
Screenshots

Watch trailer on Steam ↗FIGHT-QUEST
Carl Carpenter · Published by Carl Carpenter
Content notice: Violence, language, and suggestive characters.
Last updated 28 Sept 2026
FIGHT-QUEST is a first-person roguelite where you become an unstoppable "Hero". Stack game-changing upgrades to slay thousands of fantasy foes, discover sinster secrets in a colorful world, and bank your hard-earned gold.
Action, Indie, RPG · 2026 · More free games
Embark on an action-packed roguelite journey where each playthrough is a new adventure. Stack powerful upgrades in this indie RPG to face countless enemies and explore a vibrant world filled with hidden treasures.
About this game
FIGHT-QUEST
In a colorful and horrific world, take control of a wandering "Hero" who attracts the interest of a powerful and mysterious fairy. Overcome all odds with your fists, and ask questions later.
A first-person rougelite with satisfying brutality - Stack game-changing enchantments to become unstoppable, discover secrets in lovingly crafted arenas, and extract to a stronghold to overflow it's bank with gold.
Gameplay inspired by first-person Soulslike movement and combat, combined with roguelite upgrades and progression.
Stack upgrades to become an unstoppable force. Every run offers a unique way to hit things in the face, with the promise of new builds (and new bones) to break.
Extract from arenas and complete quests for gold - Unlock new abilities, arenas, and skins for your next run!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i5-6600K or AMD Ryzen 5 1600
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 970 or AMD RX 570
- DirectX: Version 11
- Storage: 800 MB available space
- Additional Notes: Assumes in-game settings are lowered.
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
FIGHT-QUEST is coming soon!
First, a serious thank you for 50,000 wishlists!!! FIGHT-QUEST is my first game, and it started out as a way to teach myself game development / coding. I wasn't expecting it to change my life, but here we are. I genuinely can't thank you all enough for wishlisting and making this all possible!Development of the full game is well underway. I'm often working 12 hour days because I want to get the full version to you all as soon as possible. An incredibly talented developer (Nate Larson) has joined me to co-develop the rest of the game, and he's really helped speed things up. We're aiming for a late-October release.I've just updated the demo. It contains some new content, but it's primarily "under the hood" optimizations, changes, and fixes. As much as I'd love to add all the fun new stuff we've been working on to the demo for free, I've gone too many years as a starving artist. I'd like to eat some food now. You can expect it to be priced very reasonably, like other games in the "Survivors-like" genre. For sneak peaks of the real game, you can join the FIGHT-QUEST Discord (I posted footage of the kick the other day). I'm more excited than ever about how FIGHT-QUEST is coming together, and can't wait to share more soon. UPDATESARMORED ENEMIES : Enemies now support armored variants. Lightly armored Gnome and Buffome for the demoCONTROLLER SUPPORT : Full controller button rebinds and UI visualsNEW SONG : Main Theme (An original dynamic song by Rocky Hutchins)TREASURE CHESTS : A reward for collecting all RunesOverhauled settings. More performance options and better visuals.Overhauled ground slam. New animation and effectsOverhauled enemy logic. Enemies behave more intelligentlyUpdated a lot of stupid stuff I did when I didn't know anything about game devUpdated "The Blue Flowers" secret to be 100x easier to discoverUpdated damage numbers so they stay in the air longerUpdated spells to track the player fiercely if bouncing on a mushroomUpdated potion to move like real liqu...Read full article on Community Announcements (carlcarpenterdev)Patch NotesOfficial
Progression Update
FIGHT-QUEST is nearing 20,000 wishlists.I don't really know what to say, other than thank you. The response has been incredible, with interest continually growing despite not having a marketing budget. That's all thanks to creators like Alpha Beta Gamer and Moist Cr1TiKaL (a true OSRS connoisseur). A special thank you also goes out to everyone active in the community. Your input has, and will continue to have a massive impact on FIGHT-QUEST. These Steam updates don't appear on anyone's library feed because it's for the demo, so I set up a Discord to make development updates, bug reports, and community discussions more centralized. Here's the link! : https://discord.gg/r7RCV74JMYThis update marks a massive addition to the core of the game... progression! UPDATESEXTRACT : Extract from the arena by talking to the fairy, allowing you to stash and save up your coinsQUESTS : Complete challenges to unlock new upgradesUNLOCKS : Unlock new Runes, adding the possibility to see them in the fairy upgrade sequence (remaining Runes seen in the shop will be added to the demo, but further additions will be saved for the full-release).NEW RUNES : "The Thief" and "A Starving Wolf"Auto-Attack by holding attack button (Can be set to toggle in control settings)Added new enemy : Grim Buffome (a stronger variant of Buffome)Finding and correcting stuck enemies re-written AKA functional (hopefully)Map optimizations Performance settings overhaul. Please adjust the defaults if you're having issues with framerate!Fairy expressions system - currently just blinks thoAdded option to skip tutorialAdded optional in-game kill counter (toggled in settings under "aesthetics")Added a secretAdded gnome sprint attack warning animationImproved water splash effectHealth potion pickup is now redAttack collisions tweaked in favor of playerSome UI and dialogue system improvementsFixed wizard fireball missing textureFixed firepit collisions (Enemies frequently got stuck there)Fixed fire sound on startup not be...Read full article on Community Announcements (carlcarpenterdev)AnnouncementsOfficial
FIGHT-QUEST Demo V2
Music will play a big part in creating the overall vision I have for FIGHT-QUEST. While implementation is fairly simple right now, this system allows for some really cool stuff in the near future. Other than that, this update includes a heap of gameplay changes and fixes (and a couple new pieces of content!). Now that some of these severe bugs are taken care of, I'll now be focused on adding new upgrades, enemy armor, leaderboards, and more uses for your collected gold. Thank you all for playing, and for the crazy positive reception. Stay tuned for much more!New Features Music overhauled with dynamic music evolution. Added more instrument variations to help make the Gnome battle track less repetitive.Frog-Wiz spells can now be parriedNew fairy spawn sequencePlayer can now be boiled in the gnome stewAdded a non-descript, normal plant.Added invert x and y mouse optionsDamage dealt now always renders over enemies regardless of depthAdded wizard SFX to make it more obvious you shouldn't return to him to complete his "quest" after punching a gnomeUpdated wicked old wizard code to improve game performanceUpdated river appearance, performance, and audioBug FixesFixed game breaking bug where upgrade cards became blocked and inaccessible when clipped into enemies/the environment. They now render separately and are interactable even if blocked by other collision. Fixed game breaking bug where breaking an idol too soon after another would make the cards spawn in previous locationFixed dialogue pressing spacebar causing random green overlayFixed Tutorial popup not going away on new runs (again, hopefully)Fixed brightness setting bug which didn't appropriately update default setting for player's with slower CPU'sFixed gnomes freezing mid-jump (hopefully)Fixed enemies getting stuck on ledgesFixed Possessed Buffome's issue with blood collisionFixed Frog-Wiz spell not colliding with the groundFixed Gnome's freezing in place while doing a run attack while player's in the airFixed fi...Read full article on Community Announcements (carlcarpenterdev)






