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ABYSSAL BLADE

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ABYSSAL BLADE screenshot 1
ABYSSAL BLADE - Launch Trailer trailerWatch trailer on Steam ↗

ABYSSAL BLADE

Vifer Games · Published by Vifer Games · Official site ↗

Very Positive — 97% positive (101 reviews) · 18 achievements

Last updated 9 Oct 2026

ABYSSAL BLADE is a pixel-art boss rush inspired by MMO raid mechanics. With only 1 HP, take up your blade and challenge the five stages of grief.

DJCTQ 101 DLC available ↗Full Controller Support

£4.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £4.29 · Highest: £4.2910 Oct 2026

Action, Adventure, Indie, RPG · 2025 · More under £5 games

Embark on a perilous journey as you wield a single blade against increasingly formidable foes in ABYSSAL BLADE, an intense action RPG from Vifer Games. Navigate the treacherous levels with only one hit point to spare, facing each stage's unique challenges and bosses.

About this game

ABYSSAL BLADE is a 2D pixel-art boss rush featuring difficult raid mechanics from high-level MMO raids like FFXIV Savage, WoW Mythic, and Lost Ark Legion raids.

ONLY ONE LIFE

You awaken in the void, burdened by grief. At last, you find the strength to rise. But the path ahead won’t be easy: you only have 1 HP. Take up your blade and break free from the abyss.

JOURNEY TO DEFEAT GRIEF

Challenge five unique bosses, each embodying one of Kübler-Ross’s stages of grief: Denial, Anger, Bargain, Depression, and Acceptance. Each encounter explores a different emotional struggle, expressed through distinctive mechanics and various gimmicks.

MERCILESS BOSS RAIDS

Boss fights take direct inspiration from high-level MMO raid mechanics, featuring cast bars, telegraphed AOEs, and precisely-timed patterns that force you to think outside of the box and act decisively.

OPTIMIZE YOUR DAMAGE

Generate mana with every strike, unleashing a full gauge to enter a brief burst window of rapid, high-damaging attacks. When openings appear, time your bursts carefully to deal maximum damage!

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: 2.8 GHz Dual Core CPU
  • Memory: 4 MB RAM
  • Graphics: GeForce GTX 660 or equivalent with 2GB of video RAM
  • DirectX: Version 12
  • Storage: 500 MB available space

Recommended

Recommended:
  • OS: Windows 10
  • Processor: 3.2 GHz Quad Core CPU
  • Memory: 8 MB RAM
  • Graphics: GeForce 960 or equivalent with 4GB of video RAM
  • DirectX: Version 12
  • Storage: 500 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    How ABYSSAL BLADE was made

    Hello guys :)If you wish to learn about how ABYSSAL BLADE was created, read my dev notes at the link below!https://abyssalblade.com/dev-notes/Shoutout to @selzzikk for drawing this amazing illustration for us!
    Read full article on Community Announcements (Vifer)
  • AnnouncementsOfficial

    ABYSSAL BLADE sold 1,000 copies!

    WE ACHIEVED OUR PERSONAL MILESTONE!!Thank you for the overwhelming support since the release of ABYSSAL BLADE! This game began as a passion project by two brothers who love high-level MMO raiding and wanted to recreate that experience in a bite-size yet challenging single-player format. Something anyone could pick up at an affordable price and still enjoy the thrill of blind-progging a raid tier.I want to thank everyone who has shared our title across the indie, boss-rush, and FFXIV raiding communities. With no publisher and no ties to major journalists or large creators, we’re thrilled to have reached our personal milestone of 1,000 copies sold in just over a week. So far, we’ve been fortunate to see some notable names in the FFXIV scene stream our game, and we’re deeply grateful to those creators and their communities for spreading the word about ABYSSAL BLADE.My brother and I have watched nearly every stream or VOD on Twitch and YouTube, read every Steam review, and loved seeing every player tackle the mechanics at their own pace. We are so thankful for all the support you’ve shown over the past week. As our first project published on a major platform like Steam, your positive energy motivates us to keep creating for this wonderful gaming community.— ViferShoutout to @vennobi for drawing this epic illustration for us!
    Read full article on Community Announcements (Vifer)
  • Patch NotesOfficial

    Version 1.0.2 - Patch Notes

    Thank you for supporting ABYSSAL BLADE! It's been one week since release and we have been excited as more and more people experience our game. Thus, patch 1.0.2 is focused on expanding our reach and enabling more systems to run the game without crashing.Mac Version Enabled!The macOS build is now available! Before buying, please download the free demo to confirm it runs smoothly on your machine. The game requires a Mac with at least an M1 chip; for optimal performance, we recommend an M2 or newer.Compatibility Mode is Now Available!Some players reported crashes at launch or heavy lag on the title screen. We traced the problem to older GPUs and integrated graphics, which struggled with our default, high-end renderer (Vulkan Forward+). To resolve this, we’ve added a Compatibility Mode designed to let those systems run the game more smoothly. If your game had been running smoothly previously, please continue to use the Recommended launch. We hope to hear any feedback regarding the new launch option!Hot Fixes:Fixed issue where boss HP % label would sometimes incorrectly show 100% despite it being lowerChanged name of 'Slash' and 'Cleave' to 'Light ATK' and 'Heavy ATK', respectively, in Controls (hopefully this provides greater clarity on the difference between the two attacks)Added tutorial pop-up the first time you use an attack input to inform the player that they can hold the attack inputs to continue attacking (to prevent figure fatigue lol)Fixed issue where player could Alt-F4 after dying to a boss mechanic and not incur a death
    Read full article on Community Announcements (Vifer)
  • Patch NotesOfficial

    Version 1.0.1 - Patch Notes

    Thank you for supporting ABYSSAL BLADE! We are super excited to hear all of the feedback. Since launch, we have encountered some bugs and have been working to address them. If you encounter any additional bugs, please let us know in our Discord. That would be greatly appreciated. Now onto the patch notes for 1.0.1!Bug Fixes:Fixed issue where an achievement wasn't being rewarded despite choosing the "Bad Ending"Fixed issue where Vanquishing Slash damage would not register near the outside of the hitbox in AcceptanceFixed issue where progress gems were displayed incorrectly on the Load Data screenFixed issue where some SFX were too quiet or muted during several cutscenesFixed issue where, in a rare case, the Orb Buff in Depression doesn't get used, resulting in an extra buffOngoing Issue: Implementing Compatibility ModeWe received some reports that the game would immediately crash on launch, or, in some rare cases, be playable with extreme lag. We looked into this issue further and found that our build is not yet optimized for integrated GPUs and older graphics cards.We are working on an alternative launch option for Compatibility Mode in hopes of giving these users a different mode to launch our game. Stay tuned!
    Read full article on Community Announcements (Vifer)
  • AnnouncementsOfficial

    ABYSSAL BLADE is NOW AVAILABLE!

    CONQUER THE FIVE STAGES OF GRIEFPick it up for 20% off ($3.99) for the next two weeks! ABYSSAL BLADE is an indie, boss-rush featuring: MMO raid mechanics drawn from FFXIV, WoW, and Lost Ark, distilled into solo encounters pixel-art visuals inspired by Hyper Light Drifter and Eldest Souls strict 1-HP rule—survival demands precise movement and flawless execution five thematic bosses representing the stages of grief, wrapped in a light narrative (4-10 hours of gameplay depending on skill level) controller support for Xbox, PlayStation & Steam Deck Check out our Website to learn more about the game: https://abyssalblade.com/
    Read full article on Community Announcements (Vifer)

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