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Watch trailer on Steam ↗Green Ember: Helmer in the Dragon Tomb
Brazen Games, Longtreader Games · Published by Longtreader Games · Official site ↗
Very Positive — 96% positive (57 reviews)
Last updated 28 Sept 2026
Swords up! Level up your character, solve puzzles, and defeat bosses in this Bunny Brawler Dungeon Crawler, set in the world of the best-selling Green Ember series.
£14.29
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Price history
Adventure · 2025 · More £5 - £15 games
Explore the Dragon Tomb as Helmer in an adventure that combines puzzle-solving with intense combat. Level up your character, ready for battles against formidable foes in this engaging dungeon crawler from Brazen Games and Longtreader Games.
About this game
In this 3-6 hour action adventure game (written by S.D. Smith), you play as the young rabbit, Helmer. Determined to reclaim his family farm, Helmer must fight his way out of the Dragon Tomb. Backed by over 2,600 Kickstarter supporters, this first-ever Green Ember game brings the world to life for fans old and new.
GAMEPLAY FEATURES
Stealth and Combat
Stay out of sight of patrolling guards or face them head-on. Use your fists to pummel, your sword to slash, or the environment to bonk enemies over the noggin'.Challenging Enemies
Battle swarms of bats, fearsome Nightwalkers, powerful bosses, and uncover a mysterious force pulling strings behind the scenes.Puzzles and Exploration
Navigate a dangerous underground dungeon full of brain-teasing challenges. Move boxes, pull levers, leap across collapsing platforms, and ride ore buckets through an ancient pulley system.Loot and Secrets
Crack open treasure chests hidden deep in the dungeon to find valuable loot.Rescue and Progression
Save prisoners, evade or defeat enemies, and respawn at save points when you're overwhelmed. Every scar moves you nearer to legendary status and every step brings you closer to the farm you love.




Download this thrilling adventure set deep in the world of the best-selling Green Ember series!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel I5 4690 / AMD FX 8350
- Memory: 8 GB RAM
- Graphics: GTX 970 / RX 480 (4GB+ of VRAM)
- DirectX: Version 11
- Storage: 5 GB available space
- Sound Card: Onboard audio device
- Additional Notes: Controller Recommended
Recommended
- OS: Windows 10
- Processor: Intel i7 8700K / AMD r5 3600
- Memory: 16 GB RAM
- Graphics: Nvidia 2060 Super / RX 5700 XT (8GB+ of VRAM)
- DirectX: Version 11
- Storage: 5 GB available space
- Sound Card: Onboard audio device
- Additional Notes: Controller Recommended
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Patch Notes Version 1.0.11
▼Helmer AdjustmentsPrevent Helmer from resting at campfires if enemies nearby have seen him.Increased the amount healed by mosswater potions as Helmer gets more max HP.Fixed a bug where falling in a bottomless pit could not properly respawn Helmer.Fixed a bug where carried items could disappear if carried far enough away from where they were found.Fixed a bug where carried items could be held while midair, resulting in unintended animation.Added SFX for when carried items are thrown and break.Fixed several bugs causing targeting to not behave as expected.Fixed a bug where the sparks created when blocking an attack would rotate with Helmer.Fixed a bug causing hanging minecarts to phase through Helmer if he remained stationary.Rebalanced falling rocks that do not leave behind rubble to do a large amount of damage to Helmer instead of causing an immediate knockout.Fixed a bug causing the SFX of ziplines to end before the zipline ends.▼Boss AdjustmentsFixed a bug causing Karn's attacks to play at an unintended speed.Fixed a bug causing a Boss's attack to not repeat the number of times that were intended.Fixed a bug causing certain mini-boss HP bars to appear briefly after being defeated.▼Enemy AdjustmentsAdded a stun state and animation that plays when a Nightwalker with a shield has their guard broken, allowing Helmer ample time to attack.Altered blocking to require facing the source of the attack, ensuring Helmer and Nightwalkers cannot block attacks from behind.Altered some attacks to bypass blocking.Fixed several bugs causing enemies to not play walking animations properly.Fixed a bug where a floating arrow was sometimes visible nearby archers.Fixed a bug where enemies could suddenly disappear when defeated.Fixed a bug where bats would not fall properly when defeated.Fixed a bug where enemies would raise an alarm even if they were knocked out in a single blow or combo of attacks. Now the alarm is only raised once their stun ends, allowing the player to more easily s...Read full article on Community Announcements (OtP)Patch NotesOfficial
Patch Notes Version 1.0.10
▼Helmer AdjustmentsAP is now only accrued on landing attacks that are not special attacks (Cost AP to use).Re-balanced how much AP is received when landing attacks, receiving damage, and blocking.Fixed a bug where using a special attack as part of a combo would cost 0 AP.AP now resets to 0 upon death, or resting at a campfire.Re-balanced Stamina recovery rate.Fixed a bug where hit effects would play even when hitting an invulnerable enemy, including hitstop, graphical elements, and rumble.▼Boss AdjustmentsImproved boss AI to better plan attacks based on distance from player, and to encourage variety of attacks utilized.Re-balanced boss vitals, changing health, stun resistance, speed, and timing of phase transitions.Re-balanced several boss attacks, changing properties such as damage, knockback, stamina drain on block, timing, duration of effectiveness, etc. Some attacks were altered by changing the number of times the attack is used in succession, or when the attack becomes available to the boss.Added dialogue for bosses during phase transitions.Ensure attacks that teleport bosses end the targeting state for the player.Fixed several bugs causing bosses to become locked in place.Fixed several bugs causing bosses to perform multiple attacks at once.Fixed several bugs causing bosses to not use scripted attacks properly.Fixed several bugs allowing bosses and mini-bosses to be repeatedly staggered.Fixed a bug where defeated bosses could be targeted.▼User Interface AdjustmentsAdded health bars for bosses and certain mini-bosses.Updated the styling of the Game Over screen.Updated the styling of the Item Popup.Fixed a bug where navigating menus with the mouse on Mac was offset.Fixed a bug where the player could become stuck if inputs were made quickly during a Game Over.▼Cinematic AdjustmentsAdded the ability to skip in-game cinematics via a new "Skip Cinematic" menu option. This will skip all dialogue and scripted events and animation from playing, and jump to the end stat...Read full article on Community Announcements (OtP)Patch NotesOfficial
Patch Notes Version 1.0.9
▼Helmer AdjustmentsImproved targeting, ensuring a new target is found if the current one is KO'ed. Improved logic of re-targeting, considering enemies vs. environment, distance, direction, and line of sight.▼Enemy AdjustmentsHelmer now must fight Malder before accessing the checkpoint or arena rooms near Karn's quarters in Ch. 6.▼Save AdjustmentsThe game progress percentage is more appropriately scaled based on average playthrough times.The state of shortcut doors, collectible keys, and saved prisoners are now be saved, ensuring doors remain opened, keys remain collected, and prisoners remain saved after loading.▼Bug Fixes and ImprovementsAdded the ability to skip pre-rendered cinematic movies via holding the interact button (Left Click on Mouse, Left Face Button on Controller). Added a radial UI element to denote this.Fixed a bug where Helmer could become stuck in the draw bow animation in certain conditions.Fixed several bugs where Helmer could become stuck in place.Fixed several bugs where certain Cinematics would behave incorrectly if Helmer is defeated or if a save is loaded. Fixed a bug where Bat enemies would incorrectly highlight blue even when not targeted.Fixed several bugs where certain targetable enemies and environment elements would not correctly highlight blue when targeted.Fixed a bug where the arena in Ch. 4 could be escaped.Fixed several bugs where incorrect or no music would play when loading the game.Fixed several bugs where NPCs would incorrectly appear when reloading the game.Fixed a bug where the carrots in the cart in Ch. 1 would disappear when reloading the game.Fixed a bug where the gate and/or falling tree for the large bat mini-boss arena in Ch. 1 would disappear when reloading the game.Fixed a bug where some invisible checkpoints given to the player when objectives are completed could be activated by moving near them.Fixed several bugs related to arena rooms in Ch. 3 where gates would not behave correctly.Fixed a bug where crates could b...Read full article on Community Announcements (OtP)Patch NotesOfficial
Patch Notes Version 1.0.8
▼Helmer AdjustmentsDelayed the conclusion of Helmer's aerial heavy attack (Slam), so that it only ends upon landing.Increased the amount of time Helmer is vulnerable when being blocked by a Nightwalker with a shield.Attempting to shoot an arrow when out of ammo will now result in Helmer attempting and failing to shoot.Added several control hints to the first level.▼Enemy AdjustmentsNightwalkers with Swords now attack slightly faster.▼Save AdjustmentsThe game now autosaves to the current slot when exiting from the pause menu.The completion state of puzzles can now be saved, ensuring crate and brazier puzzles remain completed when saving and loading.The completion state of arena battles can now be saved, ensuring rooms with waves of enemies remain completed when saving and loading.▼Bug Fixes and ImprovementsFixed a bug where Helmer could become locked in place if a cinematic was started while Helmer was midair.Fixed a bug where Helmer could become stuck when hitting a Nightwalker's shield with an aerial light attack.Fixed a bug where Helmer could rotate unexpectedly while performing an aerial heavy or special attack.Fixed a bug where Helmer could become stuck in the draw bow animation when buffering shooting an arrow.Fixed a bug where the New Item Pop-Up could freeze when playing with a controller.Fixed a bug where Helmer could jump while holding a grabbable item or aiming his bow, resulting in animation errors.Fixed several bugs where Helmer's attacks would have FX and SFX skipped if the attack was used as part of a combo.Fixed a bug where the cancel input would Roll while holding a grabbable item, rather than simply dropping it in place.Fixed a bug where Helmer would not drop grabbable items when hit, resulting in animation errors.Fixed a bug where SFX was missing from Helmer's aerial light attack.Fixed a bug where enemies would lose track of Helmer if their guard was broken.Fixed a bug where enemies hit with a thrown item could become locked in a strange rotation.F...Read full article on Community Announcements (OtP)Patch NotesOfficial
Patch Notes Version 1.0.7
▼Helmer AdjustmentsIncreased the attack power of Helmer's forward heavy attack (Shield breaker).Increased the knockback power of Helmer's forward light attack (Thrust).▼Enemy AdjustmentsEnemies can now trigger spike traps.▼Level AdjustmentsSome Levers were configured to only be interactable once.Campfires now ignite when Helmer moves near them, establishing them as his current checkpoint.Chapter 3 - Added a short arena battle to the Northeast Mine after Helmer receives his sword.Chapter 3 - Moved the chest containing the Bow in the West Quarry to after the Bat Mini-boss. Previously this entire section was optional, leading to an upgrade chest.Chapter 3 - Several shortcut gates and doors were updated to be interactable.Chapter 4 - Several doors serving as shortcuts were updated to be interactable. One in particular leads to a previously unreachable area, where the upgrade from Chapter 3 has been relocated to.▼Bug Fixes and ImprovementsFixed a bug where defeated enemies would respawn when Helmer moved far away from them and returned.Fixed several bugs where some enemy encounters did not behave as expected.Fixed a bug where enemy NPCs were vulnerable to attacks during cinematics.Fixed several bugs where some walls in the Dragon Tomb did not have collision, allowing Helmer to access unintended locations and skip sections of the game.Fixed several bugs where some tutorial / hint text messages would show the wrong content or appear at the wrong time.Fixed several bugs where some signs would show the wrong content or be inaccessible for interaction.Fixed a bug where some gates could be bypassed unintentionally while they were closing.Fixed a bug where Helmer could become stuck in a gate if it closed while he was on top of it.Fixed a bug where grabbable objects could be used to activate pressure plates.Fixed several bugs where some moving crate puzzles could become broken by trapping crates within walls. To better demonstrate the range of these crates, set decor has been ad...Read full article on Community Announcements (OtP)






