
Screenshots

Watch trailer on Steam ↗The Shores of Stellaluna
Waite Industries · Published by Waite Industries
Last updated 28 Sept 2026
Sail between fractured islands, gather what you can, and rebuild what was lost. Grow stronger, unlock the mysteries, automate production, and shape the world around you using a single resource for everything. In this world, the more you take, the less it feels like it was yours to begin with.
Adventure · 2027 · More free games
Explore the vast landscapes of The Shores of Stellaluna, a 2027 adventure where you sail between islands, automate production with a single resource, and unravel the world's secrets.
About this game

The world is fractured, towns no longer function and the systems that once sustained them have fallen into ruin. You are the only one who can absorb lumen without becoming corrupted, and the only one who can begin putting things back together.
At it's core, The Shores of Stellaluna is about rebuilding communities through the careful balance of individual power and the power of the towns you rebuild. As you progress, you'll unlock new shops, worker housing, and crafting stations. Items crafted from the first islands will be needed for the second set, and items form the second set are needed for the third so smart automations through workers and trade networks become more prominent as the game progresses. Each zone has its own dungeon and boss you must defeat keeping the challenge consistent with your progress.

Sail Between Fractured Shores
Travel across scattered islands, each one more difficult then those before it. The distance between them matters, ensuring your cargo is right can make or break a resource run. New shores bring new materials, new craftables, increased pressure, and more reasons to keep going.
Some areas require bigger and stronger ships to reach, so ensuring yours is up to the task is essential.
Lumen Is Everything
Every system in the world runs on one resource, Lumen. Each upgrade, every decision, and every step forward requires resources from the same source. Become stronger and let your villages suffer, or restore the villages at the cost of your power.
Growth You Can Feel
Progression happens fast while you gather, fish, craft, upgrade, and grow stronger. What once took real effort and time begins to take seconds but new challenges are always around the corner.
Leveling skills happens naturally but can be expedited by consuming your lumen
Restore Towns and Automate Production
Each town begins in ruins, as you progress you'll restore these towns unlocking new shops, worker housing, and crafting stations
Hire workers to gather materials or craft for you while you're away. Carefully planning these workers tasks can make the difference between a successful trade empire and stalled progress.
Combat That Keeps You Moving
Enemies appear both in trials and while exploring at night. Dash, parry, kick, and strike corrupted foes while using melee combat and single active spell. Gems modify your spells effects with burning fields, healing sparks, knockbacks, and more.
The World Remembers
The people here have histories. Conversations change, and the more you rebuild and increase reputation with the villagers, the more everything begins to connect.
The story of the world is told through these villagers, each one has a unique perspective, leaving you to decide which one is right. There's no quests or log book forcing you down one path.
About The Developer
The Shores of Stellaluna is being developed by a solo developer named Dustin.
After years in the art industry, I stepped away into a more traditional job, but the need to create never went away. This world grew out of that, shaped over five years of learning, iteration, and thousands of hours of playtesting from a community I deeply appreciate.
This isn’t a game for everyone. But if it’s for you, you’ll know it right away.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 (64-bit Version)
- Processor: Intel i5-750/AMD Phenom II X4-945
- Memory: 8 GB RAM
- Graphics: Nvidia 2060 or similar
- DirectX: Version 11
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 (64-bit Version)
- Processor: Intel i5-2400/AMD FX-8320
- Memory: 16 GB RAM
- Graphics: Nvidia 3060
- DirectX: Version 11
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Open Playtesting Is Now Live!!
The first areas of The Shores of Stellaluna are ready for your feedback. This playtest focuses on the initial island environments, basic traversal, and core progression systems. I’m looking for players to stress-test the game's stability and provide feedback on the "feel" of the world and resource gathering. What to ExpectThe First Islands: Explore a handcrafted environment designed with a focus on lore and atmosphere.Core Systems: Test out ship-based movement and the early implementation of the Lumen currency system.Combat & Interaction: First-person mechanics and early NPC dialogue systems are available for testing. How to JoinNavigate to the The Shores of Stellaluna store page.Scroll down to the "Join the Playtest" section.Click Request Access. If the playtest is still open, you should automatically be approved and the game will appear in your library for download. Providing FeedbackI am prioritizing meaningful impact over hype. If you encounter bugs, performance issues, or systems that feel unintuitive, please use the offical feedback google form here: . I am especially interested in your thoughts on the balance between exploration and resource scarcity.Thank you for helping me bring this world to life.Project Scope Note: This playtest is limited to the foundational areas of the game to ensure development remains focused and sustainable. Your participation directly contributes to a more polished final release.Read full article on Community Announcements (StellalunaDev)AnnouncementsOfficial
The Playtest Has Ended: Changes coming soon!
Hey Everyone! I have decided to end the current playtest. Thank you to everyone who took the time to play and share their feedback, you guys are awesome!!Based on your experiences, I will be making the following changes.The idea of leveling is going away entirely and will be reserved for new game +. Many of you expressed frustration that your skills reset when you leveled up and that you felt punished for it. If I do not force a hard reset but still allow you to double your strength, the game becomes way to easy to early and so I decided to do away with it all together. Because the code still exists though, I will treat each new playthrough as a "level up" which allows me to repurpose all of that code into a NG+ system. The cost to level each skill will be reduced though.The wilds are being cut completely. While I thought the wilds would be a massive hit, they were not. Most of the players who went to the wilds went back once before quitting the playtest entirely. While I definitely get that those who loved the wilds will be disappointed, it was ultimately best to re-use that code to make the islands around the villages better.The islands around the village are coming back! I will be using many of the systems I created for the wilds to create new and interesting islands around Stoneshade village and beyond. While players felt lost in the wilds, in previous versions they were doing exactly what they should at the islands around the town. This means you will need to learn the landscape around the village's more, but will feel more free in your exploration knowing there is always a route home. I will be using many of the systems developed for the wilds in these new islands to keep things interesting.Changes to Stoneshade village: Stoneshade village has been in way to good of shape thought these playtests. Stoneshade village will be in much worse shape when you first arrive and through smart decision making and crafting, you will be able to restore the village to it's f...Read full article on Community Announcements (StellalunaDev)AnnouncementsOfficial
The Beta Playtest of The Shores of Stellaluna demo is out now!
The Shores of Stellaluna – Demo Playtest is LiveThe Shores of Stellaluna demo is now available for playtesting. We are inviting all adventurers to jump in, explore, and help shape the game’s future.Bug Reports and FeedbackAll bug reports and gameplay feedback should be shared in our Discord (redirect via shoresofstellaluna.com Inside the Discord, you will find dedicated channels with instructions on how to:Report bugsShare gameplay feedbackSuggest ideasYour input is critical to making Stellaluna more fun and easier to follow.Optional: Be Part of the TrailerWe are also inviting players to help us craft the official game trailer:Gameplay Footage If you would like to be featured, upload a clip of you playing. I will select the best moments to showcase.You must confirm that it is okay for me to use your footage.Anyone featured in the final trailer will receive:A free copy of the game at launchFounders status in the SSL DiscordNarrated Playthroughs If you do not want to be in the trailer but are comfortable recording your gameplay with live commentary of your thoughts and reactions, that helps me improve the game significantly.Thank you for being part of this journey. Your feedback and creativity are helping bring The Shores of Stellaluna to life.See you in the Shores! (and the discord :) ).Read full article on Community Announcements (StellalunaDev)






