
Screenshots

Watch trailer on Steam ↗Voidcutter Fuzor
Howling Cat Games LLC · Published by Howling Cat Games LLC
1 user reviews — 100% positive (1 reviews)
Last updated 9 Oct 2026
Battle through waves of enemies, taking their power for your own in this retro-styled arcade shoot'em up.
£3.59
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Indie, RPG, Early Access · 2026 · More under £5 games
Dive into Voidcutter Fuzor, an action-packed indie RPG where you battle through waves of enemies to claim their power. As part of the 2026 release from Howling Cat Games LLC, this early access experience offers a retro-styled arcade shoot'em up adventure.
About this game
Voidcutter Fuzor is an arcade style shoot'em up inspired by the classics. Control the Fuzor, a ship that's broken away from the autonomous fleet to forge its own path. Fight through waves of enemies and carve a path to freedom!
The Fuzor's primary ability is absorbing skills from defeated enemies. Collect shards from enemy ships to grow your power and perfect your strategy!
Shard Upgrades - Choose from 11 unique upgrades by combining the power from varied enemy ships!
Style Bonus - Gain additional power by getting bonus achievements with each wave, win with style and flair to maximize your potential.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel i5 7400
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 Ti
- DirectX: Version 10
- Storage: 500 MB available space
- Sound Card: Any
Supported Languages
Latest news
Patch NotesOfficial
Update 1 Released - v0.6.0
With the end of June comes our first major update!The main change is the addition of a new difficulty, Easy Mode. This new mode is a bit shorter and easier, and also has its own color palette.We decided to prioritize user feedback on the power-up system and other improvements, so we’ve moved the tutorial implementation to a later update.We are going to try to push out another small polish-and-balance update soon. After that, we’ll have Update 2, which is planned to include achievements, hard mode, expert mode, and more!NewEasy Mode.Resume game details view.New color set for Easy mode.New sprites for the different shard types to better differentiate them.Added new background planet types.Added new music.ChangesAdjusted the color palette of Normal mode.Increased bullet speed by 20%.The ship engine trail is reduced when the thruster is not available.Reduced the speed of the background elements.Reduced the vividness of the background elements.Reduced the number of background planets.Improved the UI in the shop.Overhauled the temporary power-ups.Now use letter sprites.4 types: Rapid-fire, Fast Movement, Homing bullets, and Improved Shields.Removed full-screen effect and implemented shield and thruster-specific powerup indicators.You can now exit most menus using the escape/cancel input.Bug FixesFixed satellite spawner keeping satellites between playthroughs.Fixed satellites shooting when they have been disabled.Fixed the credits page being inaccessible.Fixed the default volume values being too high.Fixed enemy trail not being removed immediately after the enemy ship is destroyed.Read full article on Community Announcements (Howling Cat Games)Patch NotesOfficial
Update 0.5.1
Hi everyone! First of many updates. This is primarily focused on bug fixing and balancing along with adding some clarity to the shop screen. - Improved Shop Screen to be more easily understandable.- Enemies move into view more quickly after spawning.- Increased cost of burst and split shot from 5 to 6 shards.- Trio Shooter enemy should no longer drift off screen.- Minor adjustments to enemy spawns on normal difficulty.- Balanced Burst and Split Shot upgrades to further reduce fire rate. - Movement no longer interrupts dashing.- Background planets are now more blended with the background to reduce confusion.- Improved flare spawn rate by 50%. Thanks so much for the feedback we've gotten so far! We still have a long list of changes and improvements to make so stay tuned.Read full article on Community Announcements (Howling Cat Games)AnnouncementsOfficial
The Road to v1.0!
Hey everyone! We wanted to discuss our plans for Early Access and how we plan to update the game over the next few months: We're aiming to have Update 1 done by the end of June! While this is the plan right now, we're absolutely going to be listening to feedback so make sure to leave any suggestions in the comments or send us an e-mail at:feedback+voidcutter.fuzor@howlingcatgames.com For further Voidcutter news you can wishlist the game or follow our news feed. You're also welcome to join us on our discord where you can get update news, give feedback and discuss the game with other players! https://discord.gg/GSpCk2Adxf I hope we can meet everyone's expectations!Read full article on Community Announcements (Howling Cat Games)AnnouncementsOfficial
From Demo to Early Access!
Hey everyone, John here! Let's talk about how we got from our demo last year to the current early access build. To begin here's the trailer for our demo to get an idea of our starting point last year: While we had some positive feedback my general impression of the first demo was that it was pretty generic. People liked the base mechanics but didn't engage with the upgrades very much. When we looked at the design again there were 3 things that stood out in particular: 1. The upgrades were uninteresting. 2. Using the charged shots didn't really mesh with any of the upgrades other than its own. 3. It was difficult to keep track of shield health. For the first and second issue we went back to the drawing board on what we wanted for upgrades: Bullet 'damage', which was more akin to bullet penetration since everything has 1 health, got the axe since it just wasn't very interesting and wasn't easy to represent visually.Charge rate up was removed, we decided that the charged shot would now be affected by all of the upgrades like the normal shot.Bullet speed up was not very interesting as well as not being very useful.Shield recharge rate was just tied into the max shield increase.Fire rate up, we wanted to increase the fire rate in a nonlinear fashion instead, we settled on a burst fire option.Movement speed just felt a bit unwieldly, we settled on a newly implemented dodge mechanic. Here we went with thruster power but later we decided to adjust to improve the cooldown instead.The idea behind increasing the bullet size was that it would function to block more enemy bullets giving the player some improved defense. That had a few problems, scaling with pixelated graphics wasn't trivial, the larger bullets still died in one hit, they also made it so you had to aim substantially less offensively which wasn't really the intent. We went with bullet 'flares' instead, flares are small stationary bullet that spread off of a normal bullet and block incoming projectiles (or even kil...Read full article on Community Announcements (Howling Cat Games)AnnouncementsOfficial
Demo Released! Plans for the Full Release.
Thanks so much to everyone that's shown interest in our game! Let's start by announcing that we plan to release the game in approximately the next 6 months, around the end of this year, or the beginning of next year. I'll also mention that while we haven't settled on a price yet we're planning to keep it under $5.EnemiesRight now the demo only has 4 enemies and 1 boss. The final game with have at least 1 or 2 upgrades or variations of each of those enemy types as well as more variety in their behavior. For the boss we'd like to have something a little more unique, we'll likely end up with 1 sub-boss and 1 final boss.DifficultyThe demo only has one difficulty level but we plan to have a variety of difficulty levels in the final game as well as a scoring system. We've gotten requests for an endless mode as well so we're currently looking into that as an option.AbilitiesRoughly only half of the abilities planned are in the demo. Many of the planned abilities use shards from 3 or even all 4 of the basic enemy types. The final game will also have more ways to focus your build and the drop rates of specific shard types.FutureIf there is enough interest in the game (we're keeping an eye on wishlists) then we have a wide variety of content we'd love to add such as additional ships with different abilities, more enemy types, extra art and music, unique modes, and more.If you have any questions or feedback feel free to join our Discord server: https://discord.gg/GSpCk2AdxfRead full article on Community Announcements (Howling Cat Games)






