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Watch trailer on Steam ↗Guild Hall Simulator: Prologue
Obsessive Games · Published by Obsessive Games
Mixed — 44% positive (45 reviews)
Last updated 8 Oct 2026
Build your guild. Shape your story. In Guild Hall Simulator, you don't slay dragons — you send others to do it. Manage gold, assign quests, upgrade your hall, and wrangle rowdy adventurers who drink too much. Will your guild rise to fame...or collapse under a mountain of paperwork (and slimes)?
Indie, Simulation, Free To Play, Casual · 2025 · More free games
Manage a guild of rowdy adventurers in Guild Hall Simulator: Prologue, where you'll wrangle members, upgrade your hall, and assign quests. Will your guild thrive or crumble under paperwork?
About this game
Ready your guild. Shape your destiny.
Guild Hall Simulator: Prologue gives you an early chance to step into the role of a guild master — build your guild, manage heroes, and guide your hall to legendary fame!
Don't forget to wishlist the full game to continue your journey and build the greatest adventuring guild the world has ever seen.
Guild Management
Design and build your perfect guild hall:
• Place crafting stations, taverns, research labs, and training grounds.
• Optimize your layout to empower your adventurers and boost quest success.
• Unlock adventurers' hidden potential by matching the right hero to the right quest — from humble G rank missions to elite SSS ranked challenges.
Economy Management
Start your journey from zero fame and no gold:
• Set item prices and manage your inventory.
• Grow your guild’s economy carefully — even when pressure rises.
• Balance risk and reward: will you prioritize fame, fortune, or survival?
The Adventure Continues!
This Prologue is just the beginning.
Wishlist Guild Hall Simulator to experience the full game, where your choices matter:
• Rebuild your guild from rubble in an abandoned town.
• Gather materials through mining, farming, and logging.
• Craft rare weapons, forge armor, and brew powerful potions.
• Train weaker adventurers to meet quest requirements.
• Defend your guild and town against monster attacks.
• Automate your operations to run a thriving guild hall — even while adventurers eat, drink, and celebrate!
Will your guild rise as the last beacon of hope - or collapse under the weight of ambition?
The choice is yours, Guild Master.
System Requirements
Will my PC run this? →Minimum
- OS: Windows (64-bit) 10
- Processor: i5 3550 / RYZEN 5 2500X
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 1050 / AMD R9 270X
- DirectX: Version 11
- Storage: 2 GB available space
Recommended
- OS: Windows (64-bit) 10
- Processor: i5 7600K / Ryzen 5 2600x
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1060 / AMD RX 480
- DirectX: Version 11
- Storage: 2 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Patch 6 - More Adventurers as you level with interaction changes.
Hi everyone! Still focusing on the bugs every week, this week has been a bit more in the direction of quality of life. I still can't thank everyone enough for the feedback and help. By next week I will make the report button and a coupon claim system for those that did infact lose a great deal of progress. Then these will be shared in the discord :D ✅ Quality Improvements Interaction fixes to handle taking a quest it infront of the basket and no need to interact with basket first. Interaction change of checking an adventurers card while behind the reception, no need to interact with reception desk first. Tutorial order change to do the 10 quests last. Upgrading Guild to the first level is cheaper to experience the full shop system faster. More adventurers starts appearing with different details + more adventurers the guilds fame goes up & guild experience level goes up (the models will follow - not in yet) 🔧 Next Up (In Progress) Character model changes (anime style incoming). Voice changes & improvements. Adventurers will have a waiting time before they give up on taking quest. Bug Report button + redemption button.Read full article on Community Announcements (Obsessive Games)Patch NotesOfficial
Patch 5 - Bugs are squashed.
Hi everyone! Dropped a new patch today, watched a few YouTube videos about the game and it was great to see the feedback provided, and not so great seeing all these bugs popping up haha. Do not fear though as I have used my hammer of justice to smash some bugs already. ✅ Bug Fixes Queuing positions for the NPCs are now fixed with the shop and at the reception desk. Quests no longer dissapear on the quest board on save and load. Tutorial text placement fixes. Purchasing a cabinet and placing items inside of cabinets works as intended now. Money glitch resolved (naughty naughty). When opening the TAB menu while assisting an adventurer with his cut from the quest now still allows you to interact with everything after closing TAB menu. 🔧 Next Up (In Progress) Character model changes (anime style incoming) -> 50+ unique characters. More adventurers to go to Guild Hall faster on Fame and Guild Level increase. Voice changes & improvements. Interaction changes -> no need to always interact with the reception desk / basket before interacting with the NPC. Thank you yet again for everyone reporting these bugs. For those who would like to support the studio and its growth as we are a small indie studio growing, make sure to check out the Patreon page! Link: https://www.patreon.com/c/obsessivegamesRead full article on Community Announcements (Obsessive Games)Patch NotesOfficial
Patch 4 - NPC stuck no more!
Hi everyone! Dropped a new patch today, we are listening to all the bugs and feedback! The team is growing and so will the progress in this game, stay tuned for more exciting things to come! ✅ Bug Fixes Fixed quest givers not showing up consistently and they are seperated from adventurers max amount. Fixed issue with quest givers standing in wrong queue positions, making them uninteractible. Fixed the guild upgrade not triggering correctly. Prevent adventurers from taking quests without player approval. Fixed adventurers getting stuck at the counter after receiving their reward. 🔧 Next Up (In Progress) Queues not lining up correctly to be fixed. Adventurers buying goods queuing outside the wall sometimes. Character model changes (anime style incoming) = it was always meant to be an isekai world where the godess sends you down to this run down guild to get it up and running. Thank you for everyone who joined the discord and reported all the bugs! you all mean the world to me and it just makes it more and more worth to work on this to make it the best experience. For those who would like to support the studio and its growth as we are a small indie studio growing, make sure to check out the Patreon page! Link: https://www.patreon.com/c/obsessivegamesRead full article on Community Announcements (Obsessive Games)Patch NotesOfficial
Patch 3 – Quality of Life & Placement Fixes
✅ Bug Fixes Fixed issue where declined adventurers would backtrack and return to the queue. They now exit properly. Addressed bug where NPCs would spawn far away from the guild. Resolved issue with an invisible UI panel blocking one of the save slots. 🎮 Gameplay Improvements NPC walking speed adjusted to reduce gliding and improve realism. Cabinet placement now correctly snaps to the ground when unpacked. Cabinet rotation while holding now feels smoother: Scroll speed reduced for finer control. Hold Shift to rotate faster when needed. 🔧 Next Up (In Progress) Fix for quest givers not showing up consistently. Resolve issue with quest givers standing in wrong queue positions, making them uninteractible. Investigating the guild upgrade not triggering correctly. Prevent adventurers from taking quests without player approval. Fix for adventurers getting stuck at the counter after receiving their reward. Hope everyone has a great day further! - Obsessive GamesRead full article on Community Announcements (Obsessive Games)Patch NotesOfficial
Patch 2 - Audio & mouse sensitivity.
Following quick after the first patch, I am sure it was bothersome not being able to adjust the settings the way you want. ✅ Fixes: Music and sfx settings sliders now works correctly towards adjusting. Look rotation / mouse sensitivity sliders now works correctly towards adjusting. We're grateful for the players helping us catch these early issues — please keep sharing your feedback! We will keep updating as we go through the feedback, thank you so much! 🧡 — Obsessive GamesRead full article on Community Announcements (Obsessive Games)






