
Screenshots

Watch trailer on Steam ↗致恶灵的你(To You, the Evil Spirit)
黑兔 · Published by 黑兔
Content notice: This game contains suggestive dialogue with flirtatious elements, frequent strong language, supernatural themes, and some scenes featuring revealing outfits and partial nudity. There is no explicit depiction of sexual acts or excessive gore. Some lines of dialogue may include satirical or political commentary, as well as minor LGBTQ-related content.
1 user reviews — 100% positive (1 reviews)
Last updated 9 Oct 2026
Together with Ashari, we set out to hunt the ruthless Chainsaw Wraith— peril lurks at every corner, hidden currents stir beneath the surface, and a quiet tension of desire begins to bloom. An unknown adventure is about to unfold.
£8.50
Lowest price we've ever recorded
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Price history
Adventure, Indie, RPG, Early Access · 2025 · More £5 - £15 games
Embark on a haunting adventure as you team up with Ashari to chase down the Chainsaw Wraith. In this unique blend of RPG, indie, and horror, every corner hides peril and tension rises beneath the surface.
About this game
🕯️ Game Introduction
The scorching summer air buzzes with the cries of cicadas—sharp, oppressive, and almost conspiratorial.
My assistant Ashari and I received a mysterious email from someone calling herself the “Snow White of the Clocktower.”
She offered a generous sum to bring us to the far-off city of Arlan to investigate a string of deadly spirit-related murders.
Night is falling. The prey has yet to appear...
And so, our story quietly begins—on the very first evening of our arrival in Arlan City.
✨ About the Game
To You, the Evil Spirit is a visual novel that blends mystery, adventure, and romantic elements.
You play as a cynical “spirit detective,” accompanied by your tsundere assistant Ashari, invited to the exotic offshore metropolis of Arlan City to hunt down vicious, otherworldly entities.
As the story unfolds, you'll explore the foreign charm of Arlan Island, meet a wide cast of characters, and slowly uncover the terrifying secrets hidden beneath the mist-shrouded Arlan Tree.
💫 Game Features
A unique and original setting: a fantasy metropolis blending multicultural aesthetics
Deep character interactions and branching scenes guided by carefully written narrative choices
Follow the thread of fate toward an inevitable final conclusion alongside Ashari
Immersive reading experience with detailed AI-assisted character illustrations and atmospheric background music
Light supernatural horror elements and flirtatious dialogue create subtle but tantalizing psychological tension
📖 Current Game Content
The current version includes two full chapters of the main story, with over 500,000 words of content and an estimated 5–8 hours of playtime:
◉ Prologue: The First Night
The protagonist and Ashari arrive in Arlan City.
This chapter mostly mirrors the original demo version, with minor revisions to better align with the worldbuilding and overall narrative direction.
◉ Chapter One: The Chainsaw Spirit (Part 1)
Early in the investigation, you encounter Selama—a mysterious, wealthy Black beauty.
The three of you share a small but intense adventure, sparking moments of romantic tension and coming face-to-face with a horrifying chainsaw-wielding spirit.
◉ Chapter Two: The Chainsaw Spirit (Part 2)
As the case deepens, the true face of Arlan City begins to emerge.
You’ll join forces with local exorcists to battle the chainsaw spirit.
During a brief moment of respite, you'll also visit the opulent Golden Coast Casino—experiencing a dazzling side of Arlan’s vibrant urban life.
🧩 System Overview
Linear story progression with a strong focus on character development and emotional atmosphere
Multiple choices influence character interactions and minor plot branches, but the story ultimately leads to a unified ending
Future chapters will be added via Early Access episodic updates
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7/8/10 (32-bit/64-bit)
- Processor: 1.8 GHz Dual-Core Processor
- Memory: 4 GB RAM
- Graphics: Integrated Graphics (e.g., Intel HD Graphics)
- Storage: 2 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
I’ve changed my approach a bit.
Well, this time it’s just a simple update.In short, I’m thinking about adding an English version to the game and seeing if I can get a few overseas players to pick it up.For now, I’ll start by working it into the demo, and then move on to the Early Access content.Also—if I update the demo again this time, I’ll make it longer, ideally up to the end of Chapter One.That’s all~~Read full article on Community Announcements (世界第一的黑兔殿下)AnnouncementsOfficial
A bit of rambling complaint.
Hello everyone, this is Black Rabbit.I’m honestly about to blow up here.Before putting the game on sale, I had already braced myself with the thought: “hehe, it’s probably going to flop hard anyway.” But as a stubbornly proud indie dev, I actually still had plenty of confidence in my post-launch plans.My expectation was: sales would tank at release, but a few players would pick it up and actually play. Then they’d realize: “Whoa! This is an insanely good story-driven game!” They’d leave positive reviews, word of mouth would spread, and sales would slowly climb. Just as I, Black Rabbit, foresaw—a slow but glorious rise, like a hidden masterpiece revealing itself.But reality was—The game launched. Sales tanked. A few players bought it… and didn’t even play.Yes, you heard that right. o(╥﹏╥)o I may believe I created a damn good story, but nobody’s playing it!And if nobody plays:— Nobody will discover how good the story is.— Nobody will write the long reviews and glowing feedback I’ve been dreaming of.Is it because I priced the game too arrogantly? Probably. Most other visual novels in this region are under 10 yuan, while I went straight to 30+. No wonder there’s no initial sales. But this is a huge, multi-chapter story project. If the price is set too low, it feels cheap (though the production style already looks cheap, I know). A series aiming for 8+ chapters… pricing it at just a few bucks would be like lowering my own value, wouldn’t it?Is it because I didn’t do any marketing? Also true, I guess. Maybe running ads would help? But that’s tricky too—because I know exactly how much this game pokes fun at certain groups and institutions. It’s basically a dark-humor parody house. If I went out and promoted it, I’d probably just attract a swarm of people ready to roast me alive.So… sigh… maybe it’s time to change my approach.At first, I thought as the creator, I should stay aloof and only show up when releasing big story updates. But maybe, instead, I should use the Steam ...Read full article on Community Announcements (世界第一的黑兔殿下)






