
Screenshots

Watch trailer on Steam ↗HYPERFIST
CHIRALITY · Published by DigiPen Institute of Technology
Very Positive — 98% positive (394 reviews) · 14 achievements
Last updated 9 Oct 2026
HYPERFIST is a fast-paced, comic-styled, first person melee action game focused on punching, grabbing, and other hand-to-hand combat. Play as Heath, the local punk, and use your mecha-fists to punch the robotic enemies in a fast and fluid combat system!
Action, Free To Play · 2026 · More free games
Experience hyper-fast melee combat in HYPERFIST, where you control Heath to defeat enemies with mecha-fists. Dive into a unique first-person fighting style that combines punching and grabbing for an adrenaline-fueled adventure.
About this game

Deliver the most radical punch in HYPERFIST, the fast-paced punk-rock first person puncher game! After the deed to the planet Earth was acquired by the robotic Khi Corporation, they descended to terraform the whole place into a huge planetary parking lot. Play as the local punk who wants nothing more than to punch the capitalist corpos in their stupid robot faces.

- Use your radical mecha-fists to unleash combos and flashy specials against corporate bots that completely deserve it!
- Keep your combo up! The more stylishly you play, the more powerful your fists become!
- Utilize your many movement abilities to rush through 3 levels, all full of dangerous enemy encounters!
- Punch a path all the way to the top of Khi Corp's tower and take down the enormous final boss!
- Jam to the amazing punk-rock soundtrack as you fight off waves of robotic enemies!

This game was developed as a student project at DigiPen Institute of Technology and was created for educational purposes only. Please check out our publisher page for more information.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10/11
- Processor: Intel Core i5-6500
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 1660
- Storage: 5 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11
- Processor: Intel Core i7-6700
- Memory: 8 GB RAM
- Graphics: Nvidia RTX 2070
- Storage: 5 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Version 1.0.1 Update
Patch Notes"Fixed issue where some achievements were unobtainable.Read full article on Community Announcements (DigiPen)AnnouncementsOfficial
HYPERFIST Launch Day!
Below is a message from the developers regarding the release of HYPERFIST.Hello everyone! Happy Hyperfist launch day! First off, we want to say thank you for such amazing support already. We hit just over 7000 wishlists before launch, which has been absolutely crazy for us. We’ve been reading all your feedback on the demo, watching your videos, and reading your posts, and it’s all been super exciting and validating and wonderful.For those who haven’t figured it out already, HYPERFIST is a student game, made over two academic years. That’s why it’s very short and also free :)BUT that is also why the reception has been amazing. This is by far the biggest project we've worked on, so it’s been such a massive success for us in terms of what we’ve been able to create and how much everyone has been enjoying playing it. It’s been a blast making HYPERFIST, so we hope you all have fun playing! If launch goes well, we very well might be able to bring you more in the future, so keep an eye out!Read full article on Community Announcements (DigiPen)Patch NotesOfficial
Version 0.0.3 Update
Patch NotesUpdated look of the main menu.Improved lightning.Updated level 1 environment.Balanced knockback, damage, and live rank.Adjusted the second half of subway encounter.Addressed many UI and gameplay bugs.Read full article on Community Announcements (DigiPen)Patch NotesOfficial
Version 0.0.2 Update
Patch NotesCombatAdded new +FULL IMPACT and +OVERKILL bonusesAdded cheer SFX for the +OVERKILL bonusMade it so piledriving a BLAMM-0 correctly deals knockbackInputting uppercut during a rocket punch charge now executes the rocket punch and vice versaMade it so throwing happens upon starting the input instead of on releasing itMade it so uppercut can be held down to perform it after a grab*******Added star indicator to Skullgunner's clap attackAdded new VFX for bullet impactsAdded sparking effects for when enemies are low healthAdded controller sensetivity options and fine tuned aim assistAdded windup SFX for Gluncher and Headhunter attacksLevel DesignAdded physics to more objects with tumbling and impact sound effectsRemade a section of the train station to include the slam tutorialVarious encounter tweaksUIMade visual improvements to pause menuChanged arrow icon for enemiesUpdated the visuals for the dash staminaAdded an auto-choose graphics quality button in the options menuMiscellaneousAdded character animations to the main menuRespawning at a checkpoint now snaps the player to the floorUpdated the creditsFixed positioning on Skullgunner cutsceneImproved visuals on arena barriersAim assist is now always enabled for controllersVarious audio improvementsVarious lighting improvementsVarious VFX improvementsBug FixesFixed some cases causing player orientation to be wrong upon game startFixed issue causing telemetry system to not functionFixed issue causing checkpoint progress to be inconsistentFixed a lot of style bonuses triggering incorrectlyFixed cases where the rocket punch and uppercut VFX would display improperlyFixed bug causing Glunchers to randomly stop chasing the playerFixed bad navmeshesFixed bug causing options menu background to display incorrectlyFixed bad collisions on launchpadsMany more minor bug fixesRead full article on Community Announcements (DigiPen)Patch NotesOfficial
Version 0.0.1 Update
Patch NotesPlayerAdded new unique outlines to the fists that change with rankAdded new sound effects to attacks while at S-rankImproved buffered attack inputs to expire after 0.2 secondsLevel DesignMoved the dash tutorial and changed the shape of the pitAdded stairs to the train station exitChanged the spawn order of the enemies in the encounter between the alley and hotelSimplified the collision on various buildingsVarious minor level design changesUIUpdated the loading screenAdded a new button to the main menu (feature is not available in the demo)MiscellaneousThe game now automatically detects what graphics quality settings to use on first launchRemoved the constant aim assistVarious updates to the optional data collection systemVarious lighting improvementsVarious outlining improvementsBug FixesFixed various player animations getting overridden by other actionsFixed an issue where quickly grabbing twice would lock player attack inputsFixed BLAMM-0s being immune to fully charged uppercutsFixed an issue where changing the brightness in the settings wouldn't work in all contextsFixed various visual issues in the main menuFixed an issue where resetting to the last checkpoint would sometimes cause the death effect to be present after loadingFixed an issue where the HUD might not show up when selecting "Continue" into level 1 from the main menuFixed the HUD flashing before the opening cutsceneFixed the camera in the Skullgunner cutsceneFixed exposure in the Skullgunner cutsceneFixed the BLAMM-0 cutscene starting on a delayMany more minor bug fixesRead full article on Community Announcements (DigiPen)






