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Omegan's Domain · Published by Omegan's Domain
Last updated 9 Oct 2026
Survival horror about sanity balancing affecting gameplay in a steampunk world of phobias, full of dangerous entities, anomalies and randomly generated puzzles.
Navigate through a steampunk world filled with phobias and dangerous entities as your sanity affects your survival. Each puzzle you solve is randomly generated, challenging you to adapt in Omegan's Domain’s unique horror experience.
About this game
= Who are you when your mind becomes your enemy? =
A survival horror in a surreal steampunk world of human phobias. Balance your mental health, which not only shapes your gameplay but also changes the reality around you. Escape from terrifying entities and capricious anomalies, and solve puzzles in randomly generated levels to discover who you are.
= Protagonist =
You play as a young mysterious girl with animalistic features like a tail, long neck and half-animal limbs, who is trapped in this world.
She doesn't remember her past, her purpose... or even her name.
The only clue is a small, pink door that appears at the end of each level that leads to the next stage.
Will one of them open the way to freedom or will it drag her deeper into the abyss?
= World of Phobia =
Every entity, every room, every anomaly is a piece of a puzzle that you must solve. Randomly generated levels ensure that each playthrough is unique – from abandoned houses to ruined asylums to dark, overgrown parks.
Remember: walls and ceilings can become paths. Mirrors can be gates. Nothing is obvious.
Encounter entities inspired by human fears: the Ticking Watcher tracks your every move, Coulrophobia teleports behind you with hysterical laughter, and Megalophobia, a giant robot, tries to crush you. Anomalies, like fog or pulsating shadows, change the world depending on your mental state.
= Manage Mental Health =
Forget about classic health – your survival depends on three senses: Sight, Hearing, and Feeling. Each affects the protagonist and the world.
Sight: You see a bridge – but after a while the bridge is gone.
Hearing: You hear the footsteps of invisible creatures or whispers in your head – do they suggest a way or lead you into a trap?
Feeling: At low levels, you move heavy statues; at medium, you jump over obstacles; at high, you walk on walls.
Extreme states of mental health – too high or too low – threaten madness and the end of the game. Balance to survive.
= Solve puzzles, discover secrets =
Your escape route will not be easy. Move massive statues, find hidden keys, activate mechanical switches – all this to solve puzzles that test both your wits and courage. Each location hides elements of the narrative that lead to the discovery of the truth about the protagonist, her past, and what the surreal world of phobias symbolizes.
= Game Features =
• Unusual mental health system: Three health-representing senses change the player's perception and the gameplay.
• Randomly generated locations: Each session is a new layout of rooms, puzzles, objects and entities. From libraries to industrial halls, the world is constantly changing.
• Steampunk nightmares: Encounter entities based on real phobias - from humanoid automatons to extreme hunters such as Phobophobia or Megalophobia.
• Balance instead of fighting: You can't fight. You can only survive, keep your balance and... run away.
• Puzzles and interactions: Move blocks, manipulate gravity, and use your hearing to discover secrets. The world reacts dynamically to your mental state.
System Requirements
Will my PC run this? →Minimum
- OS: 11
- Processor: 2,80 GHz
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 Ti
- Storage: 250 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
New Demo 0.8 is Out!
The new demo of the game 0.8 is available, and importantly, I can announce the game's release date!October 19!In the meantime, I will be polishing the AI and the game levels.===== 0.8 =====AI:- rebuild scripts so they can be more dangerous and more expanded in future, so it can be a chance where AI make weird actions;- dark monsters are faster than white, but white are more durable when chasing the player;- some monsters are blind but can hear the player;- mid-bosses are walking randomly on the level (for now only on floor), they see futher and can here the player;- dark mid-bosses can charge;- white mid-bosses can kick the player from the hideout;- be prepared that bosses are also more dangerous!Other: - more sound effects; - added main menu XD ;- knocking on the door.- improved HUD.Items: - items have physics;- added a new item, "paint box" that increases the number of items the player can carry;- the previous limit of one key and one tool was removed; depending on the number of found paint boxes (+1), the player can have many items of the same type.Level:- tutorial level has a small update to fit new game mechanics;- in the forest level, the levitating room works better in carry items and the player;- in the asylum level, the corridor on the floor has been updated;Gameplay: - keys Q and E are for leaning left and right;- key for action, previously E is now F;===== Summary =====Because of the new item as Pain Box, there will be new achievements added that will be hard to get.More info soon.And watch out for these rats!Read full article on Community Announcements (Piotr Sowa Omegan's Domain)AnnouncementsOfficial
Demo 0.7 V is OUT!
After a long time, a new demo version is finally available!= 0.7.0 =Gameplay:- Added: Padlocks on doors block the door from opening; this can only be done with the sense of hearing at a low level;- Added: Noise anomaly that blocks the player and deals damage, monsters pass through them;- Fix: Player's camera position changed from behind the back to over the shoulder;- Improve: Tutorial level improved to new mechanics;- Added: Protagonist power animations: push, jump, and wall walking;Sense of Hearing:- Added!- Added: show the way to the nearest target, butterfly, or white door;- Added: the ability to open a door lock.Enemy AI :- Improved: player detection Items:- The bell shortens the time between hints;- The hourglass slows down enemies;- The mirror negates visible objects;- The metronome hides noise anomalies;Forest boss:- Improved: animation;- Improved: sees the player better, as if from above;- moves faster;- takes longer to search for the player;- Added: sometimes ignores terrain obstacles.=== What next? ===Working on new bosses for the next levels.Also, there will be optional bosses like Doppelganger, a dark parody of the protagonist that appears if the player stays too long on the current level.Not mentioning what Clown gonna do.Now I will try to write regular news about game progress.See you next time!Read full article on Community Announcements (Piotr Sowa Omegan's Domain)AnnouncementsOfficial
Quick fix (as for me) V 0.5.1
After long fighting with the AI movement, I finally did it.I added a video on the YT channel that shows gameplay currently version with a small preview of the 3rd level.=== Change Log ===AI movement improved and now moves better on walls and ceilings (though not very intelligently), and is much better at moving on floors.Also added a special function that gonna reset the protagonist's mental change if she is not in any.=== What Now ===I need to add the sense of hearing to the game, so on a low level(apathy), a small arrow will show the nearest butterfly or the location of the white door.And of course polishing 3rd level with 3rd boss and adding another boss, the doppleganger!Doppelganger is an optional boss to avoid. If the player spends too much time on a level, Doppelganger will appear as the protagonist in an apathy level, and every encounter reduces the time before Doppelganger goes into a hysterical state and becomes a threat.Also, maybe soon the Linux version will be available?Read full article on Community Announcements (Piotr Sowa Omegan's Domain)AnnouncementsOfficial
New Demo 0.5V
Finally, after a long and exhausting time, the new demo version 0.5 is available!===== CHANGELOG =====General: The entire game was repainted. Some locations have been refreshed.New mechanic: before the player opens the white door, he needs to find 3 hidden butterflies on the level(sometimes you can find 1 extra)New UI.Added tutorial levelNew types of items are available, called tools.added 3 types of weather: clear, mist and nightLocations are now randomly rotated.My compositions replaced music.Added a sky that slowly rotates.Enemy Some opponents have a new lookAdded new mid-boss Phasmophobia. Xylophobia(forester) is now doing some harm.Phobophobia(Doctor) is dealing less damage All monsters are now making soundsMonsters are moving on the walls and ceiling more correctly (Note: sometimes there is a weird bug that they are walking weirdly)===== TO DO =====I need to fix this monsters movements.Preparing Linux version of the gamePrepare controller support.The sense of hearing is not yet working, it helps in detecting enemies or opening combination locks.I have hope that now that many things have been polished, the game is in straight way to be finished.Read full article on Community Announcements (Piotr Sowa Omegan's Domain)AnnouncementsOfficial
New demo coming soon
Hi there! I can finally write something after my health deteriorated and I was hospitalized.Now I polising game to launch new demo with new stuff! When In come is hard to say.=== 1. Repaint ===Refreshing colors and concept of some creatures (old/new):=== 2. Gameplay ===I notice that finding the door is too easy, so I break UI into two parts. On the right is the inventory, and now Player will have to find 3 hidden butterflies.Also adding tools that give extra power to the protagonist, for example, there is a candle that lights and will be helpful in dark places, so there will be dark places or the entire level will be dark.=== 3. AI and Opponents ===I notice that in the demo version, AI on the wall or ceiling have problems, which is fixed, but sometimes AI take a weird lane.Also, the new monsters are approaching!That's all for now, see you next time!Read full article on Community Announcements (Piotr Sowa Omegan's Domain)






