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Bloodlit

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Bloodlit screenshot 1
Bloodlit Gameplay Trailer 2 trailerWatch trailer on Steam ↗

Bloodlit

ModdedMarionette · Published by ModdedMarionette

Content notice: Blood. Decaying bodies.

6 user reviews — 100% positive (6 reviews) · 8 achievements

Last updated 28 Sept 2026

Bloodlit is a hardcore first-person shooter designed to unite slow-paced oppressive survival horror tension with fast-paced reflex-driven close-quarters combat. Carve your path through the blood and ruin. Regret is for the dead.

Early AccessDJCTQ 14Co-op

£3.39

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £3.39 · Highest: £3.396 Oct 2026

Action, Indie, Early Access · 2025 · More under £5 games

Experience the brutal blend of survival tension and fast-paced action in Bloodlit. Navigate through the ruins under the watchful eye of ModdedMarionette, where every corner conceals danger.

About this game

Be sure to join our official Discord for the latest updates! Feel free to engage with the development by providing your feedback and following plans for the future of the game!

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Bloodlit is a hardcore first-person shooter designed to unite slow-paced oppressive survival horror tension with fast-paced reflex-driven close-quarters combat, with a strong emphasis on skill expression.

Survival in this game hinges on players' quick thinking and execution. You will be overwhelmed. Deny the disadvantage.

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Combat in Bloodlit is up close and technical, with limited resources to work with. It takes more than just "shooting anything that moves" to even have a chance.

Attacks can be countered with precise timing and enemies have weaknesses that can be exploited. Following up your defenses with offenses can often mean the difference between life and death.

Being outnumbered and surrounded is well expected. Players must rely on sharp reflexes and quick judgment to turn the tide, especially when enemies get closer than comfortable.

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Every enemy type in this game is carefully designed to fulfill a specific purpose and present a unique threat.

Players will be kept on their toes as they adapt to multiple types of enemy behaviors in the middle of the fray.

Whether it's to keep a mental note of a stalking figure in the distance while being outnumbered up close, or to counter every attack of the towering terror in front of you while dodging flanking threats, your ability to handle pressure from multiple angles will be the key to your survival.

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Every weapon in Bloodlit is crafted with a clear purpose. Whether it’s raw close-range firepower, precise long-range control, or tools designed to break enemy defenses and set up for melee finishers, each one offers a unique tactical edge.

Choose the tools that suit your instincts, learn their strengths, and push them to their limits.

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This nightmare doesn't have to be faced alone. Squad up with your friends and shed blood as a team.

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Yet no matter how skilled you become, escape is an illusion. You are trapped in a cycle of endless violence and suffering — a nightmare you cannot wake from. Because here, in this place drenched in blood, you are not the victim.

You are the architect of your own suffering.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10, 11
  • Processor: Intel Core i3
  • Memory: 512 MB RAM
  • Graphics: 512 MB
  • DirectX: Version 12
  • Storage: 256 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Pre-release build 2.1.5 changelog

    Numerous optimization changes.Fixed non-functional item-dropping on Temple.Fixed Corpses vanishing mid-combat.Fixed knife stab being able to be rapidly performed multiple times while switching weapons.Reduced the size of the interaction collision box for weapons, as they were often large enough to obstruct nearby items.Fixed incorrect shading of certain enemy types' models.Reduced the player count's impact on weapon drop chance.
    Read full article on Community Announcements (ModdedMarionette)
  • Patch NotesOfficial

    Pre-release build 2.1.4 changelog

    Optimization for both multiplayer netcode and overall logistics.Fixed chat input fails to function if it's the exact same key as the key binded to opening the chatbox itself.Fixed Temple's collision bug where player can be "teleported" to random locations when locating themselves at world origin.Added a failsafe that prevents multiple player instances from spawning.Added the missing SFX for parry instances of teammates.
    Read full article on Community Announcements (ModdedMarionette)
  • Patch NotesOfficial

    Pre-release build 2.1.3 changelog

    MultiplayerFixed entity data being carried over to subsequent games, leading to accessing corrupt data.Added a failsafe for preventing entities from attempting to repeatedly loop through entities looking for a non-existent entity.
    Read full article on Community Announcements (ModdedMarionette)
  • Patch NotesOfficial

    Pre-release build 2.1.2 changelog

    MultiplayerFixed player revive not working properly.Fixed duplicate keybind warning being spammed for every single keybind when there is more than one player present in-game.Fixed Butcher's equip weapon animation not playing.
    Read full article on Community Announcements (ModdedMarionette)
  • Patch NotesOfficial

    Pre-release build 2.1.1 changelog

    MultiplayerFixed a rare instance where enemies are unable to locate the correct target on the client's end, which leads to a significant performance drop. This is a failed fix, which is addressed in pre-release build 2.1.3.
    Read full article on Community Announcements (ModdedMarionette)

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