
Screenshots

Watch trailer on Steam ↗Operation Sour Power
Neon Raven · Published by Could Be You!
Last updated 8 Oct 2026
Rebel with a jetpack. Charge, slash, and defy gravity in a platformer that punches back. Built in blood, blasted with speed. The jetpack hits different in OSP; A hand-drawn 2D platformer with punk energy and surgical flow.
Action, Adventure · More free games
Navigate treacherous levels as you rebel with a jetpack, slashing through enemies in this action-packed adventure from Neon Raven. Defy gravity and punch back in a hand-drawn world brimming with speed and surgical precision.
About this game
People called it PEAK.
We call it the beginning of the uprising.
A jetpack-fueled glitch in the system. A game that dares you to feel.
Operation: Sour Power is a rebellious, high-velocity platformer where you blast, bounce, and blade your way through a collapsing machine-run world.
You didn’t ask to be dropped into this concrete hellscape—
face-first into chaos, corruption, and cartoon carnage.
But here you are: sword in hand, jetpack on your back, juiced up on energy drinks and just pissed off enough to fight your way out.
This is punk in motion. This is personal. This is OSP.
🔥 Core Features
⚔️ Jetpack Combat with Bite
Navigate neon alleys with precision and fury. Fight with flow—or die trying.
🖼️ Hand-Drawn Cinematics
Animated from raw trauma and survival grind. Every frame hits harder than the last.
🧠 A World That Hates You Back
Every sign, background, and NPC whispers secrets you weren’t meant to hear.
🎯 Aggressively Indie
No fluff. No filler. Just raw expression, tight mechanics, and zero compromise.
🔄 Platform Your Way
No rails. No forced pathing. Just instincts and inertia.
Bounce, boost, and dodge through vertical puzzle-rooms and dystopian playgrounds.
🚀 The Jetpack Is the Point
OSP isn’t a platformer with a jetpack.
It’s a jetpack game that happens to be a platformer.
Chain boosts. Slice midair. Dash through checkpoints like you were born for it.
Feel the rhythm of rebellion in motion.
💣 Play the Demo Now
It started as a 3-minute rebellion.
It’s become a full-on uprising.
Download the demo. Fight the system. And don’t play nice.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 SP1+
- Processor: Dual-core processor (2.0 GHz)
- Memory: 2048 MB RAM
- Graphics: Intel HD Graphics 4000 or equivalent
- DirectX: Version 10
- Storage: 100 MB MB available space
- Sound Card: Any
- Additional Notes: Optimized for low-spec systems; runs well on most hardware from the last 10 years.
Recommended
- OS: Windows 10
- Processor: Quad-core processor (2.5 GHz+)
- Memory: 4096 MB RAM
- Graphics: Dedicated GPU (GTX 750 / Radeon R7 or better)
- DirectX: Version 11
- Storage: 150 MB available space
- Sound Card: Any
- Additional Notes: For smoothest visuals during intense platforming sequences.
Supported Languages
Latest news
AnnouncementsOfficial
Character Controller Polished Up
I spent a decent amount of time polishing up the character controller and it feels really really good now. Check out the video of some gameplay. There's a few things I have been doing in the background, and more to come soon >:)https://youtube.com/shorts/2VrM2tfBxoYRead full article on Community Announcements (MikeTheBoss)AnnouncementsOfficial
Side Scroller Pathfinding
Made enemy pathfinding for side scrolling games, in a sweet character controllerWon't let me embed it, so here it is:Read full article on Community Announcements (MikeTheBoss)AnnouncementsOfficial
Procedural Generation Anyone? Art Redirect?
RamblesI am trying to make something that people would actually want to play here. I am going to commit to showing more of the process, experiment, and maybe change up entirely. I want to find what works and what direction to take. I think the art direction is still up in the air, because mostly self-doubt, others' words, and isolation convinced me it's not good enough. +1 if you can relate This is the Proc Gen systemcapable of building baseline rooms around 2 hours of gameplay in ~80ms and all of the inner workings to fill them :). We got plenty performance to alter what's here, add events, enemies, and all that good stuff: The Goal To make the game more replayable, scale up to expectations, and made a procedural generation system that, in my opinion, is just awesome! I dedicated it to what players enjoyed the most about the previous build's game design. I felt I may have lost in the last build, or the new demo. Right now, it generates rough rooms that feel, to me, very fun to run around.Bigger PictureEach level is like a biome, and Five biomes for you to run through. Each of them will feature a different level design, like you see in the image, that feels more curated to the specific biome. I think this pattern would be the mechanical/industrial level/biome. The TechEvery layer is built into it from scratch. It's pretty tight and built with scale and performance, honestly maybe too early lol. It features seeding, layered noise, randomness, and all the scoring we need. Based entirely off rulesets, it generates things like platforms, rooms, directions, ect. The rulesets, like player flow, jump distance, jetpack fuel, ect. will help shape these things.The FutureI added in new character controller features but I haven't had time to make the animations for it, but it feels pretty cool. If the game stays stagnant for much longer, I may shift directions because I want to make things people will actually play. I am not sure how to do any of the marketing, because I just w...Read full article on Community Announcements (MikeTheBoss)AnnouncementsOfficial
🚨Jetpack Just Got Juicier - unofficial controller support 🚨
Support with commissions or chaos fuel 💜: https://ko-fi.com/neonraven3 Stripz now has unofficial controller support (because you deserve to blast off in comfort). Also added: new jetpack recharge particles — more juice, more vibe, more feel. This is raw, uncut indie dev under pressure. No meds, no sleep, just pure defiance and game feel. 🎮 Try the chaosRead full article on Community Announcements (MikeTheBoss)AnnouncementsOfficial
🛰️ New Enemy in the Skies: ICU666 Now Live!
A new threat patrols the night — and it sees everything. Meet the ICU666, a high-speed aerial scout bot sent to keep tabs on your every move. But now? You can fight back. 🧠 New flying enemy: ICU666 ✂️ Slice through it mid-air for an explosive finish 💥 Death FX, divebombs, and smoke trails ⚠️ Watch for the fall zone — if you’re too close when it hits the ground, it might just take you with it… We’ve been tweaking a ton under the hood and there’s more on the way — but we couldn’t sit on this bot any longer. You wanted more to kill. We delivered. 💀 Update now and let it burn.Read full article on Community Announcements (MikeTheBoss)






