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Mycofall

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Mycofall screenshot 1
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Mycofall

Lazy KodKod Games · Published by Lazy KodKod Games · Official site ↗

Mostly Positive — 76% positive (45 reviews) · 29 achievements

Last updated 28 Sept 2026

Mycofall is a survivors-like auto-shooter with ONLINE CO-OP for 1-4 players. Defeat hordes of infected insects to evolve and morph powerful abilities and weapons. Collect mycelium, grow stronger, unlock permanent upgrades and defend the forest solo or in online co-op.

Early AccessDJCTQ 6Co-opFull Controller Support

£7.15

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £7.15 · Highest: £7.156 Oct 2026

Action, Indie, Early Access · 2026 · More £5 - £15 games

In Mycofall, you navigate a perilous forest as one of four playable characters, each with unique abilities. Team up online or face the challenge solo in this action-packed indie game from 2026.

About this game

Play Mycofall on Steam Deck


About the Game

Mycofall is a bullet heaven title that offers fast gameplay, deep playstyle and build optimization and a unique mushroom core loop that blends collecting resources and killing creeps.

No aiming is required, you focus on moving, dashing, dodging, making build decisions and collecting your primary resource: mycelium. It spawns as you kill insects, the faster you, the more mushrooms spawn, got the idea? Perfect for the min-maxing kind of players, huh?

Face endless waves of twisted insects in our fantasy bullet-hell survivors-like setting. Play solo or team up online, share progress, and combine powers to stand against the swarm together. If you are looking for a game like Deep Rock Galactic: Survivor or The Spell Brigade our game is for you!

The unique mushroom core loop blends killing creeps and collecting your main resource mycelium that spawns as you kill enemies. If you want to master Mycofall's core mechanic you'll need to build your own playstyle that allows you perfect pathing to collect the mycelium while killing enough creeps to trigger the mushroom respawn-o-meter.

If you struggle to climb up the leaderboard it's most likely because you screw up paying attention to this system. No worries it takes some time and practice to improve your mycelium-per-minute-rate (mpm - yeah, that's a real metric).

In Mycofall your character holds up to 6 skills — but you'll spend most of your time leveling, evolving and morphing them rather than adding new ones. Want a crit-build? Done. Lifesteal setup? Yup. The "Fast Boi"-Build? Sure. You define how each skill behaves, what perks it gets, and what enemies it targets. And then combine it all for broken synergies.

Dive into character perk-sets that shift your entire playstyle, plus 15+ attributes like speed, mycelium-bonus-rate, armor, hp-regen, dash-range and more. The build space is deep. Craft your own, and climb the leaderboard.

Nothing kills replayability faster than missing meta progression. That's why Mycofall offers a vast library of permanent unlocks — giving you even more options and flexibility to define your own build. Unlock characters, skills and perks using one currency: The purple Meta Mushrooms.

Why spend hundreds of hours in a bullet heaven? Either you're grinding an audiobook/evergreen sitcom, or you're chasing the top 100. Maybe even top 10. Mycofall's global leaderboards are split by difficulty and player count, because comparing a 4-player difficulty 3 co-op run to a soloplayer difficulty 1 session isn't fair. Clean, transparent, competitive.

And now dive into the woods! Download the Demo, hit the wishlist button and munch some shrooms bugs creeps.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: 2.8 GHz Dual Core CPU
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660 or equivalent with 2 GB of video RAM
  • DirectX: Version 11
  • Storage: 1 GB available space

Recommended

Recommended:
  • OS: Windows 10 64-bit
  • Processor: 3.2 GHz Quad Core Processor
  • Memory: 8 GB RAM
  • Graphics: GeForce 960 or equivalent with 4GB of video RAM
  • DirectX: Version 11
  • Storage: 1 GB available space

Supported Languages

English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil, Traditional Chinese, Turkish
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Update v0.7.0 - Co-op Revive & Balancing

    Update v0.7.0 - Co-op Revive & Big Balance PassWe're back! After taking some well-deserved time to breathe and plan, we're diving into development with fresh energy. This update brings one of the biggest co-op features yet, plus a comprehensive balance overhaul that changes how the game feels.The Big Feature: Co-op Revive SystemThis is what we're most excited about. Teammates can now revive downed players instead of ending the run immediately!Here's how it works:When a player goes down, they collapse and teammates get an alertNearby teammates can revive them by standing near their body and spending Mycelium over timeRevived players return with half HP, full dash charges, and brief invincibilityThe cost increases each time a teammate goes down (and scales with difficulty)Higher difficulties have shorter revive windows (-10s per difficulty level)If you run out of time, the run endsThis completely changes co-op strategy. You now need to balance pushing forward with protecting teammates. Please test this thoroughly and give us feedback! Major Balance OverhaulWe've rethought wave and difficulty progression from the ground up. This is just the beginning - more changes are coming as we refine things. Send us your feedback on the current difficulty and progression!Wave Scaling:Enemies now attack more aggressively as waves progress - they pause less before attackingRanged enemies (Toxic Spitter, Flying Bug) now aim and reposition fasterEnemy projectile counts increase in later waves and higher difficulties (up to +3 extra shots)Projectiles fly faster in later waves (up to 30% faster)Enemy movement speed now scales progressively with difficulty the longer a run goes, not as a flat bonusBoss Encounters:Miss Mantis now scales properly with the wave she appears on (wave 20 on difficulty 1 is no longer as brutal)Her jump attacks start simpler and scale up as waves progress (wave 20 now starts with fewer jumps instead of always 3)Jump warning time slightly increasedEnemy Balancing...
    Read full article on Community Announcements (Btopp)
  • Patch NotesOfficial

    Hotfix v0.6.15 - Community Update

    Hotfix v0.6.15 - Polish & Performance UpdateWe've pushed another quick update focusing on stability and quality of life improvements!New FeaturesGraphics Options: VSync option now available in Graphics settings (off by default)Co-op Lobby: Player list now shows each player's selected character icon in real-timeSkill Shop: Now displays all skills, including locked onesTutorial Recommendation: First-time players get a gentle nudge to try the TutorialImportant FixesStability:Reduced hitches when many visual effects spawn simultaneouslyReduced hitches from area attacks in late-wave co-op with many enemiesConnection failures now automatically retry on different portsFixed garbled connection error messagesImproved controller/keyboard support for error dialogsGameplay:Fixed Miss Mantis dealing excess damage during long fightsFixed poison and DoT effects sometimes ticking multiple times after lag spikesFixed Miss Mantis spike attacks stacking after lag spikesThanks for playing! 🍄
    Read full article on Community Announcements (Btopp)
  • Patch NotesOfficial

    Hotfix v0.6.10 - Thanks for your Feedback!

    Hotfix v0.6.10 - Early Access Community UpdateThank you for the amazing feedback in the first hours of Early Access!We've pushed a quick hotfix addressing the most pressing issues you've reported:New FeaturesFPS Limit Options The settings menu now lets you cap your framerate at 30/60/90/120/144/240 or leave it unlimited. Perfect for players with high-refresh monitors!Map Names on Leaderboard The leaderboard in the Hub now displays which map you're viewing - no more confusion!Important FixesLocalization:Some Korean characters were not displayed correctly due to a font issueCo-op:Meta Mycelium now spawns once per player at wave end (was just once total)Defeating the boss at wave 20 now unlocks the next difficulty for all players, not just the hostAudio:Sound effects now properly respond to the SFX volume sliderSettings:Language switching now updates UI labels immediately without restartJoin our Discord community to share feedback, discuss strategies, and connect with other players!We're reading every piece of feedback and will keep iterating. Thank you for being part of this! 🍄 Join our Discord community
    Read full article on Community Announcements (Btopp)
  • Patch NotesOfficial

    Update: Mycofall is now available in Early Access

    🎉 Early Access v0.6.6 - Welcome to Mycofall!IT'S HERE! After months of development, playtesting, and refinement, MYCOFALL IS NOW AVAILABLE IN EARLY ACCESS!This is a massive milestone for us, and we're thrilled to finally share the game with everyone. This update brings everything together - new content, new maps, major quality of life improvements, performance improvements, and tons of polish.New Content: Rugged Desert MapA brand new environment awaits! The Rugged Desert is a completely new map with its own unique challenges and atmosphere.Comet Rain Hazard The desert sky is alive with danger! Comets fall in groups throughout your run, striking both players and enemies alike. They become more frequent and deal more damage as waves progress and difficulty increases. This creates dynamic, chaotic moments that change up the gameplay pace.Dedicated Leaderboard The Rugged Desert has its own leaderboard, so you can compete specifically on this new map and see how you rank against other players tackling this hazardous environment.The Early Access Philosophy - Seasons & Community DevelopmentThis is where things get exciting. Early Access isn't just about bug fixing - it's about building together. We're experimenting with new map variations and modifiers like the Rugged Desert's comet rain. We want to test different ideas and refine them with your feedback.Throughout Early Access, we'll be:Introducing new map modifiers and variationsIntroducing new content like bosses, skills and evolutionsIterating rapidly based on your feedback and making meaningful changes based on what you discover and suggestExpanding audio with new music and sound designImproving responsive resolution support for all screen sizesYour feedback is welcome. Join our Discord to share ideas, report bugs, and discuss what you'd like to see next. This is a collaborative journey, and we're building Mycofall with you.Join our DiscordPerformance ImprovementsWe've optimized the game to run smoothly on all hardwar...
    Read full article on Community Announcements (Btopp)
  • AnnouncementsOfficial

    New Release Date - July 21st, 2026

    The wait is almost over. Mycofall launches into Early Access on Tuesday, July 21st, 2026.First things first: thank you. Genuinely. The small delay wasn't lost time, it gave us the room to polish a few important pieces and finalize our internal company structure.Playtest is now closed. The demo/playtest has been deactivated again and huge thanks to everyone who jumped in and gave feedback. A lot of what you told us went straight into the build you'll be playing on the 21st :-)We're incredibly excited to kick off Early Access, and we're not showing up empty-handed, we've packed in some fresh new things we think you'll like. More on that over the coming days, so keep an eye on this space.Wishlist now if you haven't, and get ready to munch some creeps.See you in the woods. 🍄— The Lazy KodKod Team Join our Discord community!
    Read full article on Community Announcements (Datus)

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