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Watch trailer on Steam ↗Masters of Anghoul
Biotale Interactive · Published by Biotale Interactive
Last updated 28 Sept 2026
Masters of Anghoul is a fantasy action RPG where you create your hero, choose a class, and embark on a journey across the mystical world of Estrothia. Explore mysterious lands, collect powerful and unique loot, learn new spells and skills, and uncover the secrets that lie hidden in the realm.
Action, Adventure, RPG · More free games
Embark on a quest to master unique spells and collect powerful loot as you explore the mystical lands of Estrothia in Masters of Anghoul. Choose from various classes and uncover hidden secrets while creating your own heroic journey.
About this game
































System Requirements
Will my PC run this? →Minimum
- OS: Window 10
- Processor: Intel I5 6600K / Ryzen 5 1600
- Memory: 16 GB RAM
- Graphics: GTX 1070 TI / RX Vega-56
- DirectX: Version 11
- Storage: 5 GB available space
Recommended
- OS: Window 10
- Processor: Intel i7-11700K / Ryzen 7 5800X
- Memory: 32 GB RAM
- Graphics: RTX 3070 / Radeon RX 6800
- DirectX: Version 11
- Storage: 10 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Devlog 16 - Masters, Crafting, and More
We've finally updated the mob death animations. For quite some time mobs just disappeared without any fanfare, so as we continue to polish our systems and designs we spent some time to make our first version of mod deaths.-------------------------------------------------------------------------We have now fully implemented the masters for the Wizard and Swordsman classes. You can find them in their designated buildings in Anghoul to learn new spells and skills.-------------------------------------------------------------------------A new crafting station has been added to the game. It can be found in the blacksmith building, and is used to craft items you've discovered that the blacksmith won't produce. Nearly every item in the game can be crafted, however you need to have acquired the item first. This will allow players to try and max out their equipment through crafting if they want, or maybe you just like a specific sword and yours breaks before you can repair it.(Menus WIP, minor tweaks coming)-------------------------------------------------------------------------We decided to add an item breakdown system to the game. In addition to selling, dropping, or destroying items you may not want, you can now break down items into their material components. So if you want some extra wood to craft more swords, you can break down your wooden sword to get the materials. However, the worse the durability is, the less materials you will get from the breakdown.(Menus WIP, minor tweaks coming)-------------------------------------------------------------------------We've finally updated the character creation menu. There's no new features, but the menu looks and functions much better than before.-------------------------------------------------------------------------One of the first features we did some concepts for was an item dex. We enjoy collecting items in games, trying to 100% complete the collection. Finally after quite some time of development we've added the collecti...Read full article on Community Announcements (Biotale Interactive)Patch NotesOfficial
Devlog 15 - The UI and Combat Support Update
How's it going guys! We have our server systems back up and running for the time being, so we've been cranking out some work. We're still in the miscellaneous phase, so some of these systems have nothing to do with each other. With that said, here's some of the big news for you this time around.-------------------------------------------------------------------------The first thing we did during this last cycle was complete the quest system. Now you're able to gain story driven quests, along with smaller quests from various NPCs. You can look at the quests in the tab menu, allowing you to see the quests you have taken and how close you are to completion.-------------------------------------------------------------------------We have finally overhauled the UI. For the entire project, we have been shining examples of "developer art" where there's zero design behind anything we do. As we start wrapping some major systems up, we decided to begin overhauling the UI and making it pretty for players.-------------------------------------------------------------------------Respawn points have been added into the game. For the last few devlogs, when you died in the game, you would just turn invisible and disable the hunting status on the mobs. Finally we added respawn points, so now you will pass through checkpoints which will be locations to respawn while playing the game.-------------------------------------------------------------------------Dodging has been implemented into the game. At the moment, you can dodge left, right, and backwards to help evade enemy attacks. It works similar to other dodging mechanics, so it's nothing extensive to talk about, but it's now in the game and will add another layer for people to develop skills and play the game with.Would you rather double tap the direction to dodge, or have a special dodge button to auto-dodge in the direction you're moving in?-------------------------------------------------------------------------You can now use po...Read full article on Community Announcements (Biotale Interactive)AnnouncementsOfficial
Devlog 14 - Map Rework, Battle Towers, Race Models, New Studio, And More
Welcome back to another devlog! Today is a major day, as the first level has been complete!A quick update on the development process for those who want one. We have recently moved! For many years we have been working remotely across the United States, which always causes issues and delays in production. Just recently we have moved and now we're working together locally, which is increasing our stability on our servers, the productivity of asset and program creations, and creativity flow. The last few months have been us trying to pack and move our lives to a new location, which meant we had to shut down our computers, including the server, until we finish with the move. We are just about set up again, so development can resume like normal once everything is back up and running.-----------------------------------------------------------------The first level has been completed! We're still doing some minor touch ups, but that's going to be natural as we play the game and test stuff out. Enjoy some of these pictures (lighting has yet to be built, so take this with a grain of salt)-----------------------------------------------------------------Recently we have been looking at weapons in the game, and how to give players a variety of choices when it comes to character building. Our biggest inspiration comes from DND, which allows players to all make unique characters, or min-max if they choose.As our own way of letting players design unique character builds, we've implemented different weapon manufactures into the game. Every weapon type will now have a few different companies who produce the weapon. Every company has it's benefits and blemishes. Some will increase strength stats, while others will decrease health. One may be expensive and lower quality, but of a unique design, while another may be cheap and higher quality, but a bland design. You can pick and choose your preferred company, gameplay, and style as you play the game.This has already been implemented into ...Read full article on Community Announcements (Biotale Interactive)






