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Exile

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Exile

JD7 Games · Published by JD7 Games

Content notice: This game contains mild fantasy violence, including death and towns burning down. Some themes may be unsettling, such as villagers catching fire and the emotional impact of loss.

Mixed — 57% positive (14 reviews) · 20 achievements

Last updated 28 Sept 2026

A survival city-builder unlike any other—shaped by rolling hills, guide generations, and grow without limits. No cap on scale, no slowdown, just strategy and survival at your pace.

DJCTQ 10

£16.75

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £16.75 · Highest: £16.757 Oct 2026

Indie, Simulation, Strategy · 2025 · More £15 - £30 games

Guide generations through rolling hills in Exile, an indie strategy and simulation game where your city's scale knows no bounds. Build and survive at your own pace with no cap on expansion or slowdown.

About this game

  In Exile, you lead a band of displaced settlers, cast out into an unforgiving land where only resourcefulness and resilience will secure a future. It's your decisions—the paths you clear, the shelters you raise, the hope you kindle—that will determine whether this small village endures or fades into the wild.

  Through each season, you’ll be the one deciding how your village survives, adapts, and eventually thrives. Will you lead them to prosperity—or watch as the seasons take their toll?

  Your choices carry weight. Neglect a firewood supply, and your people might freeze. Let the food run low, and they’ll grow weak and desperate. Disease can spread quickly if you overlook medicine or sanitation. But care well, and you can build schools, libraries, farms, even workshops to craft tools and books that pass knowledge through generations. Every decision steers your village down a different path—one of hardship, innovation, or quiet resilience.

  These are your people, not just for a season but for generations to come. As they grow, learn, and pass on their knowledge, your village becomes more than a place. It becomes a lineage. Shaped by the land and strengthened by your choices, their story unfolds in countless ways as their legacy deepens with every passing year.

Key Features:

  • Smart Systems at Scale: Built to handle villages of hundreds and beyond, the simulation remains responsive no matter how large your population grows. Villagers make practical decisions finding the nearest food, shelter, or task without issue. Unless they’re one of the drunk ones. Hard to say where they meant to go.

  • Time and Atmosphere, Your Way: Set the pace of your village life with full control over time—pause, slow down, or speed things up as needed, and the soundtrack follows. And with a curated 40-track dynamic soundtrack, custom-composed, the mood shifts with the seasons. Prefer a calmer experience? You can turn off dynamic changes—or silence the music altogether for peaceful focus. Skip any track, and it won’t return for hours.

  • Playable Topography: From flat plains to rugged mountainsides, navigate the challenges of various landscapes. Every rise, fall, and curve of the land will shape your village's layout and growth whether carving a way through stone, spanning a gap, or stepping your way uphill..

  • Seasons-linked Day & Night Cycle: Scorching summers and harsh winters aren’t all your villagers must adapt to. From golden sunrises to quiet twilight, each day offers a subtle reminder that the world is alive beside you. Trees blush with autumn reds, snow creeps in overnight, and spring mornings bring fresh green to the fields—nothing stays still for long.

  • Adaptive Challenges: Not only is it the unpredictable winters your villagers must brace for, but sickness sweeping through your village, food shortages, the threat of raging fire, along with the occasional drunk slipping on ice or vanishing into the mud, and more. The land is as harsh as it is beautiful.

  • Rich, Evolving World: Your village exists within a truly living world. As you build and expand, the land responds. Overfish a lake and the fish may vanish. Birds follow favored migration paths, and they too are vulnerable. Every creature you see—whether it's a rabbit darting through the brush or a monarch drifting past—is part of the ecosystem, not just scenery. Hunt them, live alongside them, or let them be—but understand this: anything that moves can disappear if you're not careful.

  • Resource Management & Crafting: Gather raw materials from the land around you, craft tools and structures, and use every resource wisely.

  • Exploration & Discovery: The world beyond your village holds many secrets and opportunities. Explore untamed wilderness, trade with others, and expand your village to great new heights.

  • Robust Save and Load System: Jump back into your village in seconds with near-instant load times and smooth auto-saving. Whether you're planning every move or playing on the go, your progress is always preserved and ready when you are.

Can You Thrive in a Changing World?

  Every day will present new challenges. With a deep focus on strategic planning, resource management, and personal care for your villagers, your leadership will determine the fate of the village. Will you be able to create a thriving community, or will your people be left to face the harsh elements alone?

  Whether you're expanding into a vast frontier or simply ensuring your people stay healthy and content, Exile offers a rich, engaging experience that will test your ability to lead.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit) or newer
  • Processor: 2.8 Ghz Quad Core CPU
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970, or equivalent (must support DirectX 11 or higher)
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: DirectX® Compatible

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit) or newer
  • Processor: AMD Ryzen 5 3600 or Intel Core i5-9600K
  • Memory: 16 GB RAM
  • Graphics: NVIDIA RTX 2060, or AMD RX 5600 XT
  • DirectX: Version 12
  • Storage: 10 GB available space
  • Sound Card: DirectX® Compatible

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Hotfix Notes

    Fixed several issues introduced in the previous update Resolved infrastructure bug that prevented some roads from being removed properly Fixed placement issue caused by infrastructure update Increased food and firewood effectiveness by 5% Slightly reduced maximum fatigue for adults (-1%) Villagers now briefly assess personal needs (like food or firewood) before heading to work
    Read full article on Community Announcements (Zerio)
  • Patch NotesOfficial

    Update Notes 6/1/2025

    Improvements Changed size & layout of the Nature panel to better match others Added harvest button to Lumber, Stone, and Iron panels Town Hall category descriptions no longer blocked by open categories Hire/Fire buttons on Quick Access and Town Hall panels now respond rapidly when held (for mass layoffs by profession) Resized Town Hall text Renamed buildings:   - 'Fabric' → 'Fabric Shop'   - 'Mill' → 'Windmill'   - 'Well' → 'Village Well' Updated 'Close' and 'Go To' buttons on Town Hall and Nature panels (test phase for global update) Lowered minimap on spawn to avoid blocking popup descriptions Increased size of building preview descriptions Increased size of, and brightened, professions on quick-hire menu. Cleaned up lumber icon Implemented versioning system for Game Saves for mod-work and starter scenario. Added internal float versioning check for .exi mod files Fixes Hunters Lodge now properly stops working when food limit is reached Hemp now uses a unique resource limit, separate from food Fixed crash caused by adjusting limits in the Town Hall Addressed input parsing issue affecting users who write half as "0,5" Fixed some known stability issues. Fixed visible texture seam on barn and church roofs at certain distances Balance & Behavior Sun brightness reduced in winter Cloud coverage increased in winter Added event warning when unburied deceased villagers are present Increased quarry stone capacity by 25% (existing saves will be updated, quarries will hire 2 laborers by default) Marketplace workers now better prioritize goods that are low in stock Increased starting food in new homes to prevent early starvation scenarios Villagers now carry 5% more food when leaving home Reduced frequency and severity of quarry workplace accidents. Reduced severity of mining workplace accidents. Reduced years it takes for an unburied corpse to decay away. Further reduced peer-to-peer illness spread. Further increased effectiveness of clinic access. Increased lifespan of all co...
    Read full article on Community Announcements (Zerio)
  • Patch NotesOfficial

    Update Notes 5/30/2025

    Patch Notes: Rebuilt road/infrastructure system Increased range villagers are willing to find jobs Fixed issue where labor was not willing to always change jobs if it was beneficial Fixed bug that would cause demolishing construction to visually affect town hall builder counts Fixed bug where infrastructure construction panels couldn't be opened Fixed some other panel interaction bugs
    Read full article on Community Announcements (Zerio)
  • Patch NotesOfficial

    Update notes - 5/27/2025

    Bug Fixes & Stability Improvements Fixed crash that could occur when opening panels during building placement. Fixed edge-floating early-construction mesh for schools. Fixed bug where the school panel incorrectly displayed a full bookshelf immediately after construction. Fixed issue where millers would take and then abandon flour at the mill. Fixed bug preventing cancellation of home upgrades to sturdy homes. Health & Population Balance Significantly reduced chances of mass illness from all sources, especially peer-to-peer spread. Villagers are less likely to suffer workplace fatalities (though minor injuries are slightly more common). Risk of losing villagers during childbirth reduced with access to healthcare. Increased chances of newlyweds successfully having a firstborn. Building & Housing Upgrades Upgrade icon now disappears from panel after completion. House panel updated to better explain the "Upgrade to Sturdy Home" button. Fixed issue preventing sturdy home upgrades from being canceled early in the process. Tweaked building costs for better resource balance: --Brewpub: +2 iron --Bakery: +1 iron --Paper Mill: -1 iron --Market: -2 stone --Mill: -2 iron --Sturdy Homes: -1 stone Jobs & Production Changes Added rare chance for trade buildings to produce an extra good at no cost. Made ranching easier overall (ranchers now perform tasks more effectively). Tools now improve effectiveness for farming, foresting, and ranching roles. Slight decrease to food values for easier-to-grow crops. User Interface Improvements Main menu now respects UI scaling. Increased the maximum allowed UI scale. Enlarged quick-access panel to better match others. Resource labels added to quick-access panel on mouse hover. Town Hall category buttons now display description text on hover. Home button now centers on the town; space bar still jumps to a villager. Added 0.5x speed setting for finer control. Polish & Immersion Villager status messages now repeat less frequently during repetitive...
    Read full article on Community Announcements (Zerio)
  • Patch NotesOfficial

    Hotfix 2

    Fixed an error that caused the Steam API to install without all required iOS files. Added description popups for building categories, time controls, and land tools. Updated left-click behavior when not actively building: clicking objects will now open their panels, but left-clicked panels will close automatically (unless pinned) when clicking elsewhere on the map. Clarified road placement description to mention their role in building bridges, tunnels, and stairs. Visual indicators for valid infrastructure placement are in progress. Fixed a bug preventing buildings from hiring new workers after firing them. (Note: This fix does not apply to existing buildings in existing saves.)
    Read full article on Community Announcements (Zerio)

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