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Ticking Together

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Ticking Together screenshot 1
Ticking Together Official Release Trailer trailerWatch trailer on Steam ↗

Ticking Together

Furkan Özkaya, Furkan Baytak · Published by Vellichor Games

Positive — 95% positive (44 reviews) · 16 achievements

Last updated 8 Oct 2026

Ticking Together is a 1-4 player co-op platformer set in a high-stakes cyberpunk world. Carry a bomb through deadly obstacle courses, reset its timer with a hand scan every 15 seconds, and work together to prevent a catastrophic city-wide explosion.

DJCTQ 6Co-opFull Controller Support

£4.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £4.29 · Highest: £4.2910 Oct 2026

Adventure, Indie, Casual · 2025 · More under £5 games

Navigate Ticking Together’s perilous cyberpunk levels as one of four players, resetting the bomb’s countdown with hand scans every 15 seconds. Race against time in this thrilling indie platformer from Furkan Özkaya and Baytak.

About this game

Ticking Together - Roadmap


About the Game

In Ticking Together, you take on the role of one of four elite bomb defuse team in a stylish cyberpunk world teetering on the edge of annihilation. Somewhere beneath the neon haze and mechanical chaos lies a bomb powerful enough to level the entire city—and you're the unlucky team assigned to deliver it across a series of deadly obstacle courses.

The catch? Every 15 seconds, the bomb must be stabilized using a unique hand scan. That means moving fast, thinking faster, and tossing the live payload between teammates as you jump, slide, climb, and dash across impossible terrain. Drop it, and you're done. Forget to scan it, and the city burns.

💣 Ticking Tension

A live bomb accompanies you every step of the way. It must be scanned every 15 seconds to stay stable. Coordination is survival.

👥 1-4 Player Co-op Mayhem

Play solo or with up to 3 friends. Coordinate your movements, time your bomb passes, and stay in sync, because in Ticking Together, every second counts and every misstep can blow it all up.

🎮 Stylized Platforming in a Cyberpunk World

Jump, climb, and run through a series of carefully crafted levels set in a visually striking cyberpunk city. Each stage offers new challenges and a distinct atmosphere, combining skill-based platforming with a unique, stylized look.

🎲 Physics-Based Bomb Tossing

Tossing the bomb between players isn't just a feature, it's a necessity.

🧠 Skill-Based Trials

Precision movement, reaction speed, and tight coordination define success. Every player is responsible for the team’s survival.

With a ticking timer and nowhere to hide, Ticking Together transforms platforming into a coordination under pressure of shared responsibility. Every scan is a second chance. Every pass is a risk. Every run tells a story of mutual excitement.

The clock is ticking. Are you fast enough to beat it together?

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 32/64 bit
  • Processor: Intel Core i5-7500
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1050
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 3 GB available space

Recommended

Recommended:
  • OS: Windows 11 64 bit
  • Processor: Intel Core i5-8600
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 2060
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 3 GB available space

Supported Languages

English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Turkish, Portuguese - Brazil, Danish, Finnish, Korean, Polish, Norwegian, Portuguese - Portugal, Russian, Czech, Swedish, Spanish - Latin America, Hungarian, Romanian, Greek, Traditional Chinese, Hindi
*languages with full audio support

Latest news

  • Community & EventsOfficial

    Steam Cyberpunk Fest & 50% OFF Coming Soon!

    The neon lights are about to turn on! We’re thrilled to announce that we are officially participating in the upcoming Steam Cyberpunk Fest.Starting August 3rd, you’ll be able to grab our game at a massive 50% discount!📅 Event DetailsStart Date: August 3, 2026 at 10:00 AM PTEnd Date: August 10, 2026 at 10:00 AM PTDiscount: 50% OFFWhether you've had the game on your Wishlist for a while or you're looking to dive into this cybernetic world for the very first time, this festival is the absolute best time to jump in.
    Read full article on Community Announcements (Mahmut.Aksoy)
  • AnnouncementsOfficial

    Ticking Together is now released on Steam! 

    Step into a neon-lit cyberpunk world, team up with your friends, and race against time to survive in this chaotic co-op platformer.💥 Defuse a live bomb every 15 seconds to stay alive.🤝 Play solo or with up to 3 friends in fast-paced co-op action.🌆 Run, jump, and climb through stylized cyberpunk cityscapes.💣 Master physics-based bomb passing to overcome challenging parkour levels.⚙️ Replay again and again with dynamic, skill-based obstacles and tight timing.Step into the neon city today and test your teamwork, timing, and reflexes! 🚀 We would be very happy if you could leave a review and share your feedback!Thank you for all your support ❤︎Vellichor Games Team
    Read full article on Community Announcements (SpekTrom02)
  • Patch NotesOfficial

    🎯 Ticking Together – Hotfix Update is Live!

    Hey everyone!We’ve just released a hotfix update for the demo of Ticking Together! This update focuses on improving stability, fixing crashes, and optimizing overall performance.Here’s what’s new 👇🛠️ Fixes & Improvements:Crash issues have been fixedPerformance optimizations appliedTime-reset symbols in solo mode repositioned“Invite Friends” button fixedLobby system improvedAdded ping sound for better connection feedbackFixed issue where players couldn’t rejoin the lobby after returning to the main menuAdded fog effect for enhanced atmosphereLobby code can now be copied directly from the main sceneBomb throwing system optimized🎁 Community Bonus:Players who finish the demo will receive a special role on our Discord server!Join our Discord, contact a moderator, and show proof that you’ve completed the game, you’ll be granted a unique reward role as a thank you for your support!👉 Join our DiscordThank you all for playing and supporting us during Steam Next Fest 💜Your feedback means a lot and helps us improve every step of the way!
    Read full article on Community Announcements (SpekTrom02)
  • AnnouncementsOfficial

    🌍 Devlog #3 – Multiplayer & Systems: The Bigger Picture

    Greetings, adventurers! 🌐 In our final devlog for this cycle, we’re exploring the systems that bring the world together, from level design to multiplayer features.Level Selection: Choose Your PathDive into 4 handcrafted levels plus a tutorial to master the basics. Each one is designed to challenge different aspects of your movement skills.Ping System: Communication Without WordsSelf Ping: Mark areas for yourself as reminders.Ping Others: Share important spots with teammates instantly.Vivox Proximity Chat: Real Voices, Real TensionTalk to players near you and only near you. Whether you’re strategizing or taunting, proximity voice chat makes every encounter more immersive.UI & Lobby Scene: A Smooth StartWe’ve built intuitive menus and a lobby system where players can gather before leaping into action. Simple, clear, and stylish.✨ We’ll keep sharing the step-by-step progress of our new parkour game.👉 Stay tuned for more updates!
    Read full article on Community Announcements (SpekTrom02)
  • AnnouncementsOfficial

    ☠️ Devlog #2 – Death & Respawn: Challenge Redefined

    Hey challengers! ⚔️ Mistakes are part of the parkour journey, but in our game, even failure has style. Here’s how we reimagined death and respawn mechanics to keep the pace exciting.Fall Death: Gravity Always WinsA miscalculated jump? A missed grapple? Falling too far means game over – but don’t worry, the action never stays paused for long.Traps: The Unexpected DangerHidden spikes, swinging blades, collapsing floors, traps keep you on your toes and test your reflexes.Checkpoints & Save System: Fair ProgressionNo one likes losing all their progress. Our checkpoint system makes sure you respawn at the last save point, keeping the challenge fair without losing the tension.Dissolve Effect: A Stylish ExitDeath isn’t the end - it’s a cinematic moment. Our dissolve effect turns your character’s defeat into a visually stunning transition before respawn.✨ We’ll keep sharing the step-by-step progress of our new parkour game.👉 Stay tuned for more updates!
    Read full article on Community Announcements (SpekTrom02)

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