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Idle Cultivation

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Idle Cultivation screenshot 1
Gameplay trailerWatch trailer on Steam ↗

Idle Cultivation

Linmios · Published by Linmios

Mostly Positive — 79% positive (145 reviews) · 75 achievements

Last updated 28 Sept 2026

Idle towards Immortality! Ascend the cultivation stages to become immortal. Battle experts, monsters and mythological beasts. Draw talismans, craft powerful equipment and powerful pills to assist you in combat.

£3.39

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £3.39 · Highest: £3.398 Oct 2026

Indie, RPG, Casual · 2025 · More under £5 games

Embark on a journey of idle cultivation where you ascend through stages, battling mythical foes and crafting powerful equipment. Experience the unique blend of strategy and casual gameplay from developer Linmios.

About this game

Idle Cultivation is an idle RPG inspired by Chinese mythology and games. Cultivate by absorbing spiritual energy through special techniques and break through to greater realms, growing stronger in your pursuit of immortality.

Fight against increasingly powerful beasts, monsters and experts to secure generous loot. Develop the myriad arts to support you on your journey to the top.

Cultivate, fight, loot, train, gather, craft, and develop your character in this idle journey.

Can you become an Immortal?

If immortality is not enough, reincarnate and unlock two major stages above, and become peerless. Spread your legacy and found your own sect.

Adventure

Adventure into locations and dungeons that contain powerful beasts, monsters and other experts to receive powerful loot.

Combat

Choose between 6 deadly types of weapon to defeat your enemies. Use the five elements, Fire, Earth, Metal, Water, Wood, to deal extra damage to your foes. All elements are countered by another element and choosing the correct one can change the tide of the fight.

Skills

Level your skills to become peerless. There are 10 skills that you can level up from 1-100.

Cultivation : The main skill.

Mind, Body, Dao, and Array are assisting skills that will make cultivation, combat and other skills more efficient and powerful.

Alchemy, Forging, Talisman, Mining, and Gardening are crafting and gathering skills. These allow you to gather materials and create powerful items that will help you on your path to immortality.

There are also powerful cultivation manuals that will either help you in battle, or in your cultivation, that you can discover in dungeons.

Reincarnation

Reincarnate, starting journey from beginning and empowering your soul. Soul Power is used to unlock powerful new effects like, new Skill ceiling, new weapons, ability for multiple actions, new artifacts and more.

Sect

Found your very own sect.

Recruit disciples, send them on missions, divine heavenly secrets, build immortal structures.

 

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7+
  • Processor: Dual-core processor (x86)
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.3 compatible GPU (or OpenGL ES 3.0)
  • Storage: 200 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Dual-core processor (x86)
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3 compatible GPU (or OpenGL ES 3.0)
  • Storage: 200 MB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Idle Cultivation 2 News

    Greetings fellow Cultivators. I’m here with some news regarding IC2. Lately i have been posting some teasers and info in the discord. Another thing i brought up is that i have commissioned art. {STEAM_CLAN_IMAGE}/45607971/94364d720872b0ad277d256ed70994cdc0f1e3e8.png One problem is that my budget is very small, so the amount of art i can commission is quite limited. Thus if you want to give support for IC2 art, i made a Patreon If you can support i would really appreciate it. There are some rewards for those that choose to support. If you want a teaser for IC2's new combat and what it allows for. My goal is that there will be something similar to an early access at the end of the year.
    Read full article on Community Announcements (Linmios)
  • Patch NotesOfficial

    Fixes

    Greetings fellow Cultivators. Here is another batch of fixes and changes. The next few days i will spend some effort in finishing the Chinese translation. Progress on Idle Cultivation 2 is going smoothly. I have commissioned some proper art. If you want more details or ask questions about IC2, ask me in the Discord! New Changes Array and Dao Experience Companion task should calculate properly now Breakthrough pill bonus now should reset upon reincarnating Possible fix to negative item from double crafting Fix to adventure UI so it doesn’t move around Fixed Combat attack bar jumping around from Sword Soul Artifact Assemble disciples should no longer remove elders from their roles Ship Core should now properly limit facility upgrades Fixed Battle Manual tier filtering problem Fixed incorrect disciple achievement trigger
    Read full article on Community Announcements (Linmios)
  • Patch NotesOfficial

    More Fixes

    Greetings Fellow cultivators! Here is another patch of minor fixes Note! There seems to be a bug where the Dao Companion asks for an item, but the displayed item is wrong, restarting fixes this. I’m still trying to figure out how this bug occurs, so if you encounter it, let me know in detail how you got it in the Discord. Today’s Changes Added toggle to Auto Finish Dao Companion Tasks, now if you have met the goal of the task, it will automatically finish the task. This can be toggled in sect settings but is on by default Hide breakthrough popup, and hide lootbox poup have the wrong hover info Fixed so Hide Breakthrough and lootbox popup now have correct tooltip Fixed so hiding lootbox popup now applies to opening lootboxes normally and not just all at once Adjusted Ship Upgrade cost, now upgrading from tier 3 -> tier 4 costs earthly (Tier 4) materials Fixed incorrect name on Immortal Earth Puppets Fixed typo in Sect Artifact Panel Previous Fixes Collection log now shows name of item, even if you havent found it yet. Should hopefully remove some of the confusion on what items you are missing. Added more checks on what items Dao companion can request Fixed Auto Recruit bug Added Active Cultivation modifier to Dao Companion buff. Changed some values for skill tasks from Dao companion, should no longer default to 20m. Should now be more appropriately capped to your cultivation
    Read full article on Community Announcements (Linmios)
  • Patch NotesOfficial

    Fixes

    Greetings fellow cultivators! I have been making small patches every day. I decided to only post it in the discord. So this will be a list of fixes today and a summary of fixes since last Steam post. Today's Fixes Fixed a problem with the Minimum Age for auto recruit had wrong minimum lowest value. Fixed bug where in the elder effects panel, Training and Mission power took value from the Palace Elders power. Previous Fixes Dao Companion Breakthrough buff should now properly be included in the total % Devouring for Body xp should now properly count for Dao Companion Task Moved Sect Armory settings to show under the item list Dao Companion should no longer ask you to craft Yin and Yang Equipment that cant be crafted. Skip cost now is capped to your Cultivation, but still based on your Companions Cultivation Task Goal should now longer randomize constantly Additionally, Idle Cultivation 2 is in full development, i decided to pause the other project that i had. In the future i will share some teasers in the Discord. And as a throwback, here is a picture of what an early in development Idle Cultivation 1 looked like. {STEAM_CLAN_IMAGE}/45607971/6b795a325bcc2cd6b7e316d5775107bb8abfab2a.png
    Read full article on Community Announcements (Linmios)
  • Patch NotesOfficial

    Dao Companion Fixes

    Greetings fellow cultivators! Here is some more fixes to Dao Companion. Changes Fixed problem with items sometimes not counting Fixed UI in Mission Panel so rewards are not stacked instead of displaying each roll separately Fixed problem where sometimes too high item amounts would be requested Dao Companion buff should now properly go to 24 hours
    Read full article on Community Announcements (Linmios)

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