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Goblin Gourmet

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Goblin Gourmet screenshot 1
Goblin Gourmet Devlog trailerWatch trailer on Steam ↗

Goblin Gourmet

Brass Persimmon LLC · Published by Brass Persimmon LLC

Last updated 8 Oct 2026

Get ready for some good old-fashioned swamp cooking! Welcome to Goblin Gourmet, where you’ll become a goblin chef! Forage, catch, and fish for bugs, plants, fish, and anything wonderfully gross. Create dishes, preserves, and stews for the Goblin Court. Get cozy, get gross, go Goblin mode!

Free to PlayComing SoonDJCTQ l

Free

View on Steam

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Casual · More free games

Forge dishes from bugs and plants in Goblin Gourmet. Forage and fish for goblin feasts in this casual cooking experience that promises grossly good fun.

About this game

Gather your ingredients

Take to the bog, scour the swamp water, or explore the forests in search of the worst (best) nastiest ingredients like bugs and putrid plants to make your goblin dishes.

Impress the Goblin Court

Meet and impress your fellow Goblins with your bountiful, bug-filled meals! Prepare and bring them to the warty banquet to earn coins and gather prestige. Use that coin and power to upgrade your home and kitchen.

Cook in your bog kitchen

Crush, cut, and boil all you’ve fished, found, and caught! Experiment with combining new ingredients with different combinations of cooking tools to create the grossest (aka goblin’s best) meal.

Explore A Goblin's World.

Discover new areas and things to cook by daylight or explore by night under the glow of mushrooms. Depending on your location and the time of day, you may encounter different bugs, fish, and forageable items.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: 10
  • Processor: Intel Core i5 2.5 GHz or equivalent
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics 4000
  • DirectX: Version 10
  • Storage: 5 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: 10
  • Processor: Intel Core i7 3.0 GHz or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce 10 Series or AMD Radeon RX 500 Series
  • DirectX: Version 11
  • Storage: 5 GB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Goblin Gourmet Devlog #2

    Hello again, goblins! I have another vlog for you all. This time about how I approach what’s called “grey boxing” and one of my favorite new additions… Night time and all the things that now glow. I’ve also been working away at new systems like the trading systems that will allow you to sell to a swamp trader for ‘shiny pebbles’. Meet him in the video below, too! Enjoy. https://www.youtube.com/watch?v=58S490g6AaI In addition, accessibility is very important to me while developing games. While Goblin Gourmet centers around cooking creepy crawlies, I understand not everyone is thrilled at the thought of creatures like spiders and roaches. I’ll be looking into ways for players to change settings and remove or change those bugs. If you have any suggestions, feel free to leave them in the comments or join the community Discord. Thanks again for checking out Goblin Gourmet and I’ll see you in the next devlog!
    Read full article on Community Announcements (timbre)
  • AnnouncementsOfficial

    Welcome to Goblin Gourmet! A new swampy project.

    I’m working on a new game: Goblin Gourmet! A cooking game where you play a delightfully gross goblin foraging and cooking delightfully gross meals for the goblin troupe. Welcome to the dev log! I'll keep you updated as I squelch through the mud… I mean, merrily skip through the daisies of coding a groty little gremlin foraging for gross foods in the woods. It's gonna be AWESOME! Quite a bit different from my latest game, Kingdom Flipper. Instead of just typing about it, please enjoy my very first Vlog! https://www.youtube.com/watch?v=okKer16S8d0 I have already done a bunch of work for this project. There are a couple of test levels, notebooks filled with what data I need and how to arrange it, and one with sketches of the UI. So I'll sort of drop in here as I go. First big challenge: I tried to argue with the Unreal Engine about arrays of arrays. UE does not like this. I need a shelf (container) full of jars (containers), which sounds simple, but it is not. "Make a Vector 2D array variable and then in a nested for loop, write the i and j values. This way you can even make it a function so that all you have to do is input an x and y, and then it will spit out a 2d array" FUN!!! I have spent most of the day redoing containers. The result? When you open a cauldron, it looks like a cauldron, and whatever you drop in scales correctly. It's one of those things that seems simple, but took forever. Okay fine, I also resolved hard references in all of the inventory and containers and turned them into soft references so the game will be more performant. But mostly it was about getting the cauldron to work. I’ll be going back to work in the swamp now, but will keep updating on the progress of Goblin Gourmet so check back later for more!
    Read full article on Community Announcements (timbre)

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