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Well Dweller

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Well Dweller screenshot 1
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Well Dweller

Kyle Thompson · Published by Doyoyo Games, Top Hat Studios, Inc., Kyle Thompson

Overwhelmingly Positive — 97% positive (1,312 reviews)

Last updated 9 Oct 2026

Well Dweller is a dark fairy-tale metroidvania, full of charming characters living in a wretched kingdom. Play as Glimmer - a tiny bird armed with a matchstick - who must burn the wicked queen to save his family.

Free to PlayComing SoonDJCTQ 14Full Controller Support

Free

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Action, Adventure, Indie, RPG · 2026 · More free games

Embark on Well Dweller’s twisted fairy tale as Glimmer, wielding just a matchstick, battles the wicked queen to save his family. A blend of action and RPG elements awaits in this indie journey from 2026.

About this game

Deep within the forest, at the bottom of a well, lives the only creature brave enough to kill the queen... 

WELL DWELLER is a dark fairy-tale metroidvania made by the creators of Crypt Custodian and Islets!

Play as Glimmer - a tiny bird armed with a matchstick- who must burn the wicked queen to save his family. Explore a dark fairy-tale landscape and befriend the charming characters who reside in the kingdom’s underbelly. Battle terrifying beasts and gain new abilities to expand your map. Solve puzzles, discover secrets, and unravel the mysteries that lie in this rotted kingdom.

Among the rotting ruins are a charming cast of characters just trying to get by.  Go camping with Ilda, a tiny mouse who is on the run from the queens grasp. Explore an abandoned castle with Looter, a mysterious scavenger who searches the kingdom for the best wares to steal. And find and reunite with all of your sheltered siblings who were snatched up one night by a crazed hunter.

Light up your matchstick to illuminate the world and aid in combat. Collect trinkets to upgrade your abilities, and mix-and-match them to customize your game play. Solve puzzles, defeat vicious bosses, and forge your path to the queens quarters to save your family.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Pentium E2180 (2 * 2000), AMD Athlon Dual Core 4450e (2 * 2300), or equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce GT 220 (1024 MB), Radeon HD 4650 (1024 VRAM), or equivalent
  • Storage: 1 GB available space

Supported Languages

English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese

Latest news

  • Patch NotesOfficial

    A second patch has been released with some bug fixes and small changes

    I've been hard at work on a new patch with some more bug fixes and small changes! Patch notes are below: BUG FIXES: -Some players did not receive their trinkets as a reward for returning lost spirits. If this happened to you, loading into the game with the new build should now add these missing trinkets to your inventory. This bug likely happened if you left the room before collecting the reward. -Fixed a bug where it would replay your death animation if you teleported while dying. -Fixed a bug where entering the spa water did not heal the player -Fixed an issue where the pricing of items in the shop sometimes did not match -Fixed a bug where healing during a "Complete without taking damage" challenge would end the fight.-Removed a leftover debug that skipped the storyline involving piecing Looter back together.-Fixed some spots where the player could get stuck -Fixed a bug where the Melted Candle trinket would not always work properly when upgraded -Fixed a missing glyph in the Traditional Chinese translation-Altered the way the in-game timer counts up, since there was a bug with it counting up on the menu.-Prevented you from opening the map on the main menu screen-Fixed a bug where the stone ball can get stuck inside of a platform in Autumn Forest-I had reports of users getting stuck during the Dollmaker boss fight. I couldn't reproduce but I made some changes that should hopefully prevent this from happening.-The game no longer will show a lock icon on the map after defeating the queen (only when starting a new game). This wasn't a bug, but it was confusing so I changed it. -Fixed a bug where it would lock you out of an achievement if you save/exited or teleported away during the campfire scene in the bog. When you load into a save file, it should re-trigger this achievement.-Fixed various small visual issues and inconsistenciesOTHER CHANGES: -Teleporting now refills your flaming vessels -Updated the Japanese translation -On easy difficulty, the Innkeeper chase n...
    Read full article on Community Announcements (KyleThompson)
  • Patch NotesOfficial

    THANK YOU for the amazing launch! The first update is here!

    Thank you all so much for such an amazing launch day! I am extremely grateful for all the support, and I am really happy seeing all the feedback coming in from the game. The response has been so much more than I expected, and I'm working hard to respond to every one and also put out a first patch.I've been listening to all your feedback and I've been working on a first patch, in order to address what seem to be the most important changes (bugs, missing rebinding keys, screenshots and video recording via Steam not working, a save issue, etc), and then I will work on another patch with some less urgent changes afterwards.It's been a busy day or two, but as you read this post the first patch should be available! I have a lot more on my todo list, but I wanted to get a quick patch up to fix some of the larger bugs at launch.Prevented a possible save corruption if you pause the game on the same frame that you save.Fixed a bug where your save tent displays wrong if you beat the drain boss but do not rescue the frogs.Allows you to rebind to AltFixed a bug where the camera doesn't follow the player in certain time trials if the camera zoom setting is too wide.Taking screenshots with F12 should now be working as should recording videos on Steam, if it doesn't still please leave a comment and a way to contact youFixed a couple out of bounds spotsFixed a spot where you could get stuck in a wall in The DocksFixed the Looter's Shop Achievement from only triggering when buying trinketsSlightly altered the wall jump allowancesOther misc small bug fixes and changesNOTE: While the save corruption bug should not happen anymore, and it seems to have been a very rare freak coincidence of several factors that lead to it, if you have experienced the bug in the original build there may be ways to fix your save:Go to C:\\Users\\Your Name\\AppData\\Local\\WellDweller , and delete the file titled "Settings"Hover over your save file, it should be titled something like "WellDweller1". If this ...
    Read full article on Community Announcements (Aoiichi)
  • AnnouncementsOfficial

    Well Dweller is OUT NOW!

    Well Dweller is out NOW! I'm so proud of this game and I am so excited for it to finally be released! Thanks so much for all the support during development, and I hope you enjoy the game! A new launch trailer is below:
    Read full article on Community Announcements (KyleThompson)
  • AnnouncementsOfficial

    Well Dweller is releasing on SEPTEMBER 22nd!

    I'm so excited to announce that Well Dweller will be released on September 22nd! I'm really proud of this game and I can't wait for you all to play it. Thanks so much for all the support during development and I will see you in a month for the full release!-Kyle
    Read full article on Community Announcements (KyleThompson)
  • Community & EventsOfficial

    WELL DWELLER is taking part in Steam Next Fest!

    Hi all!I'm pleased to announce that WELL DWELLER is taking part in the Steam Next Fest event that's just begun! The reactions and feedback I've had to the game so far have been great, and I'm looking forward to introducing the game to more people!I pushed a small patch yesterday based on some common feedback. I noticed a lot of people still found the bubble mechanic to be a bit frustrating, so I've adjusted a few things in relation to it. I re-did some of the level design to make the on-boarding of the mechanic more gradual (and less immediately-deadly), and I also played around with the responsiveness and aiming of them a little bit. Hopefully these should make using them much better, but as always I'm curious to hear what you all think.I hope you have a great time with the demo, and thanks for supporting the game in Steam Next Fest! And of course, if you have feedback on the game in general, please don't hesitate to write about it, either here as a comment or in the Steam forum for Well Dweller!
    Read full article on Community Announcements (Aoiichi)

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