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Infinite Loop:Backrooms

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Infinite Loop:Backrooms screenshot 1
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Infinite Loop:Backrooms

张亮002, 林强003 · Published by Aori Games

Content notice: In the game, the battle between players and monsters includes effects such as bleeding and dismemberment.

Last updated 28 Sept 2026

This is an exploration + puzzle + mildly horror roguelike top-down shooter game where you can customize weapons and escape the backrooms through thousands of rooms!

Free to PlayComing SoonDJCTQ 16Co-opPvPSteam Workshop

Free

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Action, Indie, RPG · More free games

Navigate through countless rooms, solving puzzles and battling horrors as you craft your weapon in Infinite Loop:Backrooms. Dive into a unique top-down shooter that challenges both mind and reflexes.

About this game

Welcome to the Backrooms! This is an alternate universe parallel to the real world. You’ve accidentally entered here, and now your only task is to leave!

Gameplay:

The game contains a large number of rooms. You need to navigate through various rooms to find the secret to leaving the Backrooms! In addition, the rooms contain numerous “entities,” “weapons,” “equipment,” “items,” “secrets,” and more! Be careful of the “entities” because they are very dangerous!

Weapon System:

You can collect various weapon parts in the game and freely assemble them into unique weapons!

Puzzle Gameplay:

The game hides many secrets. Finding these secrets can lead you to the ultimate ending, enhance your survival abilities, or unlock secrets of other companions!

Multiple Endings:

The game includes about 60 endings, but only leaving the Backrooms is the true ending!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: win10/win11
  • Processor: Intel Core i7-7700 or AMD FX 8320
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 960 or AMD Radeon R9 280
  • Storage: 4 GB available space

Recommended

Recommended:
  • OS: win7/win10
  • Processor: Intel Core i7-10700
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1660Ti
  • Storage: 8 GB available space

Supported Languages

English, French, Italian, German, Spanish - Spain, Russian, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean, Ukrainian, Turkish, Spanish - Latin America, Vietnamese

Latest news

  • Patch NotesOfficial

    Update #14 · Version 0.1.1.0

    🆕 New Features• Multiplayer: Added teammate revival. When a teammate becomes a ghost, other wanderers can hold E nearby to consume 1 heart and revive them, restoring 0.5 hearts.• Multiplayer: Wanderers now turn into a ghost upon death. Ghosts can move freely and help teammates by deflecting or blocking bullets.• Multiplayer: Added teammate transparency setting. By default, teammates appear semi-transparent to help distinguish yourself from others and reduce visual clutter from teammate effects. Transparency can be adjusted or set to full display in System Settings.• Added show/hide room code feature.• Added copy room code feature.• System Settings: Added perspective setting to manually fine-tune the game's top-down viewing angle.• Added destructible wall mechanic: Previously unreachable rewards stuck inside walls (content previously in development) can now be collected by using grenades to blow open the walls.• Added numerous new sound effects and an ambient sound feature.• Added new language support: Spanish (Latin America), Turkish, Ukrainian, Vietnamese. (During testing, if you encounter incomprehensible translations or obvious errors, please submit suggested translations via the in-game feedback tool. We will continue to optimize translations with each update.)• Added screen shake effects for certain weapons and special effects (can be disabled in System Settings).⚡ Improvements• Multiplayer: Optimized the level selection board. When any player selects a level, a countdown begins; after it ends, the level with the most votes is automatically chosen, preventing the game from getting stuck if a player disconnects or does not vote. Also improved the selected avatar effect.• Multiplayer: Optimized Epic Chest selection. When any player picks a reward, a countdown starts; after it ends, unselected rewards are automatically assigned to wanderers who haven't chosen. Also improved the selected avatar effect.• Multiplayer: Improved the network latency UI, and added failur...
    Read full article on Community Announcements (AoriGames)
  • Patch NotesOfficial

    Update #13: The Missing Wanderer · Version 0.1.0.0

    🆕 New Features• Added a Wanderer unlock system: discover Wanderer clues and fulfill their requirements to unlock new Wanderers and have them join your team.• Added an exclusive equipment system: each Wanderer has unique exclusive equipment that can be found while exploring the Backrooms. Once equipped, they can be upgraded via clue requirements, and the upgraded effects are permanently enhanced.• Added a Legacy Equipment system: after each expedition, 3 random pieces of equipment from that run are retained; you can choose one as your starting equipment for the next expedition.• Added an Expedition Summary screen where you can review complete expedition data, including weapons, equipment, statistics, upgrades/unlocks, and the next expedition’s starting equipment.• Added a death animation upon expedition failure, greatly enhancing immersion.• Added an Ending system (initial version): when an ending is reached, a story animation and ending description will play.• Added a large number of new sound effects, including various door, lighting, and skill sounds.• Added original main menu music and Level-11 background music.• Added 50 new rooms; room difficulty will gradually increase during your first playthrough.• Added Steam Cloud Save support (note: Playtest version saves are not shared with the full release).⚡ Improvements• Optimized the overly low music volume on Level-188.• Reduced exclusive equipment choices when scavenging from "Wanderer's Remains" from 3 to 2, and extensively adjusted equipment effects.• Added a confirmation prompt when returning to the main menu.• Added a “Return to Lobby” option in the pause menu.• When a continue save exists, clicking “New Game” now asks for confirmation; confirming will automatically settle all rewards from the previous battle.• Slightly reduced Chain Lightning’s link range.• Slightly increased the chance of good items appearing in the stomach room.• Redesigned the loading screen and added a loading animation.• After returning t...
    Read full article on Community Announcements (AoriGames)
  • Patch NotesOfficial

    Update #12 · Version 0.0.3.0

    🆕 New Features• Added an equipment linkage display system: guiding lines and tooltips are now shown for equipment, ammo, and weapons in the Weapon Factory, allowing clearer view of their effect relationships.• Added a new Elemental Reaction system. Some equipment, weapons, bullets, and items may trigger special effects under specific conditions (see in-game tips for details).• New equipment: Lightning in a Bottle, Tesla Coil, Lightning Rod, Baseball Bat, Fan, Golden Magazine, Spider Mask, The Third Eye, Spider Tail, Wheelchair.• Added 4 new devices in the Weapon Factory: Copy, Delete, Absorb, and Stack.⚡ Improvements• Reworked the equipment "The Third Hand".• Ammo is now automatically fully loaded upon entering the Weapon Factory, making it easier to inspect ammo associations.• Ammo effects in the Weapon Factory now display stack counts.• Projectiles from multiple pieces of equipment can now inherit the enhancement effects of the bullets in the magazine.• All equipment can now be obtained multiple times, with greatly enhanced effects when stacked.• Adjusted Black Hole behavior: multiple black holes will now attract and merge into a larger black hole (larger ones absorb smaller ones), and the larger the black hole, the slower its movement speed.🐛 Bug Fixes• Fixed a bug in the beginner story level where going back after leaving the second room would permanently close the door, preventing further progress.• Fixed an issue from the previous update where equipping "Spider Legs" after adjustments prevented entering the Boss room.• Fixed a bug where tooltips could linger after entering the Weapon Factory if they were active.• Fixed a bug where tooltips could linger after picking up items.
    Read full article on Community Announcements (AoriGames)
  • Patch NotesOfficial

    Update #11 · Version 0.0.2.9 (June 17, 2026 · From Playtest)

    🆕 New Features• Added height indicator: When jumping or airborne, a green circle and a green line appear at the character's feet to accurately gauge height above the ground, preventing misjudgment caused by the current camera angle.• When the character is above a cliff, the foot indicator circle and line turn red, indicating a danger zone.🐛 Bug Fixes• Fixed bugs where equipping "Spider Legs" or "Snake Tail" prevented the character from moving synchronously with platforms, made it difficult to push mechanisms, and made it hard to step on pressure plates.• Fixed a bug where the Barrett rifle could sometimes fail to hit targets when firing from significantly different elevations.• Fixed a bug where players could occasionally get stuck on the loading screen after joining a room in multiplayer.• Fixed a bug where the hit effect displayed incorrectly when bullets hit the Shepherd Snake's body.• Fixed a bug where the Barrett could not deal damage to the Shepherd Snake's body.⚡ Improvements• Jump system optimization: Removed post-jump inertia. Air movement now requires holding a direction key; releasing the key results in freefall, allowing more precise landing control.• Improved wall-jump logic: Ledges reachable by jumping while moving can now also be reached by jumping in place against a wall.• "Steering Wheel" equipment adjustment: No longer applies a fixed movement speed reduction; instead, movement speed is reduced after firing.• Slightly adjusted the target lock-on logic after aiming, making it easier to hit fast-moving targets.
    Read full article on Community Announcements (AoriGames)
  • Patch NotesOfficial

    Update #10 · Version 0.0.2.8 (June 14, 2026 · From Playtest)

    🐛 Bug Fixes• Fixed a bug where the Gatling gun would become unable to fire or reload if shooting the Wooden Fish immediately after switching levels or loading a save.• Fixed a bug where level names were not translated when selecting a level.⚡ Improvements• Adjusted some room layouts.• Significantly reduce the tracking speed of the tentacles in the third phase of the boss entity "Party Master" in "Level-Fun".
    Read full article on Community Announcements (AoriGames)

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