
Screenshots

Watch trailer on Steam ↗NeuroCorp
BrokenQuill Studios · Published by BrokenQuill Studios · Official site ↗
Content notice: This game contains depictions of nudity on some deceased characters, including visible genitalia and breasts. Players can enable filters in the settings menu to obscure explicit content.
Last updated 28 Sept 2026
A 6 player horror co-op game set in the dystopian future of Grimm City. Do shady work for Neurocorp while evading the terrifying dwellers of this strange city. Or fight them if you dare! All so you can rest and customize your home. Please, sign on the dotted line to begin.
Action, Early Access · More free games
Navigate the dark streets of Grimm City, choosing to evade or confront its terrifying inhabitants while working for NeuroCorp. Customize your home and sign on with BrokenQuill Studios' intense early access action experience.
About this game
We welcome you to NEUROCORP, the tech company that extends a hand to humans. And thanks to you, soon we will improve our Artificial General Intelligence (all work will be off the books, of course).
Dive into the many abandoned places of Grimm City, capital of progress and future tech, with a team of up to 6 colleagues and search for Neural Abled Bodies (or NABs) to acquire that precious consciousness they may have. Don't forget to use voice chat to communicate with your colleagues!
No job? Don't worry, NEUROCORP is hiring! You can work for us, no experience needed. Collect bodies and bringing them to the nearest Recycler unit for consciousness extraction and capsule storage. This is your top priority, so don't get distracted by all the scrap scattered around. While tempting, it won't help you reach your quota.
Sounds easy enough, right? Oh, but be careful with the unwanted visitors! While NEUROCORP is not reliable for any damage to your bio defect, we offer a generous health insurance package that can be reclaimed after you’ve flatlined. Health kits and serums are also available to purchase at your nearest NeuroShop™.
If you happen to scavenge some scrap, however, you can use it to upgrade yourself with some cyber-tech, state of the art tools and more.
After a good day of work, you can change and improve the aesthetics of your hideout. Purchase furniture and customize your lobby apartment and show it off to your friends!
What? You’re still here? Just get out there and collect some consciousness. Don’t worry, we pay handsomely!!! What do we need this consciousness for? For no particular reason…
You work for Neurocorp. Deliver the quota. Don’t fail. Or be repurposed.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: i5-2500
- Memory: 8 GB RAM
- Graphics: GTX 960
- Network: Broadband Internet connection
- Storage: 5 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: i9-9400F
- Memory: 16 GB RAM
- Graphics: GTX 1660
- Network: Broadband Internet connection
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Patch Note 0.1.64
Howdy Collectors!It's been a while since our last patch. This time we wanted to change how the first level presents itself. Focusing on how to let the player know what to do.Minor Bug Fix:Gun unable to reload: If you purchased a gun at the store, it wasn't letting you reload.Health Pack: All instances of the Health Pack were sharing information, making the second one you purchased (and all the ones after) useless. It's been fixed and now they have their own data.Changes:Crouch Input: We changed the default key bind for crouching to "C". "Control" is now unassigned.First level design: The first level of each run (and the only available in the demo) has been modified, we are aiming to achieve better clarity on what to do the first time yo delve into a district.In run store: We discussed how the store was presented in a run, and got to the conclusion that it was not standing out, blending with the environment. So we went back to the drawing board and changed it, completely. New asset, new animation, new way of purchasing upgrades. We hope you like this new version!Scrap spawn system: It was updated to work closer to our final vision. Making it spawn scrap more spread and less concentrated in a single room.End of level info: We added information of how the level was completed (bonus income, enemy difficulty, deaths, etc) and what changes if you chose to keep going or what you earn if you choose to leave.Blackout Improved: Some lights weren't turning off, that's been fixed. The BCR machine reacts to the blackout now.Tutorial: It has been disabled, since we've made some substantial changes to the game loop and we need to implement them in the tutorial yet.No more Nude Corpses: We have removed nudity. While we didn't care about it, Steam nudity tag includes sexual content, which we don't have.Known Issues:Toggle crouch isn't working as intended.Lore Ipsum: Lobby door tags is misbehaving, showing default text sometimes, changing host name for a guest name too.This is it, fo...Read full article on Community Announcements (Sinfez)Patch NotesOfficial
Patch notes 0.1.53
Hello, Scavengers!We’re bringing you a new patch!EnglishChanges and BalanceWater Visuals: Level design updated with new post-processing and increased water height for better visibility.Scrap Distribution: Adjusted scrap spawning; items now appear in specific size variations instead of being completely randomized.Major Bug FixesMorgue Softlock: Fixed an issue where players couldn't "Retrieve Crew," preventing them from being stuck until the end of the round.Sewer Map Boundary: Blocked an exit in the sewers where players could fall through the map into the infinite void.Known issues we are working onPolice Navigation: We are currently tweaking room objects to improve the Police AI pathfinding.Have a good weekend!Best regards, BrokenQuillRead full article on Community Announcements (brokenquillgames)Patch NotesOfficial
Patch Notes 0.1.47
Hello Collectors!We hope your collecting has been fruitful! :DThis time we bring you a minor patch, fixing sound effects and improving visuals.Minor Bug Fix:Unintentional Sound: The beeping of the lobby PC could be heard some times at the intermission level (Parking with the players red truck). It shouldn't happen any more.Changes:Under Water: We added visual effect for when you are under water. Font: We are reviewing all fonts in the game to make them more cohesive between themselves. We've changed some of them, still working on the rest. That's all for now. We hope you enjoy diving into The Institution while we work on bringing more stuff!Best regards,BrokenQuill Studios :)Read full article on Community Announcements (Sinfez)Patch NotesOfficial
Patch notes 0.1.42
Hello, Scavengers!We’re bringing you a new patch focused on improving dungeon exploration and fixing some critical interaction bugs:Changes and BalanceDungeon Expansion: We’ve increased the number of rooms to make exploration more varied.Blackout Alert: A new on-screen message has been added for when the power goes out in the dungeon. Don't let the darkness catch you off guard!Spectator System: We have refactored the system used by dead players to spectate the living to make it more stable and fluid.Major Bug FixesUpgrade Items: We’ve fixed the bug where picking up an upgrade item wouldn't apply the effect and would cause the player to lose input control. You can now power up without fear!Known issues we are working onDash Loop: We are aware that players occasionally get stuck in the dash animation indefinitely.Proximity Voice Volume: The proximity voice volume setting does not apply correctly while you are in spectator mode (dead).We hope you enjoy these improvements! Best regards, BrokenQuillRead full article on Community Announcements (brokenquillgames)Patch NotesOfficial
Patch notes 0.1.37
Hello Collectors! We bring you yet another patch, this time with improvements for the Police enemy and some quality of life additions: Changes & Balance Key inputs customisation: Now you can customize the controls in the settings menu. We added the option to change the mode crouch, sprint and aim behaves, with a toggle or holding the key.Morgue: Breaking the wall at the back to the morgue now requires 1 hit.Police: We made him a bit smarter. If a player attacks him from inside a hiding place, he will strike that position. If you are being chased by it and hide before he loses sight of you he will attempt to strike the position where you entered the hiding spot.New Scrap item: If you defeat the Police robot, you'll be able to scavenge its head to earn some itties! (scrap currency).AI Collisions: We've modified some navigation collisions so enemy movement feels better and they don't get stuck (or at least, they'll get stuck less than before). We're still working on improving their behavior.Major bugsLobby boxes: Some users reported crashes when dropping a box. They shouldn't crash your game anymore! :)Emote Radial Menu: You will no longer get softlocked when clicking outside the emote selection box.Known issues we're working onGame crash: We are fully aware of the crash occurring when traveling to the Morgue level. We’re working hard on a fixSpectator camera bug: When spectating a player, especially as the host, you may find that you're unable to cycle through the next or previous players.We hope the game is more enjoyable now! Best regards, BrokenQuillRead full article on Community Announcements (brokenquillgames)







