier and adjusted recoilAWP - Changed damage per-shot to 88, adjusted random damage multiplier and adjusted recoilShotgunChanged Shotgun damage per shot to 40 and adjusted damage multiplier to take spread into considerationReduced Range to 20m (Now only damages at close range)Changed shell spread & pellet amount to 5Reduced spread damage to 8 per pellet ( 5 x pellets x 8 damage = 40 total average)ExplosivesIncreased range/radius & damage for Explosive Barrels & GrenadesCrafting RecipesRemoved Nails from Campfire Recipe Player BuildingBlocked collision channel for WaterBuildings can now be placed on the edge of water where there's a slight overlap with the ground, but buildings can no longer be placed directly in or on waterAdded building restriction to 10m in height (Foundation plus 3 levels)Adjusted snapping locations, and collision overlaps for all building partsAIAdded Zombie Footstep sounds with AttenuationFootstep sounds change dynamically depending on surface type (Road, Grass, Gravel/Sand, Indoors etc)Adjusted AI Spawning to not spawn on-top of buildingsAdded AI Jumping (AI can now jump on-top of buildings that the Pla...Read full article on Community Announcements (RJH-Studios)Patch NotesOfficial
16th December Major Update
Quest Journal is bound to ( J ) Key, for some reason this is missing in settings/keybinds General Changes & Bugfixes Fixed player list displaying correct icons & player namesFixed Safezone prompt and damage protection working correctlyFixed Safezone marker displaying on Minimap and World Map Fixed Metal Pickaxe damage to 45 per hitAdded icons for Birdhouse & Animal Trap Navigation CompassAdded Compass to display direction for easier navigation The UI now has a dynamic scrolling compass which displays the direction the player is facing (N, NE, NW, S, SE, SW, E, W) Foliage UpdatesChanged Rock & Stone models (Stone models were too small and hidden in grass) Rock models had a high poly count which was impacting performance.Reduced Health on Rocks & Trees, they now take 4/5 hits to destroy with the correct holdable (Axe for Trees, Pickaxe for Rocks)Any melee weapon can now hit/destroy small foliage in 1 hit (Logs/Stumps, Stone, Berries, Cotton)Added Chaos Destruction to rocks, they now fracture on harvest and disappear after a short delayWasn't happy with the old method of rocks decreasing in size on damage Durability & RepairsAdjusted melee weapon durability for Steel Pickaxe, Firemans Axe, Machete, Crowbar, Steel Pipe & Spiked Bat. Durability is now higher and deteriorates much slower than the crafted Axe & PickaxeAdded Steel Pickaxe, Firemans Axe, Machete, Crowbar, Steel Pipe & Spiked Bat to repair bench, they can be repaired to full durability for Zomcoin. Damage AdjustmentsReduced Regular Zombie damage from 20 to 8 damage per hitReduced Military & Police Zombie damage from 40 to 15 damage per hitReduced Bear damage from 40 to 15 damage per hitHealth on AI remains unchanged, they need to present a different challenge however they now don't hit as hard.Increased damage per shot on all Ranged weapons with random damage variationPlayer punch damage increased from 8 to 10 damage per hit, lowered punch damage taken from 2 to 1 damage per hitLowered Temperature damage when...Read full article on Community Announcements (RJH-Studios)Patch NotesOfficial
2nd November Update
1st Optimization PassAdjusted LOD levels for numerous models placed in the main mapAlso adjusted Max draw distance and render distances for packed level actorsThere should be a performance increase with models rendering In/out at set distances now Added Compass to UIThe UI now has a dynamic scrolling compass which displays the direction the player is facing (N, NE, NW, S, SE, SW, E, W) Added Chaos Destruction to Rocks Rocks now fracture on harvest and disappear after a short delayWasn't happy with the old method of rocks decreasing in size on damageChanged Rock & Stone models (Stone models were too small and hidden in grass) Rock models had a high poly count which was impacting performance.Reduced Health on Rocks & Trees, they now take 4/5 hits to destroy with the correct holdable (Axe for Trees, Pickaxe for Rocks) Any melee weapon can now hit/destroy small foliage in 1 hit (Logs/Stumps, Stone, Berries, Cotton) Player Damage changes Player punch damage increased from 8 to 10 damage per hit, lowered punch damage taken from 2 to 1 damage per hitLowered Temperature damage when too Hot/Cold from 2 to 1 damage per tickLowered Starving/Dehydrated damage from 2 to 1 damage per tick AI Damage changes Reduced Regular Zombie damage from 20 to 8 damage per hitReduced Military & Police Zombie damage from 40 to 15 damage per hitReduced Bear damage from 40 to 15 damage per hitHealth on AI remains unchanged, they need to present a different challenge however they now don't hit as hard. Weapon changesAdjusted melee weapon durability for Steel Pickaxe, Firemans Axe, Machete, Crowbar, Steel Pipe & Spiked Bat. Durability is now higher and deteriorates much slower than the crafted Axe & PickaxeAdded Steel Pickaxe, Firemans Axe, Machete, Crowbar, Steel Pipe & Spiked Bat to repair bench, they can be repaired to full durability for Zomcoin. Increased damage per shot on all Ranged weapons with random damage deviation Adjused Ammo drop chances from Military & Police ZombiesAdded a small % c...Read full article on Community Announcements (RJH-Studios)






