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The Triminals

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The Triminals

Basement Games · Published by Basement Games

Positive — 93% positive (27 reviews) · 46 achievements

Last updated 9 Oct 2026

The Triminals is a fantasy roguelike blending squad tactics & deckbuilding. Lead 3 heroes through randomized adventures, collecting cards and making strategic choices in turn-based combat to unravel mysteries of time & space.

DJCTQ 12

£3.39

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £3.39 · Highest: £3.3911 Oct 2026

Adventure, Indie · 2025 · More under £5 games

Lead your squad of three heroes through unpredictable fantasy realms in The Triminals. Each turn brings new challenges as you deckbuild and strategize to solve the enigmas of time and space.

About this game

Overview

The Triminals is a traditional turn-based roguelike that combines squad tactics with deck-building gameplay. Players will form a squad of three unique characters, each with their own abilities, and embark from the Void beyond time and space to revisit their obscure pasts, defeat their enemies, and uncover the truth about time and destiny.

Game Features

Find Your Way Through Chaos

In battle, the decks of all three characters are shuffled together and drawn from collectively. Each character can use cards from any squad member’s deck.

Different characters have different hand slots and abilities. Play cards or use other methods to alter the order of your hand,  and devise the optimal strategy to maximize each character’s effectiveness with the cards available.

Build Your Characters

Acquire new cards and hand slots during your adventure. Combine these with each character’s unique abilities to shape distinctive combat styles.

Each character features:

- 30+ cards with varied effects

- 20 unique hand slots

- 7 talent skills that alter their playstyle

Make Choices Along the Journey

Step into the vortex of memories and relive past decisions. Face diverse choices during your adventure to gain special permanent bonuses.

In this game, these contents are waiting for you to discover:

- 8 unique characters, each with 7 special talent skills

- 240+ cards with unique abilities (and their 400+ upgraded versions!)

- 160+ special hand slots to choose and combine (and their 300+ upgraded versions!)

- Encounter and defeat over 50 types of enemies and bosses with different traits

- 40+ different encounter events offering special rewards

- 5 progressively challenging levels leading to the final battle

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3
  • Memory: 1024 MB RAM
  • Graphics:
  • Storage: 200 MB available space

Supported Languages

English, Simplified Chinese

Latest news

  • Patch NotesOfficial

    [Gameplay Update] Nerf Enemies

    UpdateReduced the HP and damage of all large regular enemies. Weakened the damage-dealing capabilities of certain regular enemies. FixesFixed a bug that caused the party order adjustment button to not appear or function properly under certain conditions.
    Read full article on Community Announcements (Tarmogoyf,Soul of Jund)
  • Patch NotesOfficial

    [Usability Update]Post-match Statistics & Other Optimizations

    UpdateThe post-game data statistics display panel has been updated (it's time to analyze the details!). The card damage and effect preview in text display mode has been updated. When targeting an enemy, the preview will now correctly show card damage/effect stacks. The visual effects for inspecting enemies have been updated. Inspected enemies will now be highlighted for easier identification.
    Read full article on Community Announcements (Tarmogoyf,Soul of Jund)
  • Patch NotesOfficial

    [Small Patch] Bug Fixes

    FixesFixed a bug where the base stock value was not displayed in the text description of the Stock ability. Fixed missing tooltip text in certain cases. Resolved a conflict between the skills Ambush and Secret Production when choosing sideboard cards simultaneously. Fixed an issue where the skill Haste Rage did not correctly discard hand cards under certain conditions. Improved clarity for the outcomes of certain random event options: you can now immediately inspect cards upgraded by random events.Fixed a bug when using text display mode of cards cannot check the card's buff.
    Read full article on Community Announcements (Tarmogoyf,Soul of Jund)
  • Patch NotesOfficial

    [Small Patch] Bug Fixes

    Fixes- Fixed a bug where the effects of certain card slots did not match their descriptions. - Fixed a bug where some Talent Skills gained charges at incorrect timings. - Fixed a bug where dynamic numerical values displayed for certain card effects were incorrect.
    Read full article on Community Announcements (Tarmogoyf,Soul of Jund)
  • Patch NotesOfficial

    [Update] Gameplay changes and Localization Fix

    UpdateGameplayAdded the ability to replace Talent Skills on the character selection screen. You can now replace a character’s Talent Skill with any unlocked replaceable skill before starting a game. Talent Skills can still be changed during campfire events. COORDINATE has been reworked: (Old) When you play this card or another card with this effect, trigger an additional ability. (New) Only X times per turn, when you play this card or another card with Synergy, trigger an additional ability. All card effects containing this ability have been updated accordingly. Stunning effect type has been changed from "Negative Status" to "Special Status." This means it can no longer be immunized or indefinitely extended by effects like Ice or Hex. Comm Network has been reworked: (Old) When you play this card, trigger the triggered effects of other cards with Communication Network in your hand or draw pile. (New) When you play this card, immediately play other cards with Communication Network from your hand for free, then discard them.Talent Skill \ charge requirement changed from 6 → 4. Talent Skill \ charge requirement changed from 6 → 4. Talent Skill \ charge requirement changed from 4 → 3. Talent Skill \ charge requirement changed from 6 → 4. Talent Skill \ charge requirement changed from 6 → 4. Talent Skill \ charge requirement changed from 3 → 4. Talent Skill \ charge requirement changed from 4 → 6.Fixes Marking, Immunity, and Invincible effects now correctly maintain their duration. Previously, these effects would lose 1 stack before the first turn ended.Fixed a bug where some achievements failed to track completion progress correctly.Fixed a bug when playing cards from non-hand zones sometimes failed. This bug affected the following abilities: Playing cards from the top of the draw pile Playing cards from the discard pile Talent Skill \ Talent Skill \- Improved localization inaccuracies and ambiguous text descriptions under certain display modes.
    Read full article on Community Announcements (Tarmogoyf,Soul of Jund)

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