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Lunarift

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Lunarift

Seven leaves · Published by Little Game

Content notice: This game includes depictions of violence, blood, and mature themes such as suggestive content, partial nudity, and substance use. Some scenes may contain strong language and disturbing imagery.

Last updated 28 Sept 2026

DESCEND. BUILD. EXTRACT. Lunarift is a single-player roguelite FPS set inside a lunar station torn open by a dimensional rift. Fight through shifting sectors, turn salvaged technology into lethal builds, and choose when to push deeper or escape with what you found.

Free to PlayComing SoonDJCTQ 14

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Action, Adventure · 2027 · More free games

Venture into Lunarift, a 2027 roguelite FPS where you descend into a lunar station ravaged by dimensional rifts. Craft your survival with salvaged tech as you navigate ever-changing zones, choosing when to push forward or retreat.

About this game

THE MOON HAS SPLIT OPEN

A dimensional rift has torn a remote lunar station out of its familiar order. Corridors no longer lead where they should. Sealed rooms return in unfamiliar places, abandoned systems wake without warning, and every route bends toward the wound in the lunar sky. Whatever is waiting beyond the next bulkhead, the station is no longer empty.

ENTER. ARM. ADAPT.

Lunarift is a first-person roguelite shooter in early development, built around high-pressure ranged combat and compact, room-by-room exploration. Enter a sector with limited certainty, read the threats in front of you, and keep moving before the station can close around you.

Each expedition is a chain of decisions. Clear hostile rooms, search for useful technology, choose which route to risk, and turn whatever survives the encounter into a stronger combat plan. A weapon is only the beginning: upgrades, modifiers, and recovered systems are meant to change how it behaves and how you approach the next fight.

BUILD FROM WHAT YOU FIND

You will not begin every expedition with the answer. One run may reward precision and distance; another may push you toward rapid pressure, volatile effects, or tools that keep you alive long enough to reach the next chamber. Combine weapons and recovered technology into a build that answers the station you actually found—not the one you hoped to find.

Strong combinations should feel powerful, but no setup is permanent. New rooms can expose a weakness, an unexpected reward can change your direction, and a risky choice can turn an ordinary weapon into the core of the run. Adaptation is part of the build.

GO DEEPER—OR LEAVE ALIVE

The farther you descend, the deadlier the opposition and the harder the rewards are to ignore. Push forward for rarer resources and more chances to complete your build, or extract before the station takes everything back. Greed can create the run you remember. It can also end it one door too late.

The decision to continue is never only about health. It is about what you are carrying, what you still need, and how much uncertainty you are willing to accept. Lunarift is designed to make retreat a tactical decision rather than a failure.

A STATION THAT WILL NOT STAY STILL

Rooms, routes, encounters, and rewards shift between expeditions. Familiar spaces may return in a different order, while a safe route from the last run can become the most dangerous choice in the next. Learn the station's patterns, but do not expect it to repeat itself perfectly.

Exploration is deliberately compact: every room should give you something to read, fight, recover, or decide. The goal is not a long walk between encounters, but a steady rhythm of tension, release, and another door that asks whether you are ready.

FAIL, LEARN, RETURN WITH A BETTER PLAN

Death ends the expedition, not the knowledge you gained from it. Learn which threats demand space, which technologies work together, and when an apparently valuable route is a trap. Expand your available arsenal and return to the rift with a clearer plan—then be ready to abandon that plan when the station changes the rules.

CURRENT DEVELOPMENT DIRECTION

Lunarift is currently being shaped around the following pillars:

  • Responsive first-person ranged combat with clear, dangerous enemy pressure.
  • Short, focused expeditions built from shifting rooms and encounters.
  • Weapons, upgrades, and recovered technology that create distinct combat builds.
  • Meaningful risk-versus-reward decisions about when to descend and when to extract.
  • Long-term learning and progression that make the next attempt better informed.

IN DEVELOPMENT

Lunarift is still in an early stage of development. Combat, progression, encounters, visual presentation, and the structure of each expedition will continue to change as the core loop is tested. The animations shown above are concept visuals created to communicate the intended atmosphere and direction; they are not final gameplay footage.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5 4代
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 750TI
  • DirectX: Version 11
  • Storage: 12 GB available space
  • Additional Notes: 可在720p/60fps的情况下进行游戏

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i7 7代
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce RTX 3060
  • DirectX: Version 11
  • Storage: 12 GB available space
  • Additional Notes: 可在1080p/60fps的情况下进行游戏

Supported Languages

English, French, Italian, German, Spanish - Spain, Danish, Ukrainian, Russian, Bulgarian, Hungarian, Indonesian, Turkish, Greek, Norwegian, Czech, Japanese, Polish, Thai, Swedish, Simplified Chinese, Traditional Chinese, Romanian, Finnish, Dutch, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Vietnamese, Arabic, Korean, Malay

Latest news

  • AnnouncementsOfficial

    A New Name, a Clearer Direction

    Hello everyone, Dream of Origin is becoming Lunarift. As development has progressed, we have chosen a clearer and more focused direction: a single-player roguelite FPS set aboard a lunar station. We are concentrating on responsive gunplay, repeatable runs, randomized encounters and rewards, and progression between expeditions. The game is still in early development. Existing screenshots, descriptions, and artwork will be replaced gradually as the new direction takes shape. Lunarift is the Steam and library name; LUNARIFT is the logo styling. Thank you for following the project from its earliest stage. We will share more when the new combat and lunar-station experience are ready to show.
    Read full article on Community Announcements (Henry)
  • Patch NotesOfficial

    🐉【Update】New Mechanical Dragon Boss|Development Log

    🐉【Update】New Mechanical Dragon Boss|Development LogHello, travelers!This update introduces the largest and most complex boss we’ve created so far — the Mechanical Dragon (Mechanical Long). It will serve as a major challenge within the high-difficulty dream zones. Below is a full breakdown of the new content:⚙️ ✨ New Boss: Mechanical Dragon (Mechanical Long)This new mechanical creature blends the elegant silhouette of an Eastern dragon with advanced, high-tech machinery. It is one of the team’s most ambitious creations both visually and in terms of gameplay.🧩 Design ConceptInspired by the flexible anatomy of Eastern dragonsReinforced with hard metal armor plating and energy conduitsMulti-layered metal scales create a “half-organic, half-mechanical” appearanceAn energy mane crafted with dynamically glowing materials🎮 Combat MechanicsThe Mechanical Dragon features multiple combat phases and reacts intelligently to player actions.Phase 1: Ground PressurePowerful front-limb slamsWide sweeping tail attacksFast, low-altitude lunges requiring quick evasionPhase 2: Energy Core ActivationOnce the core begins to glow, the boss enters a far more dangerous state:Short-range energy beamsDrone fragments that disrupt visionRandom hazardous zones created by electromagnetic stormsPhase 3: Overload ModeSignificantly increased attack frequencyMelee attacks apply electrical burn damageEnergy beams with nearly zero wind-up time🔧 Model & Animation Enhancements✨ Detailed ModelA large number of high-precision parts were created for this boss:Over one hundred independently moving mechanical componentsRealistic metal materials with wear and oxidationEnergy-flow effects and dynamic reflections across its metal scales✨ Improved Animation SystemHead and neck movements feel more lifelikeIK-based leg movement for more stable steppingTail physics upgraded for smoother, more natural motion🏞️ Arena ImprovementsThe arena has been reworked to better showcase the boss’s massive scale:Darker, deeper cave...
    Read full article on Community Announcements (王易风)
  • AnnouncementsOfficial

    Character Reveal: Lina — The Dreamer’s Adventure Begins!

    Character Reveal: Lina — The Dreamer’s Adventure Begins!Dear players,The long-awaited moment has finally arrived — our protagonist has been revealed! Her name is Lina, a brave dreamer who embarks on an adventure full of unknown challenges and dangers.Lina is no ordinary character. She is skilled in using various real-world weapons, such as the AK-47 and M4A1, and fights in an unfamiliar world. She remains calm and determined even in the most dangerous situations, using strategy and intelligence to overcome every trial. Her past is shrouded in mystery, which has shaped her independent and resilient character. In her pursuit of dreams, Lina has faced countless obstacles, but despite her loneliness, she has never backed down.Game ProgressAs development continues, we’re enhancing the combat system, puzzle elements, and random events. Every decision in the game will influence Lina’s growth, and her combat style and inner world will evolve as the story progresses.What’s Coming NextLina’s Weapon System: A mix of real-world weapons and unique elements offering an innovative combat experience.Dream Exploration: Each world is a new challenge, with enemies and environments that are constantly changing.Combat and Puzzles: Between intense battles, puzzle elements will test the player’s intelligence and strategic thinking.Lina’s adventure has just begun! What combat style are you most excited to see from Lina? Share your thoughts in the comments and join us as we await this exciting adventure!
    Read full article on Community Announcements (王易风)
  • Patch NotesOfficial

    🚀 Development Progress Update: The First Dream — Lunar Base Technology

    Scene BackgroundIn the game, the player's adventure begins with "entering the dream." In the first dream, players are transported to the Lunar Base, a place where modern technology meets mystical practices.Base Design: It combines modern technology with elements of traditional beliefs, with the cold surface of the Moon contrasting against metallic structures, blurring the line between the virtual and the real.Technology and Secrets: Inside the base, there are complex laboratories, energy cores, and mysterious areas for gathering materials. Players will uncover various secrets.Scene StructureCommand Center: The central area of the base where players discover key elements of the story.Energy Reactors: High-risk, high-reward areas where players must fight enemies and complete missions.Research Laboratories: Explore various materials and technological devices that unlock new items and abilities.Training Arenas: Players can practice and improve their combat skills.Residential Modules: Hidden areas with small resources and items that help players restore their supplies.Gameplay UpdatesFirst-Person Shooting: Shooting is the main mechanic of the game, combining traditional FPS style with mystical elements, offering intense and dynamic combat.Resource Gathering: In the Lunar Base, players can gather various materials (such as ginseng, lingzhi, goji, etc.) that are used to create elixirs and enhance abilities.Death and Exploration Mechanics: In this dream, players will experience the classic "death with resource loss" mechanic, but some collected items (like those in the safe) will be preserved.Unlocking Abilities: By collecting artifacts or completing missions, players will unlock new abilities that make them stronger.Development PlansLevel Design Improvements: We continue to refine the Lunar Base by adding new interactive elements, enemies, and hidden areas.Combat Experience Optimization: We are working to better integrate the shooting and artifact systems to make the comba...
    Read full article on Community Announcements (王逸风)
  • AnnouncementsOfficial

    Welcome to Dream of Origin — Are You Ready to Face the Overmind?

    {STEAM_CLAN_IMAGE}/45637990/477d11d9fccc046a437fe7d868d10aefe1fc5fe3.png Have you ever questioned if the world is real? Have you felt the pull of something beyond? Primordial Dream is now available to wishlist on Steam! In this action game blending philosophical fantasy and survival trials, you are extracted from reality and placed inside the Taiyi System — a higher-dimensional simulation testing the legitimacy of humanity’s existence. 🌀 Rogue-lite dream dungeons × Consciousness evolution system × Multi-ending narrative ⚔️ Third-person action × Symbolic combat × Psychological choices 🎧 Immersive visual and audio with Eastern mysticism and cyber-symbolism You are not the hero — you are a variable. You are not the savior — you are a test subject. But perhaps, you can deliver an answer the Overmind will accept. Primordial Dream is being crafted by a small indie team seeking to merge philosophy with fantasy. If you’ve ever pondered meaning, self, or simulation, we invite you to join us. 💡 Add it to your wishlist — see you in the dream.
    Read full article on Community Announcements (王逸风)

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