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Watch trailer on Steam ↗Merchant Miles
Typical Tuesday Games · Published by Typical Tuesday Games
Last updated 28 Sept 2026
Chase rumours, read the market, and stay one step ahead of your rivals. Buy low, sell high, run your travelling stall, haggle with customers, adapt to changing laws, and use each day’s results to plan your next route.
Indie, Simulation, Strategy, Early Access, Casual · 2027 · More free games
Navigate the bustling markets and rival traders as you run a travelling stall in Merchant Miles. Use wits to adapt to changing laws and rumours to stay ahead in this Indie, Simulation, Strategy game released in 2027.
About this game
Merchant Miles is a travelling merchant game about buying low, selling high, and figuring out what each town needs before your rivals get there first.
Every morning, check prices, read the latest news, review new laws and decrees, and go over your contracts. You only have so many coins to spend, and your cart can only carry so much, so every purchase is a trade-off.
Prices vary from town to town. A glut of apples might make them dirt cheap in one place, while a shortage elsewhere sends their value soaring. New laws and decrees can reshape the market in response to your actions and events happening across the world. The challenge is working out what those changes mean for your business, and getting the right goods to the right town at the right time.
When you open your stall, customers start arriving. Set your prices, listen to what they’re looking for, and decide whether to accept their offers. Take a safe profit, hold out for a better deal, or push too far and watch the customer walk away.
At the end of the day, review your market report and decide where to go next. Follow a rumour, take on a contract, chase a shortage, or stick with a route that has already proven reliable.
Along the way, you’ll need to manage your coins, limited cargo space, travel costs, and reputation. A bad purchase can take up valuable space for days, losing freshness and becoming harder to sell. A smart trade, on the other hand, can open up an entirely new route.
There’s no single right way to build your business. Play it safe with dependable goods and steady profits, or risk everything on one big opportunity and hope the next town wants exactly what you’re carrying.
Features
Trade goods between several towns
Read newspapers, follow rumours, and gather useful information
Adapt to laws and decrees shaped by your actions and events in the world
Buy stock with limited coins and cargo space
Run your own market stall
Set prices and haggle with customers
Manage the freshness of the goods you carry
Complete contracts and build your reputation
Choose your routes and decide when to stay or move on
Review each market day and use what you learned to plan the next one
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i3-6100, AMD Ryzen 3 1200, or equivalent
- Memory: 8 GB RAM
- Graphics: Intel UHD Graphics 620, NVIDIA GeForce GTX 750, AMD Radeon R7 250, or equivalent
- DirectX: Version 11
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: Intel Core i5-8400, AMD Ryzen 5 2600, or equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 Ti, AMD Radeon RX 560, Intel Iris Xe Graphics, or equivalent
- DirectX: Version 11
- Storage: 4 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Why I'm making Merchant Miles
Merchant Miles is now on Steam!I’ve always loved trading games: the feeling of spotting an opportunity, taking a risk on a new product, and gradually learning what works. But I wanted to make one that feels a little more personal. Less like staring at spreadsheets and more like running a small stall on the road.In Merchant Miles, you’ll buy goods, decide what can fit in your barrels, travel between towns, set up for the day, and see what people actually want. Some things will sell immediately. Some will sit there all day while everyone asks for the one thing you decided not to bring.That uncertainty is a big part of what I want the game to capture. You can plan carefully, but you never know exactly how a day will go until the customers start arriving. Maybe your prices are a little too high. Maybe a local supplier has made one item much easier to find. Maybe this town simply has different tastes than the last one.At the end of each day, you can look back at what happened: what sold, what didn’t, what customers were looking for, and whether it might be time to adjust your stock, or maybe try another town entirely.The goal is for every town to feel a little different, with its own opportunities, preferences, and problems to solve. I want a bad day to feel like useful information rather than just bad luck. Maybe you packed the wrong goods. Maybe you misjudged the prices. Or maybe the next town is where the real opportunity is waiting.More than anything, I want Merchant Miles to be about learning the road as you travel it. Slowly building confidence, getting to know your trade, and turning a modest little stall into something you’re genuinely proud of.I’ll be sharing more as the game comes together: towns, customers, goods, suppliers, and all the little problems a travelling merchant has to deal with.Merchant Miles is planned for Early Access January 2027.Read full article on Community Announcements (TycoTuesday)






