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Mark of Cain

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Mark of Cain screenshot 1
CINEMATIC TRAILER trailerWatch trailer on Steam ↗

Mark of Cain

Mangas Mango Studios · Published by Mangas Mango Studios · Official site ↗

Content notice: This game contains blood, tobacco, alcohol and questionable language

Mostly Positive — 75% positive (16 reviews) · 41 achievements

Last updated 8 Oct 2026

Mark of Cain is a cursed, fast-paced retro FPS where you’re immortal, hunted, and mocked by meme-fueled demons. No seasons, no BS just blood, jokes, and pure arena chaos. Solo dev btw

DJCTQ 181 DLC available ↗Co-opSteam Workshop
-89%

£0.73

£6.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£0.73£6.69

Price history

4 Sept 2026Lowest: £0.73 · Highest: £0.7312 Oct 2026

Action, Indie, Casual · 2026 · More under £5 games

Experience the chaotic thrill of Mark of Cain, a 2026 indie action game where your immortality makes you both predator and prey in a meme-fueled arena.

About this game

Mark of Cain

What FPS was meant to be: fast, brutal, and just a little bit cursed.

Mark of Cain is a retro-inspired 2.5D arena shooter in the blood-soaked spirit of Doom, Quake, and Ultrakill but with a twisted edge all its own.

Play as John Demonhunter, a demon-slaying Greek badass cursed by God Himself to suffer eternal life—and eternal combat.

After centuries of slaughter, John got cocky.

The big guy upstairs took offense and branded him with the Mark of Cain a glowing symbol of divine punishment that ensures he can never die… but also never rest. Now Devil, seeing a golden opportunity, unleashes wave after wave of hellspawn, meme-fueled bosses, and cursed chaos to make John's unkillable life a living nightmare.

Welcome to a world where every demon is an inside joke, every death is a punchline, and survival is just the setup for the next round of absurdity.

FEATURES

Classic Arena FPS Madness
5 weapon loadouts, secrets, blood and dopamine. Inspired by the best of the '90s but unshackled from nostalgia. Run, gun, bunny-hop, wall jump, and blast through dense enemies in tight, explosive maps.

Old-School Campaign Mode

Battle through the campaign inspired by Quake and Doom, featuring episodic content released for free as development progresses. Each episode expands the lore, introduces new enemies, and pushes John Demonhunter further into divine damnation.

Breakcore Soundtrack (Made by Me, Because Who Else Could Handle It?)

Rip and tear to an original breakcore soundtrack composed by the developer pure chaos, distortion, and adrenaline.

Making Fun of The Whole Genre
Face off against bosses that mock modern gaming, from the Ad Boss who spams you with unskippable ads every time you get hit, to the Tiny Flea who exists solely to shove you off ledges while insulting your skill.

4 Player Split-Screen in this Economy???? 
He is John Demonhunter, He is John Demonhunter, You are John Demonhunter, I'm John Demonhunter, are there any other John Demonhunters I should know about!?

In-Game Level Editor & Steam Workshop Support

Forge your own cursed arenas with the built-in level editor, then share them or suffer through others’ twisted creations on the Steam Workshop. Build it, break it, or get obliterated by it.

Too Much For Zblock
Wall-jumps, air-dashes, slide-kicks, and zero mercy. Speed is survival. Master the movement system or get steamrolled.

No AAAAA BS
No battle passes. No season. No dlc.

Free rewards !!!!

Cursed Humor. No Apologies.
Meta jokes, meme enemies, bizarre dialogue, and zero fourth wall. It’s a fever dream of classic FPS chaos with a knowing smirk and a middle finger raised skyward.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: A CPU with at least one core
  • Memory: 2 GB RAM
  • Graphics: Something that can display pixels (Intel HD 3000 or better)
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 500 MB available space
  • Sound Card: DirectX compatible
  • VR Support: Not supported
  • Additional Notes: Runs on a potato. Tested on a microwave.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*, Portuguese - Brazil*, Simplified Chinese*, Greek*, Russian*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Bound to Rot Alpha Celebration

    Mark of Cain is on sale at a deep discount for a limited time!If you already own the game, tell your friends to grab it now while the price is dropped. If you have been waiting to get into the action, now is the best time to pick it up. Why the Sale?Our next game, Bound to Rot, just reached Alpha.We are celebrating this huge milestone by giving back to everyone who supported Mark of Cain.Support Our Next Game:Wishlist Bound to Rot on Steam.Follow the Store Page for alpha news and playtests.👉 Wishlist Bound to Rot on Steam HereThank you for playing Mark of Cain. Grab your discounted copy today and wishlist our next project!Mangas Mango Studios
    Read full article on Community Announcements (Roy197)
  • Patch NotesOfficial

    Summer Giga Patch

    STABILITY & PERFORMANCE-----------------------Save corruption protection, Saves now use atomic write (temp file + rename). No more lost settings from crashes mid-save.Steam offline mode, Game no longer crashes when launched without Steam. Falls back gracefully.JSON map validation, Broken map files now show a clear error instead of loading silently into a corrupted level.Sprite mesh caching, Weapon and enemy sprites load faster with cached mesh generation.GAMEPLAY FIXES--------------Crouch hitbox fixed, Crouching now actually shrinks your collision box, letting you squeeze through tight spaces.Ranged enemies now push you, Getting hit by ranged attacks applies proper knockback direction instead of flat damage with no push.Damage numbers fixed, Numbers no longer stay on screen for 9+ seconds. They now fade out after 1.5s with a scale punch animation.Hit damage calculation fixed, hit() no longer defaults to 25 damage. Damage values are applied correctly from all sources.Devil taunts no longer overlap, Dying twice quickly no longer causes Satan's text to turn into garbled overlapping mess.Map reload after disconnect, Beating a level, disconnecting, and returning to the menu now properly shows all available maps again.NEW SETTINGS & OPTIONS----------------------FOV slider, Field of view configurable from 60 to 120 in the Options menu (Controls tab). Default 80.Sensitivity slider, Now has finer steps (0.0005) and wider range (0-0.2) for more precise aiming adjustments.Slider value display, Sensitivity, Music, and SFX sliders now show their current value as a tooltip.Raw mouse input toggle, Toggle raw input on/off in the Controls tab.Screen shake toggle, Disable screen flash effects for photosensitive players.Quit confirmation, Game now asks "Are you sure?" before quitting, preventing accidental exits.Multiplayer pause, Any player can now pause the game (not just Player 1).MENU & UI---------Keyboard/controller menu navigation, Start button grabs focus on menu open, allowing...
    Read full article on Community Announcements (Roy197)
  • Patch NotesOfficial

    Easter Update

    - 38% discount!! - Audio Sliders - Level 7 now i hope gets you to level 8
    Read full article on Community Announcements (Roy197)
  • Patch NotesOfficial

    Update Notes 13/3/26

    - Enemies no longer stay alive after they die - Bullet trace - You can now parry middle fingers with kick or fists - New song - Hitmark sfx
    Read full article on Community Announcements (Roy197)
  • Patch NotesOfficial

    Post launch fixes

    - Skinny enemy no longer clips to you - Some weapon sprite touchups
    Read full article on Community Announcements (Roy197)

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