
Screenshots

Watch trailer on Steam ↗Videonauts
resnijars · Published by resnijars
Positive — 87% positive (15 reviews) · 16 achievements
Last updated 8 Oct 2026
Videonauts is a pixel art adventure game where you must escape from a spooky mansion full of deadly traps and terrors. You and your fellow trapped companions want to escape alive... but how you converse and solve exploration-based puzzles can change everyone's fate!
£8.50
Lowest price we've ever recorded
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Price history
Indie, RPG · 2025 · More £5 - £15 games
Navigate the eerie corridors of a spooky mansion as you and your companions race to escape alive. Your choices and conversations will shape everyone's fate in this pixel art adventure game released in 2025.
About this game
Videonauts is a story-focused adventure puzzle game with horror and supernatural surprises. Try to escape the spooky and dangerous mansion... and discover the secret behind a bizarre video collection within. The game features multiple fates for the characters, mysterious puzzles where you search your environment, and hand-drawn limited-palette pixel art.
Special character stats will change as you have conversations with others, which means even innocuous exchanges may help change everyone's fate!
Story
Coby is invited to a mansion to gander at a large collection of ancient artifacts, along with a small handful of other curious critters. But it soon becomes obvious this is a mansion of many deadly tricks and secrets of unexplained origin. What will happen to everyone as they try to escape? It doesn't look like everyone will make it out alive...
Among the collector's ancient artifacts, there seems to be a strange choice... video tapes! The tour guide insists they should never be touched, but why? Our protagonist Coby would rather not find out the secret of these videos, but it looks like he won't have a choice...

Features
Multiple endings and fates for the characters!
Avoid taking damage from the strange paranormal surprises.
Moody music and spooky atmosphere.
Unique randomization elements.
Puzzles with many twists.
Avoid enemies such as shadow-ghosts and disembodied arms.
Retro tile-based movement.
A special limited-colour lighting effect.
Cute animal characters with cartoony expressions.
Delve deeper and discover...
...there's more to the mansion than meets the eye!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 or higher (64 bit)
- Processor: Intel Core i5-2520M CPU @2.50GHz (4 CPUs), ~2.5 GHz
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 105 MB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Soundtrack Released!
The Videonauts Soundtrack is now released! It includes 34 tracks and almost a full hour of music from the game, and it's on sale during it's launch - be sure to check it out!Read full article on Community Announcements (j a r s)Patch NotesOfficial
Update v1.05
We've got a small patch here to fix a bug that was introduced in the last patch. Last time, we added to the post-game content with the Scryer of Fates, so you can check that out if you haven't yet!Thanks for playing, and be sure to leave a review!Patch v1.05 changes:Pause menu no longer shows the character stats before they're unlocked (the fix applies to new players beginning the game)Read full article on Community Announcements (j a r s)Patch NotesOfficial
Update v1.04
We've got a new patch of the game, this time focusing on making end-game and post-game content easier to navigate, and adding some extra polish on the endings and a few other spots.Thanks for playing and be sure to leave a review!!Patch 1.04 changes:added a brand new post-game NPC, the Scryer of Fates!fixed an issue with some of the ending achievements not happening (if you should have gotten it before, you will now get it upon opening the game!)made the font used in endings look niceradded a visual effect to the ending text appearingin the end game section, the timer is now longer, and it pauses during talkingin the end game section, the squiggles are now more impactfulmoved the version number to the top of the title screenfixed some typosadded a "whoosh" sound effect for masksfixed a bug where the game stored a mask when it shouldn'tfixed a very minor visual glitch inside the settings menusremoved an achievement for an ending (it is now consolidated into another achievement for getting all "Mixed Ending" variations)Read full article on Community Announcements (j a r s)Patch NotesOfficial
Update v1.03
A new small update patch for all builds.Patch v1.03 changes:Added two ending FMVs and completely reworked one of the main endings to the game to make it more in line with how we originally envisioned it to be.Fixed some typos.Added a couple of end-of-game music tracks.Added a few lines of dialogue to some end-of-game cutscenes.Read full article on Community Announcements (j a r s)Patch NotesOfficial
Update v1.02
We've got a new patch! We focused here on giving the game more polish and fixing some issues. The list ended up pretty fairly substantial in the end. Thanks for playing and be sure to leave a review! Patch v1.02 changes: Changed some puzzle graphics to make them stand out more and easier to understand. Fixed some typos. Added movement sounds to the block minigame. Fixed an audio settings issue with a specific sound effect. Lowered the pitch and volume of a sound effect. Fixed the "got item" effect being slightly wrongly placed in one cutscene. Fixed an issue with the Special Death 5 achievement not appearing. Made a certain puzzle element not appear until you need it, to make things a little less complicated. Changed the player animation in the late-game area if you succeed at a certain task. Changed a sprite in a laboratory cutscene. Fixed a minor visual glitch in the HUD after you use the tapes. Removed some unnecessary files. Changed some of the late game room tile generation. Fixed an issue with enemies disappearing for a few frames in an early cutscene. Added some dialogue to some objects in a couple rooms. Added a couple cutscene eating sound effects. Added the exploding effect to a relic in one spot.Read full article on Community Announcements (j a r s)






