
Screenshots

Watch trailer on Steam ↗DUMMY HOUSE
The Crossover Studio · Published by The Crossover Studio · Official site ↗
Last updated 9 Oct 2026
First-person psychological horror and survival. Use your camera and sound to identify and repel enemies that mimic humans in total darkness, uncover disturbing secrets, and face increasingly intense nights in an industrial complex with multiple endings and high replayability.
Action, Adventure, Indie · 2026 · More free games
Navigate DUMMY HOUSE's haunting corridors as you uncover disturbing secrets and fend off nightmarish impostors using only sound and light. With multiple endings and intense thrills, this 2026 indie adventure from The Crossover Studio challenges both your wits and nerves in a first-person psychological horror experience.
About this game
You are trapped inside a sealed industrial complex, with no human contact, and must survive the “Experiment Nights”. The dark corridors are inhabited by entities known as "Dummy" — imperfect copies of human beings that have learned to imitate our gestures, voices, and expressions.
The only tool at your disposal is a camera. Use sound to guide yourself, track the "Dummy" subjects in the dark and photograph them to repel their approach. As you hear footsteps and voices getting closer and closer. Your mind and reflexes will be constantly put to the test.
Simply hiding is not enough — each night demands strategy and quick decisions. Survive multiple enemies at the same time while trying to find a way out through the computer terminal.
With multiple different endings, the game’s universe is shrouded in mysteries that connect according to your gameplay style. It is up to you to piece together the investigation and discover how far this story goes and what your role is in all of this.
Main Features
📸 Innovative mechanic: Use sound as guidance and the camera to drive enemies away.
🧩 Strategic survival: Manage every decision and every photograph, knowing that one mistake can be fatal.
🎧 Immersive atmosphere: Complete darkness, 3D audio, and a reactive environment with tension increasing every night.
👁️ Intense psychological horror — Face enemies that imitate humans, causing constant discomfort.
🔀 Multiple endings — Different outcomes reveal hidden layers of the story and the game’s universe.
♻️ High replayability — Customizable stages, every attempt brings new challenges, combinations, and surprises.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
- Memory: 4096 MB RAM
- Graphics: Intel UHD Graphics 620 / AMD Radeon Vega 8 / NVIDIA GeForce GTX 750 Ti
- DirectX: Version 11
- Storage: 15 GB available space
- Sound Card: DirectX compatible
- VR Support: N/A
- Additional Notes: Requires a 64-bit processor and operating system. Integrated graphics supported.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11 64-bit
- Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
- Memory: 8192 MB RAM
- Graphics: NVIDIA GeForce GTX 1650 / AMD Radeon RX 580 or better
- DirectX: Version 11
- Storage: 15 GB available space
- Sound Card: DirectX compatible
- VR Support: N/A
- Additional Notes: Requires a 64-bit processor and operating system. Integrated graphics supported.
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
1.000 Wishlists!
Knowing that there are so many people around the world having fun and being interested in DUMMY HOUSE makes all our work worth it.I’m not good with words, expressing feelings, and much less putting myself in the spotlight. But I truly feel the need to thank you from the bottom of my heart and tell you a little about the game’s journey. I can say that both my associate and I are very happy with this achievement, DUMMY HOUSE is certainly a different and strange game that doesn’t have any appealing aesthetic of childish horror, sexualized women, or gore just to blow up in the algorithm. We want to make something different, memorable, and creative within our limitations, just like games used to be more daring and different in the past.Obviously, it’s still far too early to conclude anything, the full game will be released on October 30th, I’ve racked my brain thinking about the story and the endings. And there are still the enemies with several different mechanics that you haven’t seen yet, we’re working nonstop to make everything the best experience possible and without any unexpected bugs. We hope that all of you who added the game to your wishlist will also enjoy what’s coming!I don’t sympathize with gamedevs who keep complaining all the time about how difficult it is to develop a game while expecting pity from others, but it really is difficult. My associate and I have spent a lot of time on this, and sacrificed many things in our lives to risk everything. And we will always give our best, not because we expect the money from the game, but because of you who trusted the project and everyone who interacted with us in the most positive and nicest ways possible. We’ve been very lucky to reach such a welcoming community, thank you!Read full article on Community Announcements (The Crossover Studio)Patch NotesOfficial
DUMMY HOUSE Demo Update — Version 0.11.2
What's NewDialogue SkippingAdded the option to skip dialogue sequences.Improved Dialogue ControlsDialogue controls have been refined for better responsiveness and consistency.Improved navigation and interaction during conversations.Video Pause SupportInstructional videos can now be paused.Live Event video sequences now also properly respond to the game's pause system.Improved behavior when entering and leaving pause during video playback.Fixes & ImprovementsFixed the incorrectly written "secutiry" text.Fixed several minor UI inconsistencies.Fixed additional minor audio issues.Improved UI behavior during certain interactions.Improved consistency when switching between dialogue, video, and gameplay states.Minor input handling improvements.General stability improvements and internal fixes.Additional polish throughout the demo.Thank you to everyone who has been playing the demo and sharing feedback.We're continuing to polish DUMMY HOUSE as we get closer to release.DUMMY HOUSE Demo — v0.11.2Read full article on Community Announcements (The Crossover Studio)Patch NotesOfficial
DUMMY HOUSE Demo Update — Version 0.11.1
What's newImproved Initial TutorialReworked parts of the introductory tutorial.Improved the order and presentation of instructions.Important actions are now easier to identify.Reduced situations where players could become unsure about what to interact with next.Improved tutorial UI feedback and visual guidance.Pause Menu RedesignThe pause screen has been completely reworked.Improved overall layout and readability.Better visual consistency with the rest of the game's interface.Improved navigation between pause menu options.Introduction Audio FixesFixed audio issues that could occur during the game's introduction.Improved synchronization between introduction sequences and sound playback.Fixed cases where certain sounds could start incorrectly or fail to play.General Audio FixesFixed additional cases of overlapping or incorrectly triggered sounds.Improved transitions between some ambient audio states.Adjusted audio behavior during scene and gameplay transitions.Improved consistency of sound playback after restarting certain sequences.Additional ImprovementsImproved responsiveness of several UI interactions.Improved visual feedback when interacting with computer systems.Adjusted some interaction timings for a smoother gameplay flow.Improved transitions between interface states.Reduced unnecessary interface delays in a few sequences.Improved consistency when entering and leaving interactive screens.Minor improvements to input handling.Improved initialization of some gameplay systems when loading a scene.Minor memory and resource management improvements.Reduced unnecessary processing in some inactive game systems.Improved stability during transitions between gameplay sequences.Minor performance optimizations.Various small UI alignment and presentation fixes.Additional internal fixes and general polish throughout the demo.Bug FixesFixed several small issues that could occur when rapidly switching between interactions.Fixed some UI elements occasionally remaining visible wh...Read full article on Community Announcements (The Crossover Studio)






