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Watch trailer on Steam ↗Repel The Rifts
RefinedBearGames · Published by Goblinz Publishing, WR game · Official site ↗
Very Positive — 85% positive (372 reviews) · 35 achievements
Last updated 28 Sept 2026
Repel the Rifts is a roguelite tower defense game where you lead a commander through an alien world, uncovering new terrain each wave, drafting powerful upgrades, and constructing defenses to hold back the chaos.
£10.99
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Price history
Indie, Strategy, Early Access · 2025 · More £5 - £15 games
Explore and defend alien landscapes in Repel The Rifts, an indie strategy game where each wave brings new terrain and upgrades. Build your defenses wisely as you face increasing chaos.
About this game
EARLY ACCESS ROADMAP

About the Game
Repel the Rifts is a roguelite tower defense game set on an alien world. As a Commander of a mining expedition gone awry, you must defend against relentless waves of inter-dimensional creatures emerging from mysterious rifts. Survive the nights, survey further into the unknown and track down the source of these rifts.
Key Features
Survey the Unknown
Survey the unknown to expand the map. Different towers can benefit from different geography, so choose carefully Commander!
Upgrade your Towers
Purchase tower upgrades from a market that strengthen your towers and can even grant new effects. Discover different combinations and strategies every expedition!
Discover alien Artifacts
Collect powerful artifacts to augment your defense. Finding the right combinations can take your defenses to the next level!
Commander Selection
Choose from different commanders, each with their own three starting towers, abilities and passive. Each offers their own play style and strategy. Master them all!
Challenge your defense in Endless Mode
Survive 25 nights and enter Endless mode, testing the limits of your defenses!
System Requirements
Will my PC run this? →Minimum
- Processor: 2 GHz
- Memory: 4 GB RAM
- Storage: 200 MB available space
Supported Languages
Latest news
Patch NotesOfficial
v0.18.14 Patchnotes - Hotfix Level Limit
I forgot to increase the level cap after adding new tech nodes to the tree! The new (soft) level cap is 76. Sorry Commanders! RefinedBear Full ChangelistBugsFixed (increased) level cap to 76 to make sure all Tech nodes are obtainableRead full article on Community Announcements (RefinedBearGames)AnnouncementsOfficial
v0.18.13 Patchnotes - Mixed Bag of Changes!
Hello Commanders!This update is a mixed bag of different things. There isn't one singular big thing to talk about but hopefully is a fun update nonetheless.Skins for Towers There is a new customization menu accessible from the main menu that allows you to change skins for several towers (with more to come in the next update). Skins are unlocked by completing achievements and can be claimed in the achievements menu.Records Menu, Last Run History and All time RecordsSpeaking of achievements, the Codex, Achievements and a new Logs menus are now moved under the Records menu (accessible from the main menu).And about run history, I honestly should have added this into the game a bit earlier, but that is the life of working as a solo developer and not having enough time. But its finally here, a way to view all time records and to see a summary of the last run you've been on!New Events I added 6 new events into the game (thanks to suggestions from members in the community), along with new artifacts related to these events.New Upgrades in Market for CommandersI've added new upgrades to the market that improve some abilities of the Commanders. Tech Tree ReworkThe Tech tree has been reworked such that Tech nodes are no longer grouped by association to a Commander, but instead grouped by a playstyle/mechanic. The goal for this change was to make the trees feel a bit better to progress through. A common complaint was that you could just reset the tree after playing one Commander and place all points in a tree for another Commander, diminishing the feel of progression. I know that for veteran players who have already maxed out their tech points, this rework will not change much, but I hope that I now have a better base to work from for future changes. I did add a couple of new tech nodes for the Commander category for veteran players to unlock. And More...I'll leave the full details for the changelist below!I hope you enjoy this latest update, the next one will be leading to 1.0....Read full article on Community Announcements (RefinedBearGames)AnnouncementsOfficial
v0.17.9 Patchnotes - Laboratory, Mortar, Custom Mode and More
Hello Commanders!In this new update, I've added two new towers, another game mode (Custom mode) and some other changes. I hope you enjoy the new changes!Laboratory and Mortar TowersThe first tower is the Laboratory tower. It is a tower that doesn't attack but instead buffs towers around itself. It takes some time to ramp up, but can really boost the power of your towers!The next tower is the Mortar tower. It is a powerful long ranged tower that also has AOE splash. One downside to its power however, is its tight targeting zones and the fact that it can't target demons close to itself.I hope you have fun experimenting with these towers and please leave me feedback about things you don't like.Custom ModeThis mode allows you to customize a run to your liking. You can choose your commander, starting tower, difficulty and any or all the modifiers available in Daily Challenge mode. For the future, I'm considering allowing further customization of the commander itself (changing skills and passives) but I need some more time to play around and test that out. I think to make this interesting, I will need to create new skills to widen the pool of available options. ... And MoreI've also added a couple of other additions and small changes. The first of which is adding an in game achievements page. I plan on using this to grant fun unlockables in the future (skins, new biomes, and other visual fun things).Other than this, there are several other small additions, some of which was asked for by the community.Added a "buy all" button in the Market.Added a setting to set the default wave speed for all future sessions.Added a "retry last day" feature.Nerfed teleporting enemies slightly.I hope you enjoy this latest update, I'll continue to add more content as we get closer to the 1.0 release. There are a lot of polish and feedback items still on my list that I need to tackle after adding in the promised content. As always please leave me feedback, and if you enjoy the game, please co...Read full article on Community Announcements (RefinedBearGames)AnnouncementsOfficial
v0.16.9 Patchnotes - Factory Tower and Daily Challenge Mode
Hello Commanders!In this new update, I've added a new tower, a new game mode and some other miscellaneous fixes and changes. The promised endless changes in the last patch notes are still coming, I just need a bit more time to think about them. Factory TowerAs teased in the last patch, the new tower is the Factory Tower. Instead of attacking directly, it instead constructs Drones that travel down a path to attack demons in their way. Hopefully this is a fun tower for you all to try out! It isn't associated to any Commander as a starting tower, and can be unlocked in the game during tower unlocks. Here are it's stats:Daily Challenge ModeThis mode offers a new way to play. It is locked to Admiral difficulty, and each day features a different combination of Commander, starting towers, and modifiers. I've had a lot of fun testing these daily challenges. Please let me know what you think! I also tried to address some more feedback and adjusted some things for this update. I'll list them below in the full changelist. Hopefully you enjoy this new update. Feel free to leave me feedback about the game. If you enjoy the game, please consider leaving a review. I will continue doing my best to build a great game for you all!RefinedBear Full ChangelistAdditionsNew tower added into the game (Factory Tower). It is a tower that constructs drones to attack demons along its path.New game mode: Daily Challenge. Start an expedition with randomized commander, starting towers and modifiers daily.The Mechanic's passive is changed to work with all towers rather than just the starting ones. This means all towers used with mechanic can reach level 4.BugsFixed the Beam tower's SFX being extremely loud.ChangesTremor and Surge stats have been adjusted.Commander energy regeneration upgrades are now limited and reduced to just the uncommon tier.Change bomber mechanic to grant 10x damage so that it works in endless mode / daily challenge. Readjusted the stats of the bomber demons pre-endless to ac...Read full article on Community Announcements (RefinedBearGames)AnnouncementsOfficial
0.15.4 Patchnotes - Beam Tower and Sneak Peak of what's next!
Hello Commanders!New Tower!In this update, I've included the Beam Tower, a new tower that is designed to take down slow, tanky enemies. It isn't associate to any Commander as a starting tower, and can be unlocked in the game during tower unlocks. Here are it's stats:What's Next?The next thing I'm working on is a bigger update, that will contain, another new tower (Factory), improvements to endless mode and of course more bugfixes and feedback changes.Here is a sneak peak of the Factory tower in action!Thanks for all the support, please let me know if you encounter any issues or problems and I'll do my best to get them resolved quickly!RefinedBearFull ChangelistAdditionsNew tower added into the game (Beam Tower). It is a single target tower that ramps up it's damage over time when hitting the same target.BugsFixed the bug when an event that ends in X days ends on the same day as a tower reward or expansion, that day's schedule got overridden,Fixed the bug where the artifact, "Old Coin"'s reroll quota gets spent from the auto reroll that occurs when buying all cards in the shop.Fixed the bug where the artifact "Old Bandages"'s tracked healed amount didn't reset between sessions.Fixed the bug where Crusher's "Gut punch" upgrade's "Crushed" debuff was expiring immediately.ChangesSurge's "Arc Stabilizer" card now has a limit of 5, this brings it to 0 damage reduction on bounce. The upgrade worked is now an additive reduction.The feedback panel has a small "Thank you!" popup response after clicking submit to show that it was successful.Read full article on Community Announcements (RefinedBearGames)






