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Boars in Rome

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Boars in Rome screenshot 1
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Boars in Rome

Team Boars · Published by Team Boars

Last updated 8 Oct 2026

Boars in Rome is a parkour adventure game set in dystopian Rome. Master momentum based traversal and make your own path through ruined districts, decaying megastructures, and historical preserves.

Free to PlayComing SoonDJCTQ l

Free

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Adventure, Indie · More free games

Navigate the crumbling streets of dystopian Rome as you discover new paths and master gravity-defying moves. Boars in Rome challenges your skills with its unique momentum-based traversal in this thrilling indie adventure by Team Boars.

About this game

Playtest

We are an indie team of four aiming to make a game focused on movement and atmosphere. We’d love to hear your feedback on our playtest, please send us your thoughts anywhere that suits you! On Steam or on our Discord where we also share work in progress updates! (find the link in the sidebar on the right)


About the Game

Parkour on Anything

Boars in Rome is built entirely around freedom of movement. Get creative, combine your moves and traverse any surface with style. Run along and up walls, swing on bars or thin objects, slide, vault and create your own traversal techniques.

The Earth is Just a Resource

You have been selected to start a new life off planet. Earth has been abandoned. Machines keep working and nature claims what remains. Find out what happened while you were frozen in time by exploring the remnants of Rome where historical monuments mix with futurist megastructures.

Momentum Based Movement

Translate high jumps and fast speed into longer slides, bigger swings and better wallruns.

Linear Levels, Open Approaches

There’s no single way forward, the only thing holding you back is your creativity or skill.  Take your time and explore, do it fast, or do it with style!

Other Features

  • Custom map importer.

  • No invisible walls, go crazy!

  • Designed for 1st-person and to be motion sick friendly.

  • No camera or animation locking.

  • Painterly art style.

  • Dynamic post-rock soundtrack

  • Secret move tech?

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 or newer
  • Processor: Intel Core i5-2400 or AMD FX-6300
  • Memory: 8 GB RAM
  • Graphics: GTX 750 or AMD Radeon HD 7850
  • DirectX: Version 12
  • Storage: 4 GB available space
  • Sound Card: DirectX-Compatible Sound Card

Recommended

Recommended:
  • OS: Windows 10 or newer
  • Processor: Intel Core i7-8700 or AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: GTX 1060 or AMD Radeon RX 580
  • DirectX: Version 12
  • Storage: 4 GB available space
  • Sound Card: DirectX-Compatible Sound Card

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    v2.2.0 Landing Mechanics, New Animations, Gamefeel Effects & More!

    Ciao, we are uploading a new build to Steam and Itch!Would be very curious to hear what you think, especially for the game feel, new landings and the dash.Send us feedback in the comments here or on our discord server!Biggest ChangesRed Guy (Character Model) Red Guy, who was turned into Grey Guy, is now Red again. Red Guy has clothes now. (1st iteration of the new model) Red Guy got new animations.Landing States  (Press SHIFT or CTRL/C just before you hit the ground).  You can now roll or slap the ground to maintain momentum.  You can stumble or become stunned if you fall too far.  Hold CTRL/C to go into a slide instead. Doesn't work if you fall too far (you will roll instead).Gamefeel  New 'Gamefeel Intensity' slider in options menu.  New speedlines and blurring that happens when you move fast. (Very Mirrors Edge inspired).Dashing  Press SHIFT + A or D to dash.  Very Mirrors Edge inspired.  Puts you to max speed immediately.Air Coiling / Crouch Jumping  Press CTRL/C while in the air to crouch jump.  Makes your collider smaller.  Gives you a tiny upwards boost.  Not that much use right now. But it feels cool?.Movement Changes  When wall climbing, you now pause for a moment at the top before you start sliding down.  When wall climbing, when you start sliding down you can reach a higher max speed.Other fixes  Catacombs level: Fixed the lighting breaking on low and medium settings.  Catacombs level: Lighting should be more performant.  Minor material and texture changes for flooded and catacombs level.Known IssuesCamera clips into the model when you roll.,Slapping the ground twice in a row makes you very short.,Tapping CTRL just before landing can play the slide animation for a brief moment.All Other Changes!UI ImprovementsDrop down settings are now opaque instead of translucent.,AnimationsLanding animations added.Rolling.Ground slap.,Rough landing (stumble).,Hard landing.Dash animations added.Running animation improvements.Hips should sway more, should feel smoother o...
    Read full article on Community Announcements (Bug Space)
  • AnnouncementsOfficial

    Boars in Rome Playtest is Live!

    Hello! We have released a Playtest version of Boars in Rome right here on steam! This is a version that we showcased live at Dutch AnimeCon. You sign up for the playtest by going to the store page and clicking "Play Now". Everything you see is still work in progress but we hope you have fun with it! There are 2 levels: Catacombs (Tutorial + Underground Area) Flooded City (More polished city envrironment) Please let us know how things go. We'd love to hear your thoughts and see your stylish clips on discord, as a reply to this post, or in the community hub :) Note: the Flooded City level is better optimised than the Catacombs. If you run into performance issues, please let us know!
    Read full article on Community Announcements (Bug Space)

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