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AlcheMice

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AlcheMice

Red Mountain · Published by Red Mountain

Last updated 8 Oct 2026

A tarot-driven tactical roguelike. In AlcheMice, build and refine your ultimate deck in this world where alchemy and tarot cards intertwine. Explore an endless time loop where mastery comes from reliving the same cycle, in which smart hand combinations and strategic positioning lead to your victory.

Free to PlayComing SoonDJCTQ 6

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

RPG, Strategy · More free games

Discover the depths of strategic combat in AlcheMice, where each tarot card you play shapes your ultimate deck. Navigate an endless time loop, mastering the art of alchemy and positioning to triumph over foes.

About this game

Feature List

  • Explore the mystical side of 15th-century Granada's history, set in a unique art style

  • Choose one power-up and one drawback before you start the run

  • Uncover beautifully crafted isometric dungeons

  • Discover more than 250 tarot cards with unique abilities

  • Shift the camera around the battlefield and choose your favorite setting

  • Experiment with countless materials in the lab

  • Brew more than 30 predefined alchemical recipes


About the Game

AlcheMice is an esoteric roguelike deckbuilder where you play as Tycoh, a young alchemist who has been cursed into a time loop. After seeking the help of the witch Gusparda to save the city from a deadly illness, he’s required to sign a flawed contract and choose a power-up and a handicap that, without knowing it, will put him in a time loop with a tarot deck as a weapon. 

Run across the dangerous streets of Gran-Adah and fight against uncanny enemies ranging from rat guards and tetrapod armors during the day, to floating skulls and batpirs at night. The time loop will restart at dawn on the fourth day due to the curse, and with it, only your deck will stay. All alchemical recipes, ingredients, or items will disappear if not stashed inside the vault before the fourth sunrise. 

The goal is simple: survive and obtain the Philosopher’s Stone, a key ingredient for the Elixir of Life, which could save the city from a terrible illness that has spread like wildfire.

There are two types of cards: action cards and motion cards. Action cards let you attack, defend, heal, or change the battlefield. Motion cards help you move around the board, based on how chess pieces move. During battle, use as many cards as your energy lets you, and plan each turn carefully.

Earn new cards from each encounter and evolve them with alchemical artifacts to slay enemies that become more powerful with time. Tailor your deck to your playstyle, customize it with hundreds of cards, and combine offensive, defensive, tactical, and alchemical effects to create unique synergies. 

Deploy your best tactics on multi-level grid-based dungeons depicting Gran-Adah’s mystical locations filled with curious visitors, decoration elements, and shifting foes. Take advantage of the space and its elements to protect yourself and destroy enemies in the most creative ways. Terrain isn’t just scenery, it’s part of the fight! 

When the night comes, the dungeons will shift, and a new type of enemy will appear. Rewards might appear when throwing vases if in luck, after slaying night-comers, and by cleaning a dungeon. Choose your loot: gold, new cards, or alchemical resources.

Find and purchase ingredients throughout Gran-Adah, learn new recipes as you progress in the game, or discover them through experimentation! Grind, mix, cook, and brew until satisfied. 

Vials are a fundamental part of developing your deck, thanks to their permanent effects when added to cards. Fire, poison, acid, lightning, or mind-altering effects can be infused, inherently changing how cards act and the risks they carry. 

Don't lose sight of the goal: obtain the Philosopher’s Stone recipe, and process it to end the time loop and save the city. 

Will you break the curse, or become part of it?

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel i5-2300/AMD FX-4300
  • Memory: 8 MB RAM
  • Graphics: NVIDIA GeForce GTX 1050 or equivalent
  • DirectX: Version 11
  • Storage: 5 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Intel Core i7-12700KF 3.6 GHz
  • Memory: 16 MB RAM
  • Graphics: NVIDIA GeForce GTX 1070 or equivalent
  • DirectX: Version 11
  • Storage: 5 GB available space

Supported Languages

English*, Spanish - Spain*, Korean
*languages with full audio support

Latest news

  • Community & EventsOfficial

    SAGA Barcelona Game Fest

    \ Hello alchemists! This weekend AlcheMice leaves the lab. From Friday 9 to Sunday 11 October we will be at SAGA Barcelona Game Fest (Hall 1, Fira Barcelona Montjuïc) with a playable build. AlcheMice is a roguelite deckbuilder with turn-based tactical combat, starring an apprentice alchemist mouse in 15th-century Granada. Every card is a tarot card, and the movement cards carry you across the board like chess pieces. Find us at stands of Madrid in Game and ElJap . Sit down, play, and tell us what you think: watching new players helps us make the game better. Can't make it to Barcelona? Add AlcheMice to your wishlist on Steam. See you there! Red Mountain \ ¡Hola, alquimistas! Este fin de semana AlcheMice sale del laboratorio. Del viernes 9 al domingo 11 de octubre estaremos en SAGA Barcelona Game Fest (Pabellón 1, Fira Barcelona Montjuïc) con una versión jugable. AlcheMice es un roguelite deckbuilder con combate táctico por turnos y un ratón aprendiz de alquimista en una Granada del siglo XV. Todas las cartas son cartas de tarot, y las de movimiento te llevan por el tablero como piezas de ajedrez. Nos encontrarás en los stand de Madrid in Game y ElJap. Siéntate, juega y cuéntanos qué te parece: ver jugar a gente nueva nos ayuda a mejorar el juego. ¿No puedes venir a Barcelona? Añade AlcheMice a tu lista de deseados en Steam. ¡Nos vemos allí! Red Mountain
    Read full article on Community Announcements (jcmonterog)
  • Patch NotesOfficial

    The AlcheMice Playtest has been updated (Yes, again!)

    Hello again, alchemists! If you've been enjoying the AlcheMice playtest, today is your lucky day! We have launched a small new patch that includes a bunch of improvements, bug fixing and a couple of new additions.Welcome to the lab!If you enjoy alchemy, chances are you spend a fair bit of time in the lab before heading off to your next dungeon. We’ve updated the visuals, so if things look a little different, don’t worry! Everything essential is still right where you'd expect it.New card typeIf AlcheMice isn’t your first deckbuilder, you’re probably already familiar with passive-style cards. As development moves forward, the team has decided to introduce them into the pool in different ways!If luck is on your side, you might find a Golden Card in your deck that earns you coins when unused, or a Better Sight card that boosts your attack range by +1.Handy, aren't they? More cards!Someone once said, “the more, the merrier,” and we took that quite literally.We’re still far from reaching the maximum number of cards planned for the game, and this update brings a whole batch of new additions, each with its own stunning artwork! Among them are cards like Instakill, Health (which grants +1 health), and Chaos on Hit (triggering a random effect when you’re struck), along with many more waiting to be discovered.Lastly but not least, we apologize for insisting in this matter, but, we'd highly appreciate if you shared with us your feedback. Right now, the game is still evolving, and every piece of feedback you send has the power to influence what it becomes next. You can share it with us by:Posting it the game's discussion hub.Clicking here and getting redirected to a dedicated form where you can share your thoughts.Joining the AlcheMice Discord community and share your feedback with everyone!See you next time, alchemist! ːheart_eyes_mechanicːDon't forget to wishlist AlcheMice and follow us on social media!
    Read full article on Community Announcements (mmmmaria)
  • Community & EventsOfficial

    AlcheMice is part of the Steam Deckbuilders Fest!

    Hello alchemists!Since our last update back in March, the AlcheMice playtest has welcomed over 800 players since it was open for everyone! We want to take a moment to thank the lot of you for downloading our game and giving it some of your time ːOWOBreadːWe are still working on the AlcheMice demo and can't give a set date for its launch, but the team is on it! If it's your first time hearing about AlcheMice, first of all, welcome! We're a team of four creating this roguelike deckbuilder we call our indie game. If you came all the way from the Steam Deckbuilders Fest, thank you for taking interest in our game among all the amazing games the fest has gathered!Once you give AlcheMice a try, we'd like to request something very important: your feedback. Right now, the game is still evolving, and every piece of feedback you send has the power to influence what it becomes next. Not sure how to send it? It’s simple. You have several options: Post it the game's discussion hub.Click here and get redirected to a dedicated form where you can share your thoughts.Join the AlcheMice Discord community and share your feedback with everyone! Lastly but not least, don't forget to wishlist AlcheMice and follow us on social media! See you soon, alchemist! ːcurious_mechanicː
    Read full article on Community Announcements (mmmmaria)
  • Patch NotesOfficial

    An update about the AlcheMice Playtest

    Greetings, alchemist! The AlcheMice private playtest has already welcomed over 200 players since its launch on March 12th. The first wave brought in 100 randomly selected testers, followed a week later by another 100 curious players eager to experience the game for the first time.Before you dive into today’s session, you’ll notice a required update waiting for you. This isn’t just routine maintenance, it introduces a fresh batch of content, including new cards, new characters, and enhanced animations, alongside important bug fixes and a much-needed tutorial revamp.Important note: please make sure to uncheck the "skip tutorial" button in the game's settings. If you’re wondering how long the private playtest will remain open, it’s currently scheduled to conclude in the first half of April. We’ll make sure to announce the exact closing date across our social media channels, so you’ll still have time to enjoy those final hours!But before we reach that point, there’s something truly important we need from you. Your feedback isn’t just helpful, it’s essential.This playtest isn’t just about playing AlcheMice, it’s about shaping it. Right now, the game is still evolving, still listening, still changing. And every piece of feedback you send has the power to influence what it becomes next. What you enjoyed, what confused you, what frustrated you, what you’d love to see more of, etc, It all matters. More than you might think. It only takes a couple of minutes, but your feedback can leave a permanent mark on the game. Not sure how to send it? It’s simple. You have several options:From the game’s main menu, just click on the envelope icon. It will take you directly to a dedicated form where you can share your thoughts, impressions, and suggestions about the playtest.You can directly click here and you will get redirected to the said form.If you're part of our official Discord server, you can leave your impressions in a specific channel called #playtest-feedback. You will have ac...
    Read full article on Community Announcements (mmmmaria)
  • AnnouncementsOfficial

    AlcheMice's Private Playtest is LIVE now!

    The time has come… the AlcheMice Private Playtest is LIVE now!Do you want to know if you’re among the lucky 100 testers? Here’s how to check:Head over to your Steam account and see if you’ve been selected.Go to your email inbox. If you secured a spot, you should have received an invitation granting you access.If you’ve been chosen, make sure to let us know on Red Mountain's official Discord! You’ll receive a special role named Alchemy Apprentice, with it, you'll unlock three important channels:#private-playtest: a space to chat about the game with fellow testers and the dev team. #playtest-bugs: a forum dedicated to reporting any bugs or technical issues you encounter. Please make sure to read the guide we’ve prepared before posting! #playtest-feedback: a structured forum where we’ll gather your thoughts, impressions, and detailed feedback.To help you get started, our amazing team has prepared a camera guide, as we understand the game's camera can be a bit hard to master. If you encounter any issues, please don't hesitate to ask. We'll be happy to help, and all the troubles you encounter will be written down as feedback!As an apprentice, you'll need help from your master. Alchemy can take years to understand, Tycoh knows that. That's why all playtesters will receive a Grimoire full of alchemical recipes to follow! Please don't share them with anyone outside the playtest. Once the AlcheMice demo is out, the grimoire will be shared publicly, but in the meantime, we want to make sure nothing is spoiled!Lastly but not least, because we know you love a good challenge, the team has crafted a special playtest challenge just for you. It’s simple and fun, with three completion tiers. Once the playtest is closed, we will grant one unique role for each player who completes each tier first! Can you conquer them all? 🔥We’re incredibly excited to hear your first impressions! If you can, we’d also love it if you shared screenshots, clips, or your thoughts on social media, and give...
    Read full article on Community Announcements (mmmmaria)

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