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Watch trailer on Steam ↗Titan Core
Why I Salty · Published by Why I Salty
2 user reviews — 50% positive (2 reviews)
Last updated 9 Oct 2026
A free-to-play card battler that’s truly fair—no pay-to-win nonsense. The only randomness? The cards you draw. Everything else comes down to strategy.
Free To Play, Strategy · 2026 · More free games
In Titan Core, strategy reigns supreme as you battle through randomized card draws. Developed by Why I Salty and set for release in 2026, this free-to-play game ensures every match is a test of skill rather than chance.
About this game
Tired of pay-to-win card games, slot machine mechanics, and the same old fantasy settings? Then this is the game for you. Set in a rich sci-fi universe, every card is available from the start—no grinding, no paywalls. The only randomness is in your draw. Strategy wins here, not your wallet.
Choose from six distinct classes: Soldier, Esper, Vanguard, Tyrant, Splicer, and Engineer—each offering unique gameplay styles. You're not locked into a single class either—build multi-class decks to combine strengths and strategies. Just remember: versatility brings both advantages and challenges.
"In the vast expanse of the universe, a tale of survival, conquest, and unity unfolded within the Callisto Nebula. Once peaceful planets were plagued by war, alliances were forged in the flames of conflict. This is the story of eight races, their struggles, and the heroes who rose amidst the chaos."
The game doesn’t include an in-game tutorial. To learn how to play, head over to my YouTube channel, Why I Salty, and check out the Titan Core playlist for a full walkthrough.".
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 SP1+, 8, 10, 11 (64-bit versions only)
- Processor: X64 architecture with SSE2 instruction set support
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities
- DirectX: Version 10
- Storage: 700 MB available space
- Sound Card: Any
- VR Support: np
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Another Quick Patch
- Updated the Tutorial link to a playlist showing how to play the current build. - fix a bug.Read full article on Community Announcements (Why I Salty)Patch NotesOfficial
More Updates
Just updated and added a few new neutral cards and remove the ability to pick a starting class level when building a deck.Read full article on Community Announcements (Why I Salty)Patch NotesOfficial
quick fix
Fix a bug when trying to use a deck and added a new Esper Ability to the gameRead full article on Community Announcements (Why I Salty)Patch NotesOfficial
Patch 1.3
Can't really give an exact detail what change since I'm still working on a full class rework on the game, but a lot of cards and abilities have either been change or remove. So far Engi (White), Tyrant (Purple), and Vangaurd (Yellow). Have their set rework on and i am working on Esper (Blue) next. Which involves removing Scan mechanic. As well when you burn a multi color card now you can choose what color to level up and their an option to level up all of its colours level, but you don't gain power that turn or even have to pay for it if it has more than 2 colours on it. I did so some minor visual update.Read full article on Community Announcements (Why I Salty)Patch NotesOfficial
1.25 Patch
When you boot the game up please deleted those pre-made decks they are out dated and maybe bugged now. Doing some major overhaul on the classes game play and still in the process of doing so, but here are the major changes so far (Sorry for the lack of tutorials): Power Cores removed. Now when you move a card to your power pool (Burn) you now draw a card afterwards. you can only burn 10 times and can't anymore after that. When you burn a multi class/coloured card you pick what class/colour to level up in. When you go second you get a 0 cost VV Battery that give you one power. You can now build a deck with the maximum size of 60 cards, but 1/3 of that deck needs to be common cards (Green rarity). Engineer (White) has a new mechanic and game play called Forge. Solider (Red), Esper(Blue), and Vangaurd (Yellow) are the only classes allowed to use Traps. When you play a trap there is not a indicator over your character and you can click on it to see what trap you played. Modify Prowess (which will be rename Rampage later on) slightly where you gain 1 point of Rage every time deal physical damage through combat and now additional through physical damaging tactics and abilities. Some of these changes aren't final and hope to get some testing in with other players to see what stick and what doesn't.Read full article on Community Announcements (Why I Salty)






