
Screenshots

Watch trailer on Steam ↗Treasure Hunters: Prologue
Biax · Published by PlayWay S.A.
Content notice: The game set in a realistic dark place. Players can die for various reasons, kill creatures and their coop friends. The game includes blood ,skeletons and spiders. Players can use medical drugs to boost their stamina.
Mostly Positive — 71% positive (180 reviews)
Last updated 8 Oct 2026
Treasure Hunters: Prologue is a free version of 'Treasure Hunters', an intense, co-op treasure-hunting game set in mysterious dungeons filled with puzzles, platforms, and deadly creatures, where your goal is to find and steal the most valuable treasures
Action, Adventure, Indie, Simulation, Free To Play · 2025 · More free games
Embark on perilous quests to uncover hidden riches in Biax’s 2025 action-adventure game, Treasure Hunters: Prologue. Navigate through complex puzzles and evade deadly foes in search of the most valuable treasures.
About this game

Every dungeon you step into presents its own set of challenges. To stand a chance against the odds, your equipment selection is key. Choose wisely, for your survival depends on it.

Set off on exciting adventures through randomly generated dungeons. Each trip brings fresh surprises. Seek the most valuable hidden treasures and overcome different challenges while wandering through twisting paths and mysterious rooms with your friends.

As one of the few talented treasure hunters out there, your only duty is to find and steal the most valuable treasures in various dungeons alongside your gang. But keep that in mind not all loot is worth the haul. Heavy, cheap finds could slow you down, choose 'em wisely. And sell them to acquire new equipment for raiding larger and more perilous dungeons, or purchasing cosmetics to customize your character.

These dungeons are too dangerous and complicated to raid alone. Form your gang to overcome the creatures that you will encounter and solve the puzzles that require cooperation.
Within ominous depths of these ancient dungeons, fraught with twisting passages and hidden traps, lie in wait for an array of perilous creatures, each more fearsome than the last, their eyes gleaming with malevolence and hunger, so do your utmost to stay alive against these formidable odds!
System Requirements
Will my PC run this? →Minimum
- OS: 64-Bit Windows 10 or later
- Processor: Intel Core i5 6700K or AMD equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 6 GB or AMD equivalent
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 5 GB available space
Recommended
- OS: 64-Bit Windows 10 or later
- Processor: Intel Core i7 9700k or AMD equivalent
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 2070 Ti or AMD equivalent
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 5 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
DEAR ADVENTURERS, WAIT IS OVER! - One last update to Prologue
Greetings, Dear AdventurersFirstly, I'm really sorry for not updating you. I was digging into fixing every single possible bug I encountered and polishing the game. And finally, I can announce that the Treasure Hunters will be available on March 11th.It's been almost 3 years since I started this journey, and I can't believe we've come to the end. Though it won't be the end, I'm trying to give you the best experience, so I'll keep updating the game even after the release with your feedback. Speaking of feedback, I'm so grateful for every person who tried out the prologue, demo, or the beta version. I might be a solo developer, but I was never alone until the end. Your feedback and suggestions formed this game into what it is right now. And I couldn't appreciate it more. Last Update To The PrologueWith this update, I brought the latest version of the game into the prologue. With the first 2 dungeons from the game and the first tier of some items. You can try it out until the release date incase you are wondering what the current situation of the game is. Lastly, thank you for being part of the journey.Stay safe and keep hunting. ːIndyːRead full article on Community Announcements (Biax)Patch NotesOfficial
Post Beta HUGE Update THANK YOU FOR THE PLAYTEST!
Hello Dear Adventurers, I haven't been posting lately and I'm sorry. Though all of this time I've been incredibly focused on fixing the bugs, balancing the game and adding your feedbacks. Believe me, I was working my ass off. Even if you haven't filled the feedback, your run datas helped me so much adressing issues. So THANK YOU so much.So I'll cut it short because the list is too long anyway. Here are the things I've been doing since the start of the playtest. (Note: This updates are not available in the prologue yet. But I will push a last update to the prologue for better performance and feeling with the same 2 levels before the release of the game.)Features:SYSTEMS AND REWORKS:Small basketball game in lobbyNew columns on hallwaysNew Directional Light (Better looking outside)New Item Use soundsWeapon animationsNew replication system for spectators New Treasure Spawn system (Using Rarity Detector is almost mandatory)New Dungeon lightingEnemies Damage animsStickable Dynamites and Better Dynamite FeelingMultiple usage for heal itemsDetailed Microphone Settings & Working Voice ChatMany small polishesBALANCING & GAME FEEL:Overall balancing with your run datasYohu and Aztec warrirs are nerfed a bitTraps, Items, Hit and overall JUICE and FEELING increasedTweaks for the the enemy AIsDecreased the overall difficult for each dungeonUI / UX:Bestiary (You can learn more about the creatures when you bring back them to the truck)Item detail infos in shopNew damage effect on screen and damage indicatorPERFORMANCE:New Implementation of dynamic lights with lower radiusesSwitched to SSR reflections from Lumen ReflectionsOptimized some of the overused materialsMore perforamnt particle effects& Many small thing I don't even rememberBugs Fixed:Ants disappearing bugSwing anim bugChaneque resets its phases correctlyStone guy instant kill bugKeys gets removed when usedStone guy stucking on ground bugPlayer cards not loading for other playersTranslation fixesDoors keep appearing on clien...Read full article on Community Announcements (Biax)AnnouncementsOfficial
WOULD YOU LIKE TO BE IN THE GAME TRAILER?
Hello Dear Adventurers, I'm planning to create a one last gameplay trailer for the game and I want you to be the actors.I'm planning to include your funny gameplay moments (preferably with you and friends talking, screaming etc.) in the trailer. If you do have some footage please upload them in the form (max 100mb, preferably max 10 seconds, you can upload up to 5 videos)Thanks in advance and keep hunting ːIndyːhttps://docs.google.com/forms/d/e/1FAIpQLSfCkdqZxaVdFvKh7U4-60Ya2SIgVIYWtskuT1WDeQbo6mihlg/viewform?usp=dialogRead full article on Community Announcements (Biax)Patch NotesOfficial
Treasure Hunters: Prologue OPEN BETA UPDATE!
Hello, Dear Adventurers,In this update, I added every bug fix, feature, and optimization I did for the full game. Though you will only have the first 2 dungeons and the first tier of items and %20 of the rooms available. Though if you want to join the open beta, you can request it on the game's page here. (I'm planning to give away keys to random people who filled out the beta feedback form after playing the game):FEATURES:Every update, that I posted here for the full game. But as I said, only the first 2 dungeons. So, new characters, new items, new rooms, new traps, and much more!BUG FIXES: (This list is only 1/10 of all bug fixes, there's more that I didn't noted)Arachnophobia mode needs some work. Right now it's not helpful at all. Consider changing the spiders into something that actually doesn't look like a spider at all, a cube for example.Missing item names.max lvl flashlight not working properly?dynamite, insect repeller and map creator have the same icon.all lvl 2 and lvl 3 items are missing descriptions; map creator, dynamite and insect repeller on all levels are missing descriptions.Medikits are overlapping on spawnThe game froze on loading screen (the one that loads up a map) after one player joined my lobby and another left. Additionaly, the player card of the teammate who left did not disappear.Enemies spawning right in front of meSpectating camera turns 90 degrees while the spectated enters the body of waterIt seems like the ceiling spikes deal no damage as the player's camera passes through themAn enemy spawned behind me and he was stuck in the groundReflections on flat surfaces (like the ceiling here) make the lighting look brokenThe piano keeps playing, even though I walked away from itWeird placement of the firethrower statue, it blocks the doorwayThere are stars above the head of my teammate, even though he's deadI feel like the game is heavily unbalanced, as there are moments (even on the tougher levels) when you can find the treasure without mu...Read full article on Community Announcements (Biax)AnnouncementsOfficial
Treasure Hunters Beta Test : Sign Up Now! GET A CHANCE TO EARN EARLY ACCESS KEYS
Hello Dear Adventurers,After 3 years of development, Treasure Hunters is finally nearing completion!But before the full release, I need your help.I’m opening a Closed Beta to test the game, fix bugs, and improve performance and networking. If you’d like to join this final stage of the journey, simply join our Discord server and fill out the form in the #beta-signup channel.Your feedback will be incredibly valuable in shaping the final version of the game. And planning to give away some early access keys to the people who attended the beta tests. Thank you so much for your support so far, it truly means a lot to me.👉 Join the Discord herehttps://discord.gg/vbmhbQJqRWRead full article on Community Announcements (Biax)






